PIXI. Texture

new Texture(baseTexture, frame, crop, trim)

A texture stores the information that represents an image or part of an image. It cannot be added
to the display list directly. Instead use it as the texture for a PIXI.Sprite. If no frame is provided then the whole image is used.

Parameters:
Name Type Argument Description
baseTexture PIXI.BaseTexture

The base texture source to create the texture from

frame Rectangle

The rectangle frame of the texture to show

crop Rectangle <optional>

The area of original texture

trim Rectangle <optional>

Trimmed texture rectangle

Source - pixi/textures/Texture.js, line 14

Members

baseTexture :PIXI.BaseTexture

The base texture that this texture uses.

Source - pixi/textures/Texture.js, line 47

crop :Rectangle

This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,
irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)

Source - pixi/textures/Texture.js, line 128

frame :Rectangle

The frame specifies the region of the base texture that this texture uses

Source - pixi/textures/Texture.js, line 55

height :Number

The height of the Texture in pixels.

Source - pixi/textures/Texture.js, line 120

isTiling :Boolean

Is this a tiling texture? As used by the likes of a TilingSprite.

Source - pixi/textures/Texture.js, line 79

noFrame :Boolean

Does this Texture have any frame data assigned to it?

Source - pixi/textures/Texture.js, line 28

requiresReTint :Boolean

This will let a renderer know that a tinted parent has updated its texture.

Source - pixi/textures/Texture.js, line 95

requiresUpdate :Boolean

This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)

Source - pixi/textures/Texture.js, line 87

rotated :Boolean

A flag that controls if this frame is rotated or not.
Rotation allows you to use rotated frames in texture atlas packing, it has nothing to do with
Sprite rotation.

Source - pixi/textures/Texture.js, line 137

trim :Rectangle

The texture trim data.

Source - pixi/textures/Texture.js, line 63

valid :Boolean

This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.

Source - pixi/textures/Texture.js, line 71

width :Number

The width of the Texture in pixels.

Source - pixi/textures/Texture.js, line 112

Methods

<static> fromCanvas(canvas, scaleMode) → {PIXI.Texture}

Helper function that creates a new a Texture based on the given canvas element.

Parameters:
Name Type Description
canvas Canvas

The canvas element source of the texture

scaleMode Number

See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values

Returns:
Source - pixi/textures/Texture.js, line 287

destroy(destroyBase)

Destroys this texture

Parameters:
Name Type Description
destroyBase Boolean

Whether to destroy the base texture as well

Source - pixi/textures/Texture.js, line 175

setFrame(frame)

Specifies the region of the baseTexture that this texture will use.

Parameters:
Name Type Description
frame Rectangle

The frame of the texture to set it to

Source - pixi/textures/Texture.js, line 188
Phaser Copyright © 2012-2016 Photon Storm Ltd.
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