Richard Davey
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490dd62f2b
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Impact Types
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2019-05-09 12:34:05 +01:00 |
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Richard Davey
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b4dbfea0a1
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Impact typedefs
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2019-02-13 15:05:16 +00:00 |
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Richard Davey
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4f6f6ee72f
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Lots of jsdoc and type fixes
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2019-01-31 12:19:01 +00:00 |
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Richard Davey
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d41286bd4f
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Added Impact Events.
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2019-01-17 14:54:38 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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49c2868746
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All default width/height values are now taken from the Scale Manager, not the Game Config
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2019-01-11 15:57:57 +00:00 |
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Richard Davey
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2780babe10
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Final Doc Jam merge
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2018-12-03 15:16:23 +00:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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c237209bb8
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Added new jsdocs
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2018-09-28 12:19:21 +01:00 |
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Richard Davey
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5fe6dbbe0c
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Added more jsdocs
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2018-09-13 08:09:44 +01:00 |
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Richard Davey
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7aa46657c2
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
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Richard Davey
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18585de81d
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Lots of jsdoc fixes
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2018-04-16 14:43:24 +01:00 |
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Richard Davey
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7aae84a790
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Calling Impact.World.remove(body) during a Body.updateCallback would cause the internal loop to crash when trying to access a now missing body. Two extra checks are in place to avoid this
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2018-04-11 10:39:20 +01:00 |
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Richard Davey
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f1e646c9ee
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jsdoc fixes
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2018-03-28 15:39:57 +01:00 |
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Richard Davey
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747f09af86
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jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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orblazer
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f42f1bf132
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Change structs for generic types
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2018-03-23 16:54:12 +01:00 |
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orblazer
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11845f9d6d
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Fix "object" types on Physics and Math
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2018-03-21 14:15:25 +01:00 |
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orblazer
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dca7996179
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Fix multiple types on Physics, Texture and Input
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2018-03-20 16:10:19 +01:00 |
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orblazer
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4cff464555
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Fix nullable types
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2018-03-20 15:36:03 +01:00 |
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Richard Davey
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8f4a1012fd
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Updated jsdocs.
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2018-02-13 01:39:22 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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d3cb0761d2
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Updated jsdocs.
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2018-02-09 16:52:19 +00:00 |
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Richard Davey
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2434bb187a
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Added jsdocs.
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2018-02-09 16:52:18 +00:00 |
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Richard Davey
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10193c181a
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Fixed require paths.
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2018-02-07 17:10:01 +00:00 |
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Michael Hadley
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2c1f10b0b4
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setCollisionMapFromTilemapLayer - load slope mapping via object or Tiled properties
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2018-01-23 22:00:01 -06:00 |
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Richard Davey
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d46662cd46
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Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below.
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2018-01-18 14:59:32 +00:00 |
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Michael Hadley
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fd8cad1fb6
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Add Impact method for loading collision map from Weltmeister file
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2018-01-17 18:50:00 -06:00 |
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Richard Davey
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ddba95873d
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Moved Arcade and Impact Physics over to the new plugin system
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2018-01-17 03:41:58 +00:00 |
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Richard Davey
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c625b8735b
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Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
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2018-01-12 17:09:21 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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