photonstorm
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953ae83350
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Updated TS defs (fix #650)
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2014-03-26 13:24:11 +00:00 |
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photonstorm
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75cc6a7365
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Added World.setBounds to the TypeScript defs (fix #649)
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2014-03-26 11:00:15 +00:00 |
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Richard Davey
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9aae0dfd85
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Merge pull request #648 from keyle/patch-1
Fixed typo in typescript defs
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2014-03-26 10:49:47 +00:00 |
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photonstorm
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fc0e239719
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ArcadePhysics.Body preUpdate has been modified to stop Sprites with non-1 scaling from gaining delta and moving off the screen (fix #644).
Lots of ArcadePhysics.World methods have been marked as private where they shouldn't be called directly (separateX, etc)
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2014-03-26 10:48:30 +00:00 |
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keyle
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163d8fa964
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Fixed typo in typescript defs
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2014-03-26 19:05:36 +10:00 |
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Christian Wesselhoeft
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0841f77bc8
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Add plugins to jshint task.
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2014-03-25 14:56:06 -07:00 |
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Christian Wesselhoeft
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7aec06910d
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Add filters to jshint task.
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2014-03-25 14:56:06 -07:00 |
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Christian Wesselhoeft
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d4beaeafb7
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Unsuppress warnings for things that don't appear in the codebase.
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2014-03-25 14:56:06 -07:00 |
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Christian Wesselhoeft
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428505f600
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Enable jshint immed flag.
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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3b4c034452
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Constrain Windows Scripting Host env to Loader.js
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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f409a735f0
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Fix jshint issues in src/Phaser.js
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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bdbf2783ad
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Fix jshint issues in src/gameobjects
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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04d88b6c35
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Fix jshint issues in src/geom
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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ebad4c1d38
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Fix jshint issues in src/input
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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2ea76d1216
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Fix jshint issues in src/loader
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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debb6bdcf9
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Fix jshint issues in src/core
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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9faa27ce4f
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Fix jshint issues in src/animation
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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35c24f4ec3
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Fix jshint issues in src/utils
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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1c286c1ae5
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Fix jshint issues in src/physics/p2
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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b375daa3f6
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Fix jshint issues in src/physics/ninja
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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5f267baeb0
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Fix jshint issues in src/physics/arcade
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2014-03-25 14:56:04 -07:00 |
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Christian Wesselhoeft
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0b08877f76
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Fix jshint issues in src/particles/arcade
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2014-03-25 14:56:04 -07:00 |
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Christian Wesselhoeft
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89a1639952
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Fix jshint issues in src/tilemap
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2014-03-25 14:56:04 -07:00 |
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Christian Wesselhoeft
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61f18b675c
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Trim trailing whitespace.
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2014-03-25 14:56:04 -07:00 |
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Christian Wesselhoeft
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12c5a1b534
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Run jshint as part of build process.
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2014-03-25 14:56:00 -07:00 |
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Christian Wesselhoeft
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07498378ca
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Remove jshint options that contradict coding style.
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2014-03-25 14:25:33 -07:00 |
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Christian Wesselhoeft
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0d12fcd79a
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Remove unnecessary .jshintrc flags.
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2014-03-25 14:25:33 -07:00 |
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Christian Wesselhoeft
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0b9d101a25
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Fix .jshintrc whitespace.
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2014-03-25 14:25:33 -07:00 |
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photonstorm
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344ab46d78
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Line.fromSprite now sets "fromCenter" to false by default as Sprite.center is deprecated in 2.x. Documentation and Examples updated to reflect this.
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2014-03-25 12:44:20 +00:00 |
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photonstorm
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6483b61db7
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Tween.generateData would enter an eternal loop if the total resulted in a float. Now wrapped in Math.floor.
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2014-03-25 03:08:51 +00:00 |
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photonstorm
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6651f6c394
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Tutorial updated for Phaser 2
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2014-03-24 23:38:52 +00:00 |
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photonstorm
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7eee1eac1f
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Updated docs to 2.0.1.
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2014-03-24 12:41:45 +00:00 |
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photonstorm
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65e1ae51d8
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Fixed small typos in the README.
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2014-03-24 12:21:21 +00:00 |
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photonstorm
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be57d50bc5
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Moved the PhysicsEditor plugin to the resources folder.
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2014-03-24 12:17:50 +00:00 |
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photonstorm
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87a0fb86b8
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All Timer events are now increased by the game time on start.
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2014-03-24 12:15:14 +00:00 |
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photonstorm
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622957c9b0
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Timer objects incorrectly set the first tick value on events if you added the events prior to starting them.
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2014-03-24 02:25:35 +00:00 |
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photonstorm
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26a89f0b84
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New build files with tilemap callback fixes in.
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2014-03-24 01:39:09 +00:00 |
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photonstorm
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49bcd2edd2
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Tilemap fixes.
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2014-03-24 00:30:05 +00:00 |
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photonstorm
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e1c98ba617
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You can now create multiple blank layers in a Tilemap.
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2014-03-23 23:58:01 +00:00 |
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Richard Davey
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605414671e
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Merge pull request #639 from BorisKozo/patch-1
Update Migration Guide.md
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2014-03-23 21:39:38 +00:00 |
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Boris Kozorovitzky
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edef6227e6
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Update Migration Guide.md
Maybe this will save someone else the 30 minute debug
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2014-03-23 22:34:50 +02:00 |
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photonstorm
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0c156ccd90
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Fixed some md issues in Contributing and Readme.
Fixed game reference in Emitter.
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2014-03-23 12:07:55 +00:00 |
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Richard Davey
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eddf1edead
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Tilemap updates
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2014-03-23 10:35:31 +00:00 |
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photonstorm
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539d70d581
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Testing multi layer blank map updates.
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2014-03-22 08:33:38 +00:00 |
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Richard Davey
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9536782925
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Merge pull request #629 from clark-stevenson/patch-1
Few updates
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2014-03-22 08:33:35 +00:00 |
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clark-stevenson
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daaa99216f
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Few updates
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2014-03-21 23:59:44 +00:00 |
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Richard Davey
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01d911a2f9
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Merge pull request #626 from georgiee/fix-circle-parsing2
Multiple circle shapes in a body with position
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2014-03-21 20:10:55 +00:00 |
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Georgios Kaleadis
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c2964857a3
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multiple circle shapes in a body with position
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2014-03-21 20:45:25 +01:00 |
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photonstorm
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21c0be4d02
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BitmapDatas when used as Game Object textures in WebGL now update themselves properly.
Timer.ms now correctly reports the ms time even if the Timer has been paused (thanks Nambew, fix #624)
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2014-03-21 18:37:54 +00:00 |
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photonstorm
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0fa54b0b24
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TileSprites now emit outOfBounds and enterBounds events accordingly.
TileSprites working with physics bodies again.
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2014-03-21 18:04:24 +00:00 |
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