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https://github.com/photonstorm/phaser
synced 2024-11-23 05:03:37 +00:00
Add filters to jshint task.
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parent
d4beaeafb7
commit
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13 changed files with 88 additions and 34 deletions
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@ -394,6 +394,11 @@ module.exports = function (grunt) {
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options: { jshintrc: '.jshintrc' }
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},
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filters: {
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src: ['filters/**/*.js'],
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options: { jshintrc: 'filters/.jshintrc', }
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},
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tooling: {
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src: [
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'Gruntfile.js',
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49
filters/.jshintrc
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49
filters/.jshintrc
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@ -0,0 +1,49 @@
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{
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"globals" : { "Phaser": false, "PIXI": false, "p2": false },
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// Ignore Environment Globals
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"browser" : true, // Standard browser globals e.g. `window`, `document`.
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// Development
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"devel" : true, // Allow developments statements e.g. `console.log();`.
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// ECMAScript Support
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"es3" : true, // Support legacy browser and javascript environments.
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"esnext" : false, // This option tells JSHint that your code uses ECMAScript 6 specific syntax.
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"strict" : false, // Require `use strict` pragma in every file.
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"globalstrict": false, // Allow global "use strict" (also enables 'strict').
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// Functionality
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"bitwise" : false, // Prohibit bitwise operators (&, |, ^, etc.).
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"boss" : true, // Tolerate assignments inside if, for & while. Usually conditions & loops are for comparison, not assignments.
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"camelcase" : false, // Force all variable names to use either camelCase style or UPPER_CASE with underscores.
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"curly" : true, // Require {} for every new block or scope.
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"eqeqeq" : false, // Require triple equals i.e. `===`.
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"eqnull" : true, // Tolerate use of `== null`.
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"evil" : false, // Tolerate use of `eval`.
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"expr" : false, // Tolerate `ExpressionStatement` as Programs.
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"forin" : false, // Tolerate `for in` loops without `hasOwnPrototype`.
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"freeze" : true, // Prohibits overwriting prototypes of native objects such as Array and Date.
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"funcscope" : true, // This option suppresses warnings about declaring variables inside of control structures while accessing them later from the outside.
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"immed" : true, // Require immediate invocations to be wrapped in parens e.g. `( function(){}() );`
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"latedef" : true, // Prohibit variable use before definition.
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"laxbreak" : false, // Tolerate unsafe line breaks e.g. `return [\n] x` without semicolons.
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"laxcomma" : false, // This option suppresses warnings about comma-first coding style.
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"loopfunc" : true, // Allow functions to be defined within loops.
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"noarg" : true, // Prohibit use of `arguments.caller` and `arguments.callee`.
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"notypeof" : false, // This option suppresses warnings about invalid typeof operator values.
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"shadow" : true, // Allows re-define variables later in code e.g. `var x=1; x=2;`.
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"smarttabs" : false, // This option suppresses warnings about mixed tabs and spaces when the latter are used for alignmnent only.
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"supernew" : false, // Tolerate `new function () { ... };` and `new Object;`.
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"undef" : true, // Require all non-global variables be declared before they are used.
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"unused" : true, // This option warns when you define and never use your variables.
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// Styling
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"indent" : false, // Specify indentation spacing
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"newcap" : true, // Require capitalization of all constructor functions e.g. `new F()`.
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"noempty" : true, // Prohibit use of empty blocks.
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"nonew" : true, // Prohibit use of constructors for side-effects.
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"plusplus" : false, // Prohibit use of `++` & `--`.
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"quotmark" : false, // This option enforces the consistency of quotation marks used throughout your code.
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"sub" : true, // Tolerate all forms of subscript notation besides dot notation e.g. `dict['key']` instead of `dict.key`.
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"trailing" : true // Prohibit trailing whitespaces.
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}
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@ -81,7 +81,7 @@ Phaser.Filter.BinarySerpents.prototype.init = function (width, height, march, ma
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this.uniforms.march.value = march;
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this.uniforms.maxDistance.value = maxDistance;
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}
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};
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Object.defineProperty(Phaser.Filter.BinarySerpents.prototype, 'fog', {
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@ -6,7 +6,7 @@ Phaser.Filter.SampleFilter = function (game) {
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Phaser.Filter.call(this, game);
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this.uniforms.divisor = { type: '1f', value: 0.5 };
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// The fragment shader source
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this.fragmentSrc = [
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@ -53,9 +53,9 @@ Phaser.Filter.SampleFilter.prototype.constructor = Phaser.Filter.SampleFilter;
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Phaser.Filter.SampleFilter.prototype.init = function (width, height, divisor) {
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if (typeof divisor == 'undefined') { divisor = 0.5 };
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if (typeof divisor == 'undefined') { divisor = 0.5; }
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this.setResolution(width, height);
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this.uniforms.divisor.value = divisor;
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}
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};
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@ -91,7 +91,7 @@ Phaser.Filter.CheckerWave = function (game) {
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"gl_FragColor=color;",
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"}",
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"else gl_FragColor=vec4(0,0,0.1,alpha); //background color",
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"}",
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"}"
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];
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@ -104,7 +104,7 @@ Phaser.Filter.CheckerWave.prototype.init = function (width, height) {
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this.setResolution(width, height);
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}
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};
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Phaser.Filter.CheckerWave.prototype.setColor1 = function (red, green, blue) {
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@ -112,7 +112,7 @@ Phaser.Filter.CheckerWave.prototype.setColor1 = function (red, green, blue) {
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this.uniforms.color1.value.y = green;
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this.uniforms.color1.value.z = blue;
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}
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};
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Phaser.Filter.CheckerWave.prototype.setColor2 = function (red, green, blue) {
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@ -120,7 +120,7 @@ Phaser.Filter.CheckerWave.prototype.setColor2 = function (red, green, blue) {
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this.uniforms.color2.value.y = green;
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this.uniforms.color2.value.z = blue;
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}
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};
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Object.defineProperty(Phaser.Filter.CheckerWave.prototype, 'alpha', {
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@ -6,7 +6,7 @@ Phaser.Filter.ColorBars = function (game) {
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Phaser.Filter.call(this, game);
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this.uniforms.alpha = { type: '1f', value: 1 }
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this.uniforms.alpha = { type: '1f', value: 1 };
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// this.uniforms.origin = { type: '1f', value: 2.0 }
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this.fragmentSrc = [
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@ -70,7 +70,7 @@ Phaser.Filter.ColorBars.prototype.init = function (width, height) {
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this.setResolution(width, height);
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}
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};
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Object.defineProperty(Phaser.Filter.ColorBars.prototype, 'alpha', {
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@ -6,8 +6,8 @@ Phaser.Filter.Fire = function (game) {
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Phaser.Filter.call(this, game);
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this.uniforms.alpha = { type: '1f', value: 1.0 }
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this.uniforms.shift = { type: '1f', value: 1.6 }
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this.uniforms.alpha = { type: '1f', value: 1.0 };
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this.uniforms.shift = { type: '1f', value: 1.6 };
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this.uniforms.speed = { type: '2f', value: { x: 0.7, y: 0.4 } };
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this.fragmentSrc = [
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@ -73,7 +73,7 @@ Phaser.Filter.Fire.prototype.init = function (width, height, alpha, shift) {
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this.uniforms.shift.value = shift;
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}
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}
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};
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Object.defineProperty(Phaser.Filter.Fire.prototype, 'alpha', {
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@ -8,7 +8,7 @@ Phaser.Filter.HueRotate = function (game) {
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this.uniforms.alpha = { type: '1f', value: 1.0 };
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this.uniforms.size = { type: '1f', value: 0.03 };
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this.uniforms.iChannel0 = { type: 'sampler2D', value: null, textureData: { repeat: true } }
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this.uniforms.iChannel0 = { type: 'sampler2D', value: null, textureData: { repeat: true } };
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this.fragmentSrc = [
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@ -64,7 +64,7 @@ Phaser.Filter.HueRotate.prototype.init = function (width, height, texture) {
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this.uniforms.iChannel0.value = texture;
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}
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};
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Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'alpha', {
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@ -6,12 +6,12 @@ Phaser.Filter.LightBeam = function (game) {
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Phaser.Filter.call(this, game);
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this.uniforms.alpha = { type: '1f', value: 1 }
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this.uniforms.thickness = { type: '1f', value: 70.0 }
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this.uniforms.speed = { type: '1f', value: 1.0 }
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this.uniforms.red = { type: '1f', value: 2.0 }
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this.uniforms.green = { type: '1f', value: 1.0 }
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this.uniforms.blue = { type: '1f', value: 1.0 }
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this.uniforms.alpha = { type: '1f', value: 1 };
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this.uniforms.thickness = { type: '1f', value: 70.0 };
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this.uniforms.speed = { type: '1f', value: 1.0 };
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this.uniforms.red = { type: '1f', value: 2.0 };
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this.uniforms.green = { type: '1f', value: 1.0 };
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this.uniforms.blue = { type: '1f', value: 1.0 };
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this.fragmentSrc = [
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@ -55,7 +55,7 @@ Phaser.Filter.LightBeam.prototype.init = function (width, height) {
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this.setResolution(width, height);
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}
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};
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Object.defineProperty(Phaser.Filter.LightBeam.prototype, 'alpha', {
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@ -6,12 +6,12 @@ Phaser.Filter.Marble = function (game) {
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Phaser.Filter.call(this, game);
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this.uniforms.alpha = { type: '1f', value: 1.0 }
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this.uniforms.alpha = { type: '1f', value: 1.0 };
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// Drives speed, higher number will make it slower.
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this.uniforms.fluid_speed = { type: '1f', value: 10.0 }
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this.uniforms.fluid_speed = { type: '1f', value: 10.0 };
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this.uniforms.color_intensity = { type: '1f', value: 0.30 }
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this.uniforms.color_intensity = { type: '1f', value: 0.30 };
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// The fragment shader source
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this.fragmentSrc = [
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@ -69,7 +69,7 @@ Phaser.Filter.Marble.prototype.init = function (width, height, speed, intensity)
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this.uniforms.fluid_speed.value = speed;
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this.uniforms.color_intensity.value = intensity;
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}
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};
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Object.defineProperty(Phaser.Filter.Marble.prototype, 'alpha', {
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@ -60,7 +60,7 @@ Phaser.Filter.Plasma.prototype.init = function (width, height, alpha, size) {
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this.uniforms.size.value = size;
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}
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}
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};
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Object.defineProperty(Phaser.Filter.Plasma.prototype, 'alpha', {
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@ -21,7 +21,7 @@ Phaser.Filter.SampleFilter = function (game) {
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*/
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this.uniforms.divisor = { type: '1f', value: 0.5 };
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// The fragment shader source
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this.fragmentSrc = [
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@ -43,9 +43,9 @@ Phaser.Filter.SampleFilter.prototype.constructor = Phaser.Filter.SampleFilter;
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Phaser.Filter.SampleFilter.prototype.init = function (width, height, divisor) {
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if (typeof divisor == 'undefined') { divisor = 0.5 };
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if (typeof divisor == 'undefined') { divisor = 0.5; }
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this.setResolution(width, height);
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this.uniforms.divisor.value = divisor;
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}
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};
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@ -6,9 +6,9 @@ Phaser.Filter.Tunnel = function (game) {
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Phaser.Filter.call(this, game);
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this.uniforms.alpha = { type: '1f', value: 1 }
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this.uniforms.origin = { type: '1f', value: 2.0 }
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this.uniforms.iChannel0 = { type: 'sampler2D', value: null, textureData: { repeat: true } }
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this.uniforms.alpha = { type: '1f', value: 1 };
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this.uniforms.origin = { type: '1f', value: 2.0 };
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this.uniforms.iChannel0 = { type: 'sampler2D', value: null, textureData: { repeat: true } };
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this.fragmentSrc = [
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@ -44,7 +44,7 @@ Phaser.Filter.Tunnel.prototype.init = function (width, height, texture) {
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texture.baseTexture._powerOf2 = true;
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}
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};
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Object.defineProperty(Phaser.Filter.Tunnel.prototype, 'alpha', {
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