Fix jshint issues in src/Phaser.js

This commit is contained in:
Christian Wesselhoeft 2014-03-23 01:43:27 -07:00
parent bdbf2783ad
commit f409a735f0
4 changed files with 62 additions and 61 deletions

View file

@ -1,3 +1,4 @@
/* global Phaser:true */
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2014 Photon Storm Ltd.
@ -13,68 +14,68 @@ var Phaser = Phaser || {
DEV_VERSION: '2.0.2',
GAMES: [],
AUTO: 0,
CANVAS: 1,
WEBGL: 2,
HEADLESS: 3,
AUTO: 0,
CANVAS: 1,
WEBGL: 2,
HEADLESS: 3,
NONE: 0,
LEFT: 1,
RIGHT: 2,
UP: 3,
DOWN: 4,
NONE: 0,
LEFT: 1,
RIGHT: 2,
UP: 3,
DOWN: 4,
SPRITE: 0,
BUTTON: 1,
IMAGE: 2,
GRAPHICS: 3,
TEXT: 4,
TILESPRITE: 5,
BITMAPTEXT: 6,
GROUP: 7,
RENDERTEXTURE: 8,
TILEMAP: 9,
TILEMAPLAYER: 10,
EMITTER: 11,
POLYGON: 12,
BITMAPDATA: 13,
CANVAS_FILTER: 14,
WEBGL_FILTER: 15,
ELLIPSE: 16,
SPRITEBATCH: 17,
RETROFONT: 18,
SPRITE: 0,
BUTTON: 1,
IMAGE: 2,
GRAPHICS: 3,
TEXT: 4,
TILESPRITE: 5,
BITMAPTEXT: 6,
GROUP: 7,
RENDERTEXTURE: 8,
TILEMAP: 9,
TILEMAPLAYER: 10,
EMITTER: 11,
POLYGON: 12,
BITMAPDATA: 13,
CANVAS_FILTER: 14,
WEBGL_FILTER: 15,
ELLIPSE: 16,
SPRITEBATCH: 17,
RETROFONT: 18,
// The various blend modes supported by pixi / phaser
blendModes: {
NORMAL:0,
ADD:1,
MULTIPLY:2,
SCREEN:3,
OVERLAY:4,
DARKEN:5,
LIGHTEN:6,
COLOR_DODGE:7,
COLOR_BURN:8,
HARD_LIGHT:9,
SOFT_LIGHT:10,
DIFFERENCE:11,
EXCLUSION:12,
HUE:13,
SATURATION:14,
COLOR:15,
LUMINOSITY:16
},
// The various blend modes supported by pixi / phaser
blendModes: {
NORMAL:0,
ADD:1,
MULTIPLY:2,
SCREEN:3,
OVERLAY:4,
DARKEN:5,
LIGHTEN:6,
COLOR_DODGE:7,
COLOR_BURN:8,
HARD_LIGHT:9,
SOFT_LIGHT:10,
DIFFERENCE:11,
EXCLUSION:12,
HUE:13,
SATURATION:14,
COLOR:15,
LUMINOSITY:16
},
// The scale modes
scaleModes: {
DEFAULT:0,
LINEAR:0,
NEAREST:1
}
// The scale modes
scaleModes: {
DEFAULT:0,
LINEAR:0,
NEAREST:1
}
};
PIXI.InteractionManager = function (dummy) {
// We don't need this in Pixi, so we've removed it to save space
// however the Stage object expects a reference to it, so here is a dummy entry.
PIXI.InteractionManager = function () {
// We don't need this in Pixi, so we've removed it to save space
// however the Stage object expects a reference to it, so here is a dummy entry.
};

View file

@ -146,11 +146,11 @@ Phaser.Physics.prototype = {
}
else if (system === Phaser.Physics.BOX2D && this.box2d === null)
{
// Coming soon
throw new Error('The Box2D physics system has not been implemented yet.');
}
else if (system === Phaser.Physics.CHIPMUNK && this.chipmunk === null)
{
// Coming soon
throw new Error('The Chipmunk physics system has not been implemented yet.');
}
},

View file

@ -136,7 +136,7 @@ Phaser.Physics.Ninja.AABB.prototype = {
* @param {number} dy - Collision normal
* @param {number} obj - Object this AABB collided with
*/
reportCollisionVsWorld: function (px, py, dx, dy, obj) {
reportCollisionVsWorld: function (px, py, dx, dy) {
var p = this.pos;
var o = this.oldpos;

View file

@ -140,7 +140,7 @@ Phaser.Physics.Ninja.Circle.prototype = {
* @param {number} dy - Collision normal
* @param {number} obj - Object this Circle collided with
*/
reportCollisionVsWorld: function (px, py, dx, dy, obj) {
reportCollisionVsWorld: function (px, py, dx, dy) {
var p = this.pos;
var o = this.oldpos;