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Fixed small typos in the README.
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@ -25,9 +25,9 @@ By Richard Davey, [Photon Storm](http://www.photonstorm.com)
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What's new in 2.0.1?
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The 2.0.1 release of Phaser is mostly a maintanence release. With 2.0 being such a significant upgrade there were bound to be some issues, and this release addresses them. One of the core things a lot of you kept telling us was that you need Arcade Physics to work pretty much *exactly* as it did in the past. So in 2.0.1 we've taken ArcadePhysics back another iteration, fixed a few of the most common complaints you had with it, and fixed every single physics example as well.
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The 2.0.1 release of Phaser is mostly a maintenance release. With 2.0 being such a significant upgrade there were bound to be some issues, and this release addresses them. One of the core things a lot of you kept telling us was that you need Arcade Physics to work pretty much *exactly* as it did in the past. So in 2.0.1 we've taken ArcadePhysics back another iteration, fixed a few of the most common complaints you had with it, and fixed every single physics example as well.
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2.0.1 also brings the TypeScript defintions virtually bang up to date, covering P2 and Ninja physics, Arcade updates and more. Our thanks to Clarke for his continued support of these.
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2.0.1 also brings the TypeScript definitions virtually bang up to date, covering P2 and Ninja physics, Arcade updates and more. Our thanks to Clarke for his continued support of these.
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There are a few new features as well including a Phaser export script for PhysicsEditor (found in the `resources` folder), updates to the Particle Emitter and device enhancements. As always if you find a bug that you can confirm with a test case, please report it to us via github. If you think you may have found a bug, but aren't quite sure, please post it to the forum first.
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