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multiple circle shapes in a body with position
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21c0be4d02
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2 changed files with 11 additions and 8 deletions
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@ -1136,14 +1136,17 @@ Phaser.Physics.P2.Body.prototype = {
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if (fixtureData.circle)
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{
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// A circle has unfortunately no position in p2. pretty useless.
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var shape = new p2.Circle(this.world.pxm(fixtureData.circle.radius));
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shape.collisionGroup = fixtureData.filter.categoryBits;
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shape.collisionMask = fixtureData.filter.maskBits;
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shape.sensor = fixtureData.isSensor;
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var shape = new p2.Circle(this.world.pxm(fixtureData.circle.radius))
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shape.collisionGroup = fixtureData.filter.categoryBits
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shape.collisionMask = fixtureData.filter.maskBits
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shape.sensor = fixtureData.isSensor
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this.data.addShape(shape);
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generatedShapes.push(shape);
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var offset = p2.vec2.create();
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offset[0] = this.world.pxmi(fixtureData.circle.position[0] - this.sprite.width/2)
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offset[1] = this.world.pxmi(fixtureData.circle.position[1] - this.sprite.height/2)
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this.data.addShape(shape, offset);
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generatedShapes.push(shape)
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}
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else
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{
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@ -120,7 +120,7 @@ Phaser.Utils.extend(Phaser.Physics.P2.BodyDebug.prototype, {
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if (child instanceof p2.Circle)
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{
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this.drawCircle(sprite, offset[0] * this.ppu, -offset[1] * this.ppu, angle, child.radius * this.ppu, color, lw);
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this.drawCircle(sprite, offset[0] * this.ppu, offset[1] * this.ppu, angle, child.radius * this.ppu, color, lw);
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}
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else if (child instanceof p2.Convex)
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{
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