Richard Davey
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aff073a6c0
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Updated log
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2018-09-27 12:12:33 +01:00 |
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Richard Davey
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d92c7bf5b0
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Added setTilesets method.
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2018-09-27 12:12:29 +01:00 |
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Richard Davey
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d59f772d66
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Tilemap.getTileset is a new method that will return a Tileset based on its name.
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2018-09-27 12:12:16 +01:00 |
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Richard Davey
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53b57ccbab
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Clear arrays on destroy and updated docs
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2018-09-27 11:48:04 +01:00 |
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Richard Davey
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e5e8f84e96
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Updated log
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2018-09-27 11:47:56 +01:00 |
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Richard Davey
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07e1f07caf
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Added support for Static Tilemap Layers to support multiple Tilesets per layer.
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2018-09-27 11:34:37 +01:00 |
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Richard Davey
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c1d6e438cc
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Removed un-used property.
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2018-09-27 11:34:13 +01:00 |
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Richard Davey
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39c55ef719
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Made warnings shorter.
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2018-09-27 11:33:58 +01:00 |
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Richard Davey
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bed4abc8ed
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Updated ParseTilesets function to handle Tiled 1.2 and 1.1 formats
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2018-09-27 00:41:11 +01:00 |
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samme
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adb2181a8a
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Add docs for groups and Arcade.Factory
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2018-09-26 12:25:09 -07:00 |
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samme
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536555236f
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Add PhysicsGroupConfig.enable, Arcade.Body#setEnable()
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2018-09-26 10:25:45 -07:00 |
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Richard Davey
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8cc7650f8c
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Arcade Physics Bodies will now sync the display origin of the parent Game Object to the body properties as part of the updateBounds call.
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2018-09-26 17:15:22 +01:00 |
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Richard Davey
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32bd01daba
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If you used a scaled Dynamic Tilemap Layer and rotated or flipped tiles, the tiles that were rotated or flipped would be positioned incorrectly in WebGL. Fix #3778
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2018-09-26 16:49:18 +01:00 |
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Richard Davey
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6fef0fb57e
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The Device.OS check for node will now do a typeof first to avoid issues with rollup packaged builds needing to shim the variable out. Fix #4058
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2018-09-26 16:36:45 +01:00 |
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Richard Davey
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849de9020c
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Updated log
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2018-09-26 16:32:48 +01:00 |
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Richard Davey
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945a2eb0fb
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TextureTintPipeline.batchTexture has a new optional argument skipFlip which allows you to control the internal render texture flip Y check.
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2018-09-26 16:32:41 +01:00 |
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Richard Davey
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25f8d29659
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If you used a RenderTexture as a tileset then Dynamic Tilemap Layers would render the tiles inversed on the y-axis in WebGL. Fix #4017
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2018-09-26 16:32:27 +01:00 |
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Richard Davey
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b4e59405b4
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Calling Tilemap.renderDebug ignored the layer scale when drawing to the Graphics object. It will now scale the layer before drawing. Fix #4026
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2018-09-26 16:18:44 +01:00 |
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Richard Davey
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c0e5197f7c
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Static Tilemap Layers now support tile rotation and flipping. Previously this was a feature only for Dynamic Tilemap Layers, but now both have it. Close #4037
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2018-09-26 16:07:32 +01:00 |
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Richard Davey
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94d21da3ca
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The Static Tilemap Layer would stop drawing all tiles from that point on, if it encountered a tile which had invalid texture coordinates (such as a tile from another tileset). It now skips invalid tiles properly again. Fix #4002
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2018-09-26 15:27:19 +01:00 |
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Richard Davey
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e9417825f0
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Updated change log
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2018-09-26 14:15:45 +01:00 |
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Richard Davey
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9c5876ffb0
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Skip conditional if fromVerts given. Correctly set parts reference.
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2018-09-26 14:15:38 +01:00 |
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Richard Davey
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80f7539a41
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Matter.verts , available via this.matter.verts from within a Scene, is a quick way of accessing the Matter Vertices functions.
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2018-09-26 14:13:03 +01:00 |
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Richard Davey
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df7245e3c5
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Added all of the new Matter debug rendering options
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2018-09-26 14:12:20 +01:00 |
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Richard Davey
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eb09c35056
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The poly-decomp library, as used by Matter.js, has been updated to 0.3.0.
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2018-09-26 11:08:55 +01:00 |
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Richard Davey
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684838aabe
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Polygon.setTo can now take a string of space separated numbers when creating the polygon data, i.e.: '40 0 40 20 100 20 100 80 40 80 40 100 0 50' . This update also impacts the Polygon Shape object, which can now also take this format as well.
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2018-09-26 11:01:48 +01:00 |
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Richard Davey
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ef3f6c0348
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The Shape.Line object was missing a lineWidth property unless you called the setLineWidth method, causing the line to not render in Canvas only. Fix #4068
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2018-09-26 09:33:09 +01:00 |
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samme
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6a8e5d2082
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Correct descriptions for customSeparateX, customSeparateY
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2018-09-25 13:25:47 -07:00 |
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Robert Kowalski
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bf38ce9fd4
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Revsions based on Comments
Updated, better?
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2018-09-25 11:31:18 -04:00 |
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Richard Davey
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13a72f961e
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lint fix
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2018-09-25 16:23:14 +01:00 |
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Richard Davey
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2985a97c56
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TileSet.getTileData() has been updated so it will return tile data from either Tiled 1.1.x or the new Tiled 1.2.x JSON structure. Fix #3998
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2018-09-25 16:20:34 +01:00 |
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Richard Davey
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2d9477680b
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-09-25 16:12:30 +01:00 |
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Richard Davey
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600b226337
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Updated log
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2018-09-25 16:12:15 +01:00 |
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Richard Davey
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9b09d32426
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Merge pull request #4062 from s-s/bugfix-4010
#4010 fix
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2018-09-25 16:10:12 +01:00 |
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Richard Davey
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91f15a9046
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Merge pull request #4060 from felipeprov/master
Fixed possible typo on UpdateList#shutdown
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2018-09-25 15:56:43 +01:00 |
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Richard Davey
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37d7b7b32d
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The Loader has been updated to handle the impact of you destroying the game instance while still processing files. It will no longer throw cache and texture related errors. Fix #4049
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2018-09-25 15:54:13 +01:00 |
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Richard Davey
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df8c0d8673
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Calling Tilemap.renderDebug ignored the layer world position when drawing to the Graphics object. It will now translate to the layer position before drawing. Fix #4061
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2018-09-25 15:37:46 +01:00 |
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Richard Davey
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41920b07cc
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Tilemap.setBaseTileSize now sets the size into the LayerData baseTileWidth and baseTileHeight properties accordingly. Fix #4057
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2018-09-25 15:19:57 +01:00 |
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Richard Davey
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2812bff0ee
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Sprites now have preDestroy method, which is called automatically by destroy . The method destroys the Animation component, unregistering the remove event in the process and freeing-up resources. Fix #4051
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2018-09-25 15:11:15 +01:00 |
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Richard Davey
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e94d92518d
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GameObjects added to and removed from Containers no longer listen for the shutdown event at all
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2018-09-25 15:00:23 +01:00 |
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Robert Kowalski
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0020745544
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Quick space.
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2018-09-25 07:15:11 -04:00 |
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Robert Kowalski
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185b19787e
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Matterjs Gravity Component Doc
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2018-09-25 07:14:32 -04:00 |
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Richard Davey
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c704dc450a
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Fixed jsdoc definitions
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2018-09-25 11:36:36 +01:00 |
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Robert Kowalski
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5d0d84fe55
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Matter.js Force Component Docs
Checking if I did this well before I start jumping into multiple files.
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2018-09-25 04:46:30 -04:00 |
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samme
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817720b42c
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Correct description for Arcade.Body#maxVelocity
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2018-09-24 16:58:00 -07:00 |
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samme
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31175ae61f
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Correct overlapCallback argument name
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2018-09-24 16:52:15 -07:00 |
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Richard Davey
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75bdfcc081
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-09-24 23:20:49 +01:00 |
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Richard Davey
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89b9f42f3e
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Adding jsdocs
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2018-09-24 23:20:43 +01:00 |
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samme
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2a51d6b70f
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Arcade Physics docs revisions
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2018-09-24 12:12:56 -07:00 |
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Chris Andrew
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dfe335102c
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Added some descriptions for the AnimationManager class.
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2018-09-24 18:47:24 +01:00 |
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