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Updated log
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* The `poly-decomp` library, as used by Matter.js, has been updated to 0.3.0.
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* `Matter.verts`, available via `this.matter.verts` from within a Scene, is a quick way of accessing the Matter Vertices functions.
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* You can now specify the vertices for a Matter `fromVerts` body as a string.
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* `TextureTintPipeline.batchTexture` has a new optional argument `skipFlip` which allows you to control the internal render texture flip Y check.
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### Bug Fixes
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* All parts of Matter Body now have the `gameObject` property set correctly. Previously only the first part of the Body did.
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* When using `MatterGameObject` and `fromVerts` as the shape type it wouldn't pass the values to `Bodies.fromVertices` because of a previous conditional. It now passes them over correctly and the body is only set if the result is valid.
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* The Static Tilemap Layer would stop drawing all tiles from that point on, if it encountered a tile which had invalid texture coordinates (such as a tile from another tileset). It now skips invalid tiles properly again. Fix #4002 (thanks @jdotrjs)
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* If you used a RenderTexture as a tileset then Dynamic Tilemap Layers would render the tiles inversed on the y-axis in WebGL. Fix #4017 (thanks @s-s)
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### Examples, Documentation and TypeScript
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