Updated log

This commit is contained in:
Richard Davey 2018-09-26 16:32:48 +01:00
parent 945a2eb0fb
commit 849de9020c

View file

@ -20,6 +20,7 @@
* The `poly-decomp` library, as used by Matter.js, has been updated to 0.3.0.
* `Matter.verts`, available via `this.matter.verts` from within a Scene, is a quick way of accessing the Matter Vertices functions.
* You can now specify the vertices for a Matter `fromVerts` body as a string.
* `TextureTintPipeline.batchTexture` has a new optional argument `skipFlip` which allows you to control the internal render texture flip Y check.
### Bug Fixes
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* All parts of Matter Body now have the `gameObject` property set correctly. Previously only the first part of the Body did.
* When using `MatterGameObject` and `fromVerts` as the shape type it wouldn't pass the values to `Bodies.fromVertices` because of a previous conditional. It now passes them over correctly and the body is only set if the result is valid.
* The Static Tilemap Layer would stop drawing all tiles from that point on, if it encountered a tile which had invalid texture coordinates (such as a tile from another tileset). It now skips invalid tiles properly again. Fix #4002 (thanks @jdotrjs)
* If you used a RenderTexture as a tileset then Dynamic Tilemap Layers would render the tiles inversed on the y-axis in WebGL. Fix #4017 (thanks @s-s)
### Examples, Documentation and TypeScript