This commit is contained in:
Richard Davey 2018-06-13 15:51:12 +01:00
commit 91b3c7a92d
2 changed files with 45 additions and 45 deletions

View file

@ -117,7 +117,7 @@ var MatrixStack = {
},
/**
* Resets the current matrix to the identity matrix.
* Reset the current matrix to the identity matrix.
*
* @method Phaser.GameObjects.Components.MatrixStack#loadIdentity
* @since 3.2.0

View file

@ -36,7 +36,7 @@ var TransformMatrix = new Class({
if (ty === undefined) { ty = 0; }
/**
* [description]
* The matrix values.
*
* @name Phaser.GameObjects.Components.TransformMatrix#matrix
* @type {Float32Array}
@ -45,7 +45,7 @@ var TransformMatrix = new Class({
this.matrix = new Float32Array([ a, b, c, d, tx, ty, 0, 0, 1 ]);
/**
* [description]
* The decomposed matrix.
*
* @name Phaser.GameObjects.Components.TransformMatrix#decomposedMatrix
* @type {object}
@ -61,7 +61,7 @@ var TransformMatrix = new Class({
},
/**
* [description]
* The Scale X value.
*
* @name Phaser.GameObjects.Components.TransformMatrix#a
* @type {number}
@ -82,7 +82,7 @@ var TransformMatrix = new Class({
},
/**
* [description]
* The Shear Y value.
*
* @name Phaser.GameObjects.Components.TransformMatrix#b
* @type {number}
@ -103,7 +103,7 @@ var TransformMatrix = new Class({
},
/**
* [description]
* The Shear X value.
*
* @name Phaser.GameObjects.Components.TransformMatrix#c
* @type {number}
@ -124,7 +124,7 @@ var TransformMatrix = new Class({
},
/**
* [description]
* The Scale Y value.
*
* @name Phaser.GameObjects.Components.TransformMatrix#d
* @type {number}
@ -145,7 +145,7 @@ var TransformMatrix = new Class({
},
/**
* [description]
* The Translate X value.
*
* @name Phaser.GameObjects.Components.TransformMatrix#tx
* @type {number}
@ -166,7 +166,7 @@ var TransformMatrix = new Class({
},
/**
* [description]
* The Translate Y value.
*
* @name Phaser.GameObjects.Components.TransformMatrix#ty
* @type {number}
@ -187,7 +187,7 @@ var TransformMatrix = new Class({
},
/**
* [description]
* The rotation of the Matrix.
*
* @name Phaser.GameObjects.Components.TransformMatrix#rotation
* @type {number}
@ -204,7 +204,7 @@ var TransformMatrix = new Class({
},
/**
* [description]
* The horizontal scale of the Matrix.
*
* @name Phaser.GameObjects.Components.TransformMatrix#scaleX
* @type {number}
@ -221,7 +221,7 @@ var TransformMatrix = new Class({
},
/**
* [description]
* The vertical scale of the Matrix.
*
* @name Phaser.GameObjects.Components.TransformMatrix#scaleY
* @type {number}
@ -238,7 +238,7 @@ var TransformMatrix = new Class({
},
/**
* [description]
* Reset the Matrix to an identity matrix.
*
* @method Phaser.GameObjects.Components.TransformMatrix#loadIdentity
* @since 3.0.0
@ -260,13 +260,13 @@ var TransformMatrix = new Class({
},
/**
* [description]
* Translate the Matrix.
*
* @method Phaser.GameObjects.Components.TransformMatrix#translate
* @since 3.0.0
*
* @param {number} x - [description]
* @param {number} y - [description]
* @param {number} x - The horizontal translation value.
* @param {number} y - The vertical translation value.
*
* @return {this} This TransformMatrix.
*/
@ -281,13 +281,13 @@ var TransformMatrix = new Class({
},
/**
* [description]
* Scale the Matrix.
*
* @method Phaser.GameObjects.Components.TransformMatrix#scale
* @since 3.0.0
*
* @param {number} x - [description]
* @param {number} y - [description]
* @param {number} x - The horizontal scale value.
* @param {number} y - The vertical scale value.
*
* @return {this} This TransformMatrix.
*/
@ -304,12 +304,12 @@ var TransformMatrix = new Class({
},
/**
* [description]
* Rotate the Matrix.
*
* @method Phaser.GameObjects.Components.TransformMatrix#rotate
* @since 3.0.0
*
* @param {number} radian - [description]
* @param {number} radian - The angle of rotation, in radians.
*
* @return {this} This TransformMatrix.
*/
@ -332,12 +332,12 @@ var TransformMatrix = new Class({
},
/**
* [description]
* Multiply this Matrix by the given Matrix.
*
* @method Phaser.GameObjects.Components.TransformMatrix#multiply
* @since 3.0.0
*
* @param {Phaser.GameObjects.Components.TransformMatrix} rhs - [description]
* @param {Phaser.GameObjects.Components.TransformMatrix} rhs - The Matrix to multiply by.
*
* @return {this} This TransformMatrix.
*/
@ -371,7 +371,7 @@ var TransformMatrix = new Class({
},
/**
* [description]
* Transform the Matrix.
*
* @method Phaser.GameObjects.Components.TransformMatrix#transform
* @since 3.0.0
@ -407,16 +407,16 @@ var TransformMatrix = new Class({
},
/**
* [description]
* Transform a point using this Matrix.
*
* @method Phaser.GameObjects.Components.TransformMatrix#transformPoint
* @since 3.0.0
*
* @param {number} x - [description]
* @param {number} y - [description]
* @param {(Phaser.Geom.Point|Phaser.Math.Vector2|object)} point - [description]
* @param {number} x - The x coordinate of the point to transform.
* @param {number} y - The y coordinate of the point to transform.
* @param {(Phaser.Geom.Point|Phaser.Math.Vector2|object)} point - The Point object to store the transformed coordinates.
*
* @return {(Phaser.Geom.Point|Phaser.Math.Vector2|object)} [description]
* @return {(Phaser.Geom.Point|Phaser.Math.Vector2|object)} The Point containing the transformed coordinates.
*/
transformPoint: function (x, y, point)
{
@ -438,7 +438,7 @@ var TransformMatrix = new Class({
},
/**
* [description]
* Invert the Matrix.
*
* @method Phaser.GameObjects.Components.TransformMatrix#invert
* @since 3.0.0
@ -469,17 +469,17 @@ var TransformMatrix = new Class({
},
/**
* [description]
* Set the values of this Matrix.
*
* @method Phaser.GameObjects.Components.TransformMatrix#setTransform
* @since 3.0.0
*
* @param {number} a - [description]
* @param {number} b - [description]
* @param {number} c - [description]
* @param {number} d - [description]
* @param {number} tx - [description]
* @param {number} ty - [description]
* @param {number} a - The Scale X value.
* @param {number} b - The Shear Y value.
* @param {number} c - The Shear X value.
* @param {number} d - The Scale Y value.
* @param {number} tx - The Translate X value.
* @param {number} ty - The Translate Y value.
*
* @return {this} This TransformMatrix.
*/
@ -498,12 +498,12 @@ var TransformMatrix = new Class({
},
/**
* [description]
* Decompose this Matrix into its translation, scale and rotation values.
*
* @method Phaser.GameObjects.Components.TransformMatrix#decomposeMatrix
* @since 3.0.0
*
* @return {object} [description]
* @return {object} The decomposed Matrix.
*/
decomposeMatrix: function ()
{
@ -541,16 +541,16 @@ var TransformMatrix = new Class({
},
/**
* Identity + Translate + Rotate + Scale
* Apply the identity, translate, rotate and scale operations on the Matrix.
*
* @method Phaser.GameObjects.Components.TransformMatrix#applyITRS
* @since 3.0.0
*
* @param {number} x - [description]
* @param {number} y - [description]
* @param {number} rotation - [description]
* @param {number} scaleX - [description]
* @param {number} scaleY - [description]
* @param {number} x - The horizontal translation.
* @param {number} y - The vertical translation.
* @param {number} rotation - The angle of rotation, in radians.
* @param {number} scaleX - The horizontal scale.
* @param {number} scaleY - The vertical scale.
*
* @return {this} This TransformMatrix.
*/