orblazer
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f42f1bf132
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Change structs for generic types
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2018-03-23 16:54:12 +01:00 |
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Richard Davey
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2cd7da0126
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The RenderTexture now uses the ComputedSize component instead of Size (which requires a frame), allowing calls to getBounds to work. Fix #3451
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2018-03-23 10:00:25 +00:00 |
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Richard Davey
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574221d6cf
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A new property was added to Matter.World, correction which is used in the Engine.update call and allows you to adjust the time being passed to the simulation. The default value is 1 to remain consistent with previous releases.
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2018-03-23 02:19:18 +00:00 |
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Richard Davey
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7f781786b7
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-22 15:09:04 +00:00 |
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Richard Davey
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889014e409
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Updated change log
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2018-03-22 15:09:01 +00:00 |
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Richard Davey
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04b5985724
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Merge pull request #3445 from delftswa2018/3385-Rendertexture-alpha-not-changing-in-WEBGL-mode
Fix changing alpha in RenderTextureWebGLRenderer
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2018-03-22 14:52:14 +00:00 |
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Richard Davey
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6fe6a165be
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Preparing for 3.3.1
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2018-03-22 14:39:29 +00:00 |
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Gerard van Alphen
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78c1e86021
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Fix changing alpha in RenderTextureWebGLRenderer
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2018-03-22 14:58:41 +01:00 |
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Richard Davey
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43c91a695a
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3.3.0 release build
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2018-03-22 13:29:40 +00:00 |
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Richard Davey
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a03b60193c
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Updated log and readme
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2018-03-22 13:27:12 +00:00 |
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Richard Davey
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d78a9d097f
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eslint fixes
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2018-03-22 13:22:23 +00:00 |
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Richard Davey
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5816b863fa
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Removed TransformNode so it doesn't break the 3.3 CI build
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2018-03-22 13:19:52 +00:00 |
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Richard Davey
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7c46cffdba
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Merge pull request #3444 from orblazer/fix-types
Fix wrong types
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2018-03-22 12:54:34 +00:00 |
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orblazer
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ed1f2a7011
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Fix wrong types
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2018-03-22 13:51:30 +01:00 |
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Richard Davey
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32d9b82f93
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Spacing
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2018-03-21 17:22:09 +00:00 |
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Richard Davey
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c0ec42dc2b
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Added setRate, setDetune and renamed setRate to calculateRate
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2018-03-21 16:43:08 +00:00 |
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Richard Davey
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b3965fb5a2
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Added TweenData type def
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2018-03-21 16:23:48 +00:00 |
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Richard Davey
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0ef92e1172
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Merge branch 'pr/3439'
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2018-03-21 16:06:56 +00:00 |
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Richard Davey
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63d2b49154
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Removed FilterMode and swapped for const
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2018-03-21 15:18:07 +00:00 |
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Richard Davey
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a2352f2049
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Renamed tween config defaults
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2018-03-21 15:17:53 +00:00 |
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Richard Davey
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eebe58f1c9
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Removed duplicate parameters
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2018-03-21 15:17:40 +00:00 |
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Richard Davey
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eb10a0121a
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Added new methods to NoAudio
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2018-03-21 14:56:08 +00:00 |
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Richard Davey
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2433844cd3
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Added setVolume and setMute
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2018-03-21 14:54:23 +00:00 |
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Richard Davey
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4c75c48a77
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-21 14:41:56 +00:00 |
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Richard Davey
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2182511b1d
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Image swap
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2018-03-21 14:41:51 +00:00 |
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Richard Davey
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c6fc61e470
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Fixed class names
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2018-03-21 14:41:45 +00:00 |
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Richard Davey
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72690734c3
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Fixed exposure
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2018-03-21 14:41:34 +00:00 |
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Richard Davey
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0899c135d6
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Fixed types
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2018-03-21 14:41:16 +00:00 |
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Richard Davey
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13f5608cbe
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Added XHRSettings Conf
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2018-03-21 14:41:04 +00:00 |
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Richard Davey
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f500f5509b
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Added DeviceConf def
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2018-03-21 14:40:30 +00:00 |
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Richard Davey
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645c03f2e9
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Added setRate and setDetune methods
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2018-03-21 14:40:07 +00:00 |
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Richard Davey
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8e7944a1b4
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Updated EventEmitter reference
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2018-03-21 14:09:58 +00:00 |
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Richard Davey
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3f0ee709f0
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Renamed methods to avoid confliction with Animation component
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2018-03-21 14:09:30 +00:00 |
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orblazer
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90cf919b10
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Fix "object" types on Sound and Time
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2018-03-21 15:02:10 +01:00 |
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orblazer
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dcd80375c0
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Fix "object" types on Renderer and Scene
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2018-03-21 14:41:17 +01:00 |
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orblazer
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11845f9d6d
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Fix "object" types on Physics and Math
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2018-03-21 14:15:25 +01:00 |
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Richard Davey
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d62dd0aa62
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Merge pull request #3438 from jmcriat/patch-2
(WebGL) updating currentScissor on game.resize
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2018-03-21 12:52:06 +00:00 |
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orblazer
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0c1ced8d86
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Fix "object" types on Loader
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2018-03-21 13:03:14 +01:00 |
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orblazer
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439df07fd5
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Fix "object" type on GameObjects and Input
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2018-03-21 12:19:31 +01:00 |
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Richard Davey
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db613c793a
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-21 03:17:00 +00:00 |
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Richard Davey
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8a3f06c898
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Todo note
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2018-03-21 03:16:55 +00:00 |
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Richard Davey
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786d181a91
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Sorted the components
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2018-03-21 03:16:49 +00:00 |
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Richard Davey
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2f86100f87
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MatterGameObject is a new function, available via the Matter Factory in this.matter.add.gameObject , that will inject a Matter JS Body into any Game Object, such as a Text object.
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2018-03-21 03:16:36 +00:00 |
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Richard Davey
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5cae6d38b3
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Matter.SetBody and SetExistingBody will now set the origin of the Game Object to be the Matter JS sprite.xOffset and yOffset values, which will auto-center the Game Object to the origin of the body, regardless of shape.
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2018-03-21 03:16:01 +00:00 |
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José Maria
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f9e978a2bd
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(WebGL) updating currentScissor on game.resize
with the array being update it solves the issue with the global background not being fully draw after resizing the game.
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2018-03-20 23:38:00 -03:00 |
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Richard Davey
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00b0f1b965
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Merge pull request #3436 from orblazer/fix-callback
Fix RemoveCallback call on Group (this callback is not called)
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2018-03-21 00:31:15 +00:00 |
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orblazer
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4f7f2b8981
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Fix RemoveCallback call on Group
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2018-03-21 00:32:13 +01:00 |
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orblazer
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c5d4c0a9d2
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Fix Vector2 types
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2018-03-20 23:51:54 +01:00 |
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orblazer
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e60d573912
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Fix "object" types in Actions
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2018-03-20 23:36:41 +01:00 |
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orblazer
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5a518f2e5f
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Fix "object" types on Camera and GameObjecs
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2018-03-20 23:28:26 +01:00 |
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