Commit graph

1694 commits

Author SHA1 Message Date
Ben McEldowney
2cd538e498 removing erroneous tilemap layer retrieval for object layers in convertCollisionObjects() 2014-03-26 07:48:47 -07:00
photonstorm
953ae83350 Updated TS defs (fix #650) 2014-03-26 13:24:11 +00:00
photonstorm
75cc6a7365 Added World.setBounds to the TypeScript defs (fix #649) 2014-03-26 11:00:15 +00:00
Richard Davey
9aae0dfd85 Merge pull request #648 from keyle/patch-1
Fixed typo in typescript defs
2014-03-26 10:49:47 +00:00
photonstorm
fc0e239719 ArcadePhysics.Body preUpdate has been modified to stop Sprites with non-1 scaling from gaining delta and moving off the screen (fix #644).
Lots of ArcadePhysics.World methods have been marked as private where they shouldn't be called directly (separateX, etc)
2014-03-26 10:48:30 +00:00
keyle
163d8fa964 Fixed typo in typescript defs 2014-03-26 19:05:36 +10:00
Christian Wesselhoeft
0841f77bc8 Add plugins to jshint task. 2014-03-25 14:56:06 -07:00
Christian Wesselhoeft
7aec06910d Add filters to jshint task. 2014-03-25 14:56:06 -07:00
Christian Wesselhoeft
d4beaeafb7 Unsuppress warnings for things that don't appear in the codebase. 2014-03-25 14:56:06 -07:00
Christian Wesselhoeft
428505f600 Enable jshint immed flag. 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
3b4c034452 Constrain Windows Scripting Host env to Loader.js 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
f409a735f0 Fix jshint issues in src/Phaser.js 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
bdbf2783ad Fix jshint issues in src/gameobjects 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
04d88b6c35 Fix jshint issues in src/geom 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
ebad4c1d38 Fix jshint issues in src/input 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
2ea76d1216 Fix jshint issues in src/loader 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
debb6bdcf9 Fix jshint issues in src/core 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
9faa27ce4f Fix jshint issues in src/animation 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
35c24f4ec3 Fix jshint issues in src/utils 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
1c286c1ae5 Fix jshint issues in src/physics/p2 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
b375daa3f6 Fix jshint issues in src/physics/ninja 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
5f267baeb0 Fix jshint issues in src/physics/arcade 2014-03-25 14:56:04 -07:00
Christian Wesselhoeft
0b08877f76 Fix jshint issues in src/particles/arcade 2014-03-25 14:56:04 -07:00
Christian Wesselhoeft
89a1639952 Fix jshint issues in src/tilemap 2014-03-25 14:56:04 -07:00
Christian Wesselhoeft
61f18b675c Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
Christian Wesselhoeft
12c5a1b534 Run jshint as part of build process. 2014-03-25 14:56:00 -07:00
Christian Wesselhoeft
07498378ca Remove jshint options that contradict coding style. 2014-03-25 14:25:33 -07:00
Christian Wesselhoeft
0d12fcd79a Remove unnecessary .jshintrc flags. 2014-03-25 14:25:33 -07:00
Christian Wesselhoeft
0b9d101a25 Fix .jshintrc whitespace. 2014-03-25 14:25:33 -07:00
photonstorm
344ab46d78 Line.fromSprite now sets "fromCenter" to false by default as Sprite.center is deprecated in 2.x. Documentation and Examples updated to reflect this. 2014-03-25 12:44:20 +00:00
photonstorm
6483b61db7 Tween.generateData would enter an eternal loop if the total resulted in a float. Now wrapped in Math.floor. 2014-03-25 03:08:51 +00:00
photonstorm
6651f6c394 Tutorial updated for Phaser 2 2014-03-24 23:38:52 +00:00
photonstorm
7eee1eac1f Updated docs to 2.0.1. 2014-03-24 12:41:45 +00:00
photonstorm
65e1ae51d8 Fixed small typos in the README. 2014-03-24 12:21:21 +00:00
photonstorm
be57d50bc5 Moved the PhysicsEditor plugin to the resources folder. 2014-03-24 12:17:50 +00:00
photonstorm
87a0fb86b8 All Timer events are now increased by the game time on start. 2014-03-24 12:15:14 +00:00
photonstorm
622957c9b0 Timer objects incorrectly set the first tick value on events if you added the events prior to starting them. 2014-03-24 02:25:35 +00:00
photonstorm
26a89f0b84 New build files with tilemap callback fixes in. 2014-03-24 01:39:09 +00:00
photonstorm
49bcd2edd2 Tilemap fixes. 2014-03-24 00:30:05 +00:00
photonstorm
e1c98ba617 You can now create multiple blank layers in a Tilemap. 2014-03-23 23:58:01 +00:00
Richard Davey
605414671e Merge pull request #639 from BorisKozo/patch-1
Update Migration Guide.md
2014-03-23 21:39:38 +00:00
Boris Kozorovitzky
edef6227e6 Update Migration Guide.md
Maybe this will save someone else the 30 minute debug
2014-03-23 22:34:50 +02:00
photonstorm
0c156ccd90 Fixed some md issues in Contributing and Readme.
Fixed game reference in Emitter.
2014-03-23 12:07:55 +00:00
Richard Davey
eddf1edead Tilemap updates 2014-03-23 10:35:31 +00:00
photonstorm
539d70d581 Testing multi layer blank map updates. 2014-03-22 08:33:38 +00:00
Richard Davey
9536782925 Merge pull request #629 from clark-stevenson/patch-1
Few updates
2014-03-22 08:33:35 +00:00
clark-stevenson
daaa99216f Few updates 2014-03-21 23:59:44 +00:00
Richard Davey
01d911a2f9 Merge pull request #626 from georgiee/fix-circle-parsing2
Multiple circle shapes in a body with position
2014-03-21 20:10:55 +00:00
Georgios Kaleadis
c2964857a3 multiple circle shapes in a body with position 2014-03-21 20:45:25 +01:00
photonstorm
21c0be4d02 BitmapDatas when used as Game Object textures in WebGL now update themselves properly.
Timer.ms now correctly reports the ms time even if the Timer has been paused (thanks Nambew, fix #624)
2014-03-21 18:37:54 +00:00