Richard Davey
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8af35be8f1
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Make defaults match JSDocs
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2020-09-17 18:06:59 +01:00 |
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Richard Davey
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18d0d58cb5
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Spine Plugin updated for Beta 6
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2020-09-11 16:53:50 +01:00 |
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Richard Davey
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8d02da00f2
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Better conditional flow
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2020-09-01 13:30:22 +01:00 |
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Richard Davey
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d18e44d665
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Fixed rebind order. Fix #5277
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2020-09-01 13:05:54 +01:00 |
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Richard Davey
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a9c32d4efa
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The SpineGameObject.setAnimation method will now use the trackIndex parameter if ignoreIfPlaying is set and run the check against this track index. Fix #4842
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2020-08-25 23:59:42 +01:00 |
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Richard Davey
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ce8039cb90
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Spine Game Objects now use -1 as their default blend mode, which means 'skip setting it'.
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2020-08-25 18:28:35 +01:00 |
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Richard Davey
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482f016898
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A Spine Game Object with setVisible(false) will no longer still cause internal gl commands and is now properly skipped, retaining any current batch in the process. Fix #5174
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2020-08-25 18:23:27 +01:00 |
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Richard Davey
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d2517bf5f6
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Updated date
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2020-08-25 15:36:08 +01:00 |
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Richard Davey
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d38cae6682
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Tweaked RT draw fix
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2020-08-25 14:22:48 +01:00 |
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Richard Davey
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de0133e3cc
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Spine Game Objects can now be rendered to Render Textures. Fix #5184
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2020-08-25 14:11:37 +01:00 |
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Richard Davey
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4e28e4417e
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Use MultiPipeline
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2020-08-25 13:27:57 +01:00 |
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Richard Davey
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62ffdeca3d
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Now using setSkin for 3.8 runtimes.
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2019-09-27 16:11:48 +01:00 |
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Richard Davey
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5d75a4a7da
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The Spine Game Object will no longer set the default skin name to be 'default', it will leave the name empty. Fix #4764
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2019-09-27 13:48:17 +01:00 |
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Richard Davey
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4462c98b89
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Removed commented-out code
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2019-09-27 13:44:12 +01:00 |
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Richard Davey
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b3615b77df
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Added more jsdocs
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2019-08-08 12:27:30 +01:00 |
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Richard Davey
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6c1d59ec2e
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Lots more jsdocs completed
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2019-08-08 01:46:58 +01:00 |
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Richard Davey
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dc332f1e1e
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JSDocs added for whole Spine Plugin
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2019-08-07 17:43:19 +01:00 |
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Richard Davey
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03da666466
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Fixed Spine Canvas rendering
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2019-08-07 15:24:42 +01:00 |
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Richard Davey
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7b8f4c638b
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Added Events and better 'ignore if playing' handling
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2019-08-05 01:12:53 +01:00 |
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Richard Davey
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d43e755695
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Added scale override and event listeners
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2019-08-04 20:47:41 +01:00 |
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Richard Davey
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c94f603cc9
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Finally rotation handles all edge-cases, including negative x and y scales
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2019-08-03 11:08:40 +01:00 |
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Richard Davey
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ffb87d594d
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Handle negative scales
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2019-08-02 17:28:58 +01:00 |
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Richard Davey
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969a574a75
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Testing rotation fix (again)
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2019-08-02 01:51:44 +01:00 |
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Richard Davey
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83ef7402a1
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Return this
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2019-08-02 01:51:21 +01:00 |
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Richard Davey
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c8d61d9549
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Lots of new updates include alpha and tint support, bone angles, render overrides and more
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2019-08-01 17:45:25 +01:00 |
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Richard Davey
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76eb71345d
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If it won't render but the batch is open, flush it
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2019-08-01 17:45:10 +01:00 |
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Richard Davey
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27e9e66299
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Delete SpineGameObjectFactory.js
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2019-08-01 17:44:55 +01:00 |
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Richard Davey
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7b96356cfc
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Fixed setSkin method and added other helper methods
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2019-07-31 17:33:43 +01:00 |
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Richard Davey
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47eca23e26
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Added refresh method and updated bones properly
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2019-07-30 23:49:34 +01:00 |
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Richard Davey
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dedab594fd
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Added getBoneList
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2019-07-29 17:45:46 +01:00 |
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Richard Davey
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bc915403b2
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Removed Spine events and added new methods
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2019-07-29 13:46:35 +01:00 |
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Richard Davey
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7126a52d45
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Docs update and move viewport changes to plugin
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2019-07-29 13:46:22 +01:00 |
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Richard Davey
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19e602ba8e
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Testing skeleton w/h instead of bounds for size
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2019-07-26 19:04:03 +01:00 |
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Richard Davey
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d8f44dc116
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Fixed rotation conversion
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2019-07-26 14:26:21 +01:00 |
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Richard Davey
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64b3e834d3
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Testing rotation fix
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2019-07-25 17:57:20 +01:00 |
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Richard Davey
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868c045f62
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Getting debugging working again
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2019-07-25 15:27:08 +01:00 |
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Richard Davey
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b44eb25a63
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Added pma flag
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2019-07-25 13:16:48 +01:00 |
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Richard Davey
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c6750a9dc5
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Using Scene renderer
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2019-07-25 13:16:37 +01:00 |
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Richard Davey
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6bc8e7c7c6
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Trying to get batching working with Scene Renderer
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2019-07-23 17:33:29 +01:00 |
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Richard Davey
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0c87eef039
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Fixed non-keyed skeleton names
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2019-07-22 17:28:11 +01:00 |
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Richard Davey
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0c9f5f26a3
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Always base w/h on scale of 1
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2019-07-22 13:18:13 +01:00 |
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Richard Davey
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8cc91ce9b5
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Always set PMA
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2019-07-22 13:12:32 +01:00 |
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Richard Davey
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7658f0e0cb
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Fixed initial bounds + origin creation
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2019-07-22 13:12:18 +01:00 |
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Richard Davey
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fbb815ce60
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Set proper display sizes
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2019-07-22 10:36:51 +01:00 |
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Richard Davey
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9af50236e6
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Update SpineGameObject.js
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2019-07-17 16:59:47 +01:00 |
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Richard Davey
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96511901c4
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Rendering a Spine object when a Camer has renderToTexture enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647
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2019-07-17 15:10:18 +01:00 |
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Richard Davey
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c0d677ee8c
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Added display origin and size component
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2019-07-17 14:39:11 +01:00 |
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Richard Davey
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240b849917
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New WebGL renderer that uses proper batching, renderer look-ahead and a single mvp and skeleton placement
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2019-07-16 17:36:26 +01:00 |
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Richard Davey
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9fc7d741f1
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Added rootBone support and removed runtime property, no longer needed
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2019-07-16 17:35:47 +01:00 |
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Richard Davey
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cc6e7a8cc8
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Support for Spine objects inside a container and no skeletons
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2018-10-26 19:40:03 +01:00 |
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