Richard Davey
5e4e6ca49f
Tween.seek
has been rewritten so you can now seek to any point in the Tween, regardless of repeats, loops, delays and hold settings. Fix #4409
2019-06-26 23:17:52 +01:00
Richard Davey
bd99ff36d8
New onActive callback
2019-06-26 17:45:32 +01:00
Richard Davey
c1578012c0
Tween now extends EventEmitter
...
Also added startDelay, hasStarted and new onActive callback. onStart now only fires when the Tween actually starts tweening. Lots of debug stuff left to remove.
2019-06-26 17:45:01 +01:00
Richard Davey
c89fac2288
Adding new Tween events
2019-06-26 17:43:43 +01:00
Richard Davey
d97fb97cf6
Typo
2019-06-26 00:36:47 +01:00
Richard Davey
ae591c1c34
Timeline.setTimeScale
would only impact the Timeline loop and completion delays, not the actively running Tweens. It now scales the time for all child tweens as well. Fix #4164
2019-06-19 12:34:41 +01:00
Richard Davey
6d173434eb
Looped Tween Timelines would mess-up the tween values on every loop repeat, causing the loop to fail. They now loop correctly due to a fix in the Tween.play method. Fix #4558
2019-06-19 12:23:24 +01:00
Richard Davey
bb27213f12
Improved jsdocs
2019-06-19 11:25:33 +01:00
Richard Davey
8f22f37dca
Tween.restart
wouldn't restart the tween properly. Fix #4594
2019-06-19 11:05:27 +01:00
samme
d9ecd70f59
Add TimelineBuilderConfig type and callbacks
2019-06-03 12:12:01 -07:00
samme
3ebd1839eb
Docs for Tween
2019-06-03 12:09:04 -07:00
samme
0306aab176
Docs for Timeline
2019-06-03 12:08:45 -07:00
samme
8410f6b131
Add types for tween props
configs
2019-06-01 10:24:15 -07:00
samme
8f2e774c4b
Correct ease
type
2019-05-30 16:11:34 -07:00
samme
7a98fe6d8a
Add tween callbacks
2019-05-29 11:42:19 -07:00
samme
d6b3141b8b
Add the remaining tween config properties
2019-05-29 10:45:55 -07:00
samme
a1e8668aee
Extra properties for tween configs
2019-05-29 10:42:30 -07:00
samme
5018061751
Add NumberTweenBuilderConfig type
2019-05-28 13:13:39 -07:00
samme
c7af250100
Add TweenBuilderConfig type
2019-05-28 11:44:43 -07:00
Richard Davey
9f1946ec45
Tweens created in a paused state couldn't be started by a call to play
. Fix #4525
2019-05-14 09:37:26 +01:00
Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
0a0330bdfc
Tween Types
2019-05-09 12:40:41 +01:00
Richard Davey
2d3c905f53
Calling Tween.play
on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying
state and will restart the tween again from the beginning. Calling play
on a Tween that is already playing does nothing. Fix #4184
2019-04-08 16:25:31 +01:00
Richard Davey
e9c34c73a8
Merge pull request #3923 from Edwin222/comment
...
Fix a bug that tween delay doesn't applied after one loop of timeline(issue #3841 )
2019-04-08 13:00:10 +01:00
Richard Davey
ded1320e8e
Fixed issue with multiple calls to Tween.restart
2019-04-08 12:58:03 +01:00
Richard Davey
e53a0a1de2
Merge pull request #4087 from TadejZupancic/patch-1
...
Tween inside Timeline fix
2019-04-08 12:13:27 +01:00
Richard Davey
cd8fb4217a
Tweens created with a duration of zero will now render for one frame before completing. Fix #4235
2019-04-08 11:18:42 +01:00
Richard Davey
bc10276b9e
Merge pull request #4449 from kyranet/patch-2
...
fix: Inconsistent return in TweenManager#makeActive()
2019-04-05 17:18:23 +01:00
Antonio Román
a55b106f12
fix: Inconsistent return in TweenManager#makeActive()
2019-03-28 13:06:19 +01:00
Antonio Román
e2a0c091ce
fix: Inconsistent return in Tween#pause()
2019-03-28 01:03:29 +01:00
Richard Davey
0897b78f8a
Added remove method to fully nuke a tween from the manager.
2019-03-15 10:30:50 +00:00
Richard Davey
a799f5abf0
Added Tween.remove method.
2019-03-15 10:30:31 +00:00
Richard Davey
4fc817c519
Final batch of typedefs
2019-02-13 16:06:00 +00:00
Richard Davey
c85497b6c5
Fixing jsdocs
2019-02-12 11:59:31 +00:00
Richard Davey
ccaae460a4
Added jsdoc version numbers to each event
2019-02-12 11:37:58 +00:00
Richard Davey
a9d6951660
A Tween Timeline will now set it's internal destroy state _before_ calling either the onComplete
callback or sending the COMPLETE
event. This means you can now call methods that will change the state of the Timeline, such as play
, during the callback handlers, where-as before doing this would have had the internal state changed immediately, preventing it
2019-01-30 15:49:08 +00:00
Richard Davey
9d5612c6df
Added missing jsdocs
2019-01-23 23:49:04 +00:00
Richard Davey
bc962c25dc
All listeners use the new Events
2019-01-18 13:41:43 +00:00
Richard Davey
550c9bb50e
Added Timeline Events.
2019-01-17 18:38:48 +00:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Richard Davey
2780babe10
Final Doc Jam merge
2018-12-03 15:16:23 +00:00
Richard Davey
db0be54737
Fixed breaking Tween loop change and implemented PathFollower startAt in a slightly different way
2018-11-21 10:17:48 +00:00
Richard Davey
8cd45a72b2
ESLint fixes
2018-11-20 11:02:19 +00:00
Diego Teixeira
1cbceb215d
Setting initial current
...
Setting initial current location
2018-11-19 16:24:53 -02:00
Diego Teixeira
1db9e15a76
Getting startAt
...
Getting startAt config and using for current
2018-11-19 16:14:48 -02:00
Richard Davey
956a0913b8
Added new jsdocs
2018-10-22 12:12:31 +01:00
Richard Davey
4c4421c47f
Docjam merge
2018-10-19 12:32:43 +01:00
Richard Davey
4b1c762296
Updated @memberOf to @memberof
2018-10-10 10:49:13 +01:00
TadejZupancic
5a93c7b474
Tween inside Timeline fix
...
The stop method in Tween assumed, that tween's parent was TweenManager. If the Tween has been added to the Timeline, that was not true and the stop method crashed.
2018-10-04 15:38:46 +02:00
Richard Davey
e297b3272e
Added hundreds of new jsdoc descriptions
2018-10-01 11:35:01 +01:00
Richard Davey
b687f051e9
Added new jsdocs
2018-09-28 15:00:55 +01:00
Richard Davey
5fe6dbbe0c
Added more jsdocs
2018-09-13 08:09:44 +01:00
Richard Davey
0436f1ff6d
If you flagged a Tween as paused
in its config, never started it, and then called Tween.stop
it wouldn't ever be removed from the _pending
array. It's now moved to the Tween Manager's destroy list, ready for removal on the next frame. Fix #4023
2018-09-12 14:54:08 +01:00
Edwin222
f44291133f
Fix a bug that tween delay doesn't applied after one loop of timeline
2018-08-13 20:01:48 +09:00
Richard Davey
7aa46657c2
Tidying up jsdocs and changing float to number
2018-06-26 23:19:14 +01:00
Chris Andrew
4b5ab4e217
Documented most of the remaining PathFollower descriptions.
2018-06-21 13:19:52 +01:00
Richard Davey
e5fbcd5574
Calling Tween.play
on a tween created via TweenManager.create
wouldn't actually start playback until the tween was first added to the Tween Manager. Now, calling play
will have it automatically add itself to the Tween Manager if it's not already in there. Fix #3763
2018-06-19 12:28:29 +01:00
cyantree
e578cd55fa
Fixed endless loop in TweenManager.getTweensOf()
2018-06-01 01:25:46 +02:00
Richard Davey
350cb037b7
All systems now register themselves with the new PluginCache
2018-05-15 12:51:50 +01:00
Richard Davey
be330e609e
Moved PluginManager to new location
2018-05-10 17:14:33 +01:00
Richard Davey
1be486fab4
destroy
only called once, no matter how many times the Scene restarts. Fix #3581
2018-04-17 12:25:45 +01:00
Richard Davey
ce7d67297f
Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions
2018-04-15 12:44:47 +01:00
Richard Davey
6b2307594a
Scene plugin flow overhaul
...
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Antriel
47dc14079b
fix Timeline#destroy
2018-04-10 14:19:51 +02:00
Richard Davey
833355a9a4
Tween.resume will now call Tween.play
on a tween that was paused due to its config object, not as a result of having its paused method called. Fix #3452
2018-04-09 13:25:20 +01:00
Travis O'Neal
edb81c9096
Tween.Restart adds Tween back to the active list for the TweenManager to properly process and replay
2018-03-30 11:24:36 -04:00
Richard Davey
06998276ec
Removed stict mode warning
2018-03-28 16:00:19 +01:00
Richard Davey
747f09af86
jsdoc fixes
2018-03-28 15:04:09 +01:00
Richard Davey
b3965fb5a2
Added TweenData type def
2018-03-21 16:23:48 +00:00
Richard Davey
a2352f2049
Renamed tween config defaults
2018-03-21 15:17:53 +00:00
orblazer
7fba122321
Fix "any" types
2018-03-20 17:15:49 +01:00
orblazer
44103dc475
Fix remaining multiple types
2018-03-20 16:12:42 +01:00
orblazer
454849d67d
Update JSDoc on Tweens and Utils
2018-03-19 02:07:03 +01:00
Richard Davey
4ab98eb492
The TweenManager will now check the state of a tween before playing it. If not in a pending state it will be skipped. This allows you to stop a tween immediately after creating it and not have it play through once anyway. Fix #3405
2018-03-16 14:31:49 +00:00
Richard Davey
a524dc44b0
Expose constants. Fix #3387
2018-03-16 13:29:30 +00:00
Allan Reyes
a08c75bb06
Delegate Timeline#makeActive to TweenManager
...
This fixes a bug when calling Timeline#resetTweens() while the tweens
are pending removal or completed. Delegating the #makeActive method
here was chosen to:
- Follow "tell, don't ask" (pragprog.com/articles/tell-dont-ask)
- Prevent an additional branch conditional in Tween.js
- Prevent a Law of Demeter violation, e.g.
// src/tweens/tween/Tween.js
if (this.parentIsTimeline) // "asking"
{
this.parent.manager.makeActive(this); // LoD violation
}
else
{
this.parent.makeActive(this);
}
2018-03-12 09:31:00 -07:00
Richard Davey
a89be7abc5
Tween.complete will allow you to flag a tween as being complete, no matter what stage it is at. If an onComplete callback has been defined it will be invoked. You can set an optional delay before this happens (thanks @Jerenaux for the idea)
...
Fix #3280
2018-02-28 21:14:56 +00:00
Richard Davey
997338c35b
jsdoc fixes
2018-02-22 01:52:11 +00:00
Richard Davey
147dec11ab
Tween.updateTweenData will now check to see if the Tween target still exists before trying to update its properties.
2018-02-22 01:50:36 +00:00
Richard Davey
e1554c34d6
eslint fixes
2018-02-16 18:07:49 +00:00
Richard Davey
6a9ac033e2
Fixed call to TweenManager.makeActive. Fix #3219
2018-02-13 21:55:07 +00:00
Richard Davey
eec13883e0
Removed rogue Tween emit calls. Fix #3222
2018-02-13 21:45:21 +00:00
Richard Davey
2813ac8162
Moved PluginManager and merged configs into single root file for easier changing.
2018-02-12 23:03:48 +00:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Greg
e9897c31f9
#3190 Tweens/Timeline parent.makeActive missing
2018-02-10 20:45:32 -05:00
Richard Davey
2dda99c1ab
Added jsdocs
2018-02-10 17:51:02 +00:00
Richard Davey
5f39206f35
Added jsdocs
2018-02-10 17:40:40 +00:00
Richard Davey
da88485bc7
Added jsdocs
2018-02-10 17:14:35 +00:00
Richard Davey
38b6d2834b
Added jsdocs
2018-02-10 17:11:36 +00:00
Richard Davey
2ece55c28e
Renamed folder to match namespace
2018-02-10 14:56:08 +00:00
Richard Davey
bc87630d61
Added jsdocs.
2018-02-09 18:03:39 +00:00
Richard Davey
2a86400a28
Added in jsdocs
2018-01-31 13:54:44 +00:00
Antriel
975b2b59ca
Fixed Tween.resume/pause.
2018-01-26 10:25:13 +01:00
Richard Davey
2deb9edc9e
Plugins now check to see if the Scene is already booted and adapt accordingly.
2018-01-18 14:00:31 +00:00
Richard Davey
5a333bc2fd
Updated to new Plugin format, removed injection and mapping
2018-01-18 05:18:09 +00:00
Richard Davey
f9a7939812
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
2018-01-16 22:28:29 +00:00
Richard Davey
8e07320596
Migrating to plugins
2018-01-16 19:49:13 +00:00
Richard Davey
7e5163adf0
Merged source.
2018-01-16 16:43:38 +00:00
Richard Davey
9a2eb0eb58
Merged source.
2018-01-16 16:37:34 +00:00
Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00