photonstorm
4cfce8b4d2
Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting.
2014-02-06 02:31:36 +00:00
photonstorm
68d5c73fea
Explicitly paused Timer continues if you un-focus and focus the browser window.
...
Added TimerEvent.pendingDelete and checks in Timer.update, so that removing an event in a callback no longer throws an exception.
2014-02-05 22:35:35 +00:00
photonstorm
fd68a2fe3a
Version number updates.
2014-02-05 16:59:54 +00:00
photonstorm
e7a9b96d27
Final release 1.1.4 examples finished.
2014-02-05 16:55:02 +00:00
photonstorm
0896c2fac7
Updating copyright year and README.
2014-02-05 16:54:59 +00:00
photonstorm
846e9c5061
Removed debug info and tidying up ready for release.
2014-02-05 16:54:58 +00:00
photonstorm
1af86771ba
And we have level/ground jitter fixed :) Starstruck is running again properly now too. Time to commit and remove lots of debug data.
2014-02-05 16:54:58 +00:00
photonstorm
84f0f00f49
n-way collision checks and onBeginContact and onEndContact done and working. Also fixed issue in TweenManager.removeAll.
2014-02-05 16:54:58 +00:00
photonstorm
8315973c5d
Body/Group testing complete. Now focusing on n-way collision.
2014-02-03 04:09:45 +00:00
photonstorm
28f71ed86d
Fixed the Sprite / World / Group body issue. So invaders now works again, as do the new examples.
2014-02-03 04:09:45 +00:00
photonstorm
3488880956
Sprite vs. Sprite Group Body Tests.
2014-02-03 04:09:45 +00:00
photonstorm
5e182d317b
Fixed lots of examples and added the missing Line.js.
2014-01-31 14:12:20 +00:00
photonstorm
27fc447928
New polygon collision object examples and Body scale fixes.
2014-01-31 10:34:18 +00:00
photonstorm
45b6d5a741
Removed: Debug.renderSpriteTouching, Debug.renderLocalTransformInfo, Debug.renderWorldTransformInfo, Debug.renderSpriteCollision and Debug.dumpLinkedList.
...
Debug.renderPhysicsBody(body, color) is extremely useful for debugging the new physics bodies. Will draw the outline + points in the color given.
Debug.renderBodyInfo(sprite, x, y, color) will display lots of Sprite body data.
2014-01-31 05:42:20 +00:00
photonstorm
13a86765cb
Phaser.CANVAS_PX_ROUND is a boolean. If 'true' the Canvas renderer will Math.floor() all coordinates before drawImage, stopping pixel interpolation. Defaults to false.
...
Phaser.CANVAS_CLEAR_RECT is a boolean. If 'true' (the default) it will context.clearRect() every frame. If false this is skipped (useful if you know you don't need it)
Collision now works between Sprites positioned via sprite.x/y, sprite.body.x/y or sprite.body.velocity.
If you are tweening a sprite and still want physics collision, set `sprite.body.moves = false` otherwise it will fight against the tween motion.
2014-01-31 04:14:02 +00:00
photonstorm
68b7d22e0d
Fixed issue with the camera being slightly out of sync with 'fixedToCamera' sprites. Also fixed 'jitter' issue with camera targets.
2014-01-31 03:32:12 +00:00
photonstorm
6e4e99f436
Added Game Update loop step debugging - has proved utterly invaluable! Resolved camera jitter issues, gravity / downward force on tile/boundary issues and most tilemap collision issues.
2014-01-31 02:06:45 +00:00
photonstorm
651858372c
Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
2014-01-29 17:10:13 +00:00
photonstorm
d51a37211c
Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples)
2014-01-29 00:21:28 +00:00
photonstorm
5b85c910cb
New lineIntersectLine() function working nicely.
2014-01-28 17:13:07 +00:00
photonstorm
82cb66f47b
Updated intersects code, tilemap collision is running again. Still finding gravity pushing sprites through tiles.
2014-01-28 06:52:56 +00:00
photonstorm
9deb5514a2
ArcadePhysics.setBoundsToWorld implemented. Body.setCircle, setRectangle and setPolygon all working. Tidying up Body class. Need to add tile collision special case handler next.
2014-01-28 05:01:17 +00:00
photonstorm
90c09374af
Velocity integration tidied up. Now moving to sync Body with Sprite center point.
2014-01-28 01:29:35 +00:00
photonstorm
fbe508ab1b
Direct assignment of Body values, allows for sloped ground walking.
2014-01-27 17:08:20 +00:00
photonstorm
dbdb2a2026
Adjusted delta timer cap and fixed some typos and more examples.
2014-01-27 17:08:20 +00:00
Richard Davey
f575967840
Merge pull request #327 from timcooper/dev
...
Allow fullscreen to work from iframe
2014-01-27 07:39:11 -08:00
photonstorm
4505aa50f6
Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
2014-01-27 06:29:26 +00:00
photonstorm
45518b3ecd
Adding checkCollision tests.
2014-01-24 17:30:37 +00:00
photonstorm
e3aaec8ac0
Removed Time delta cap, removed drag references from Emitter and tested doing a custom polygon collision.
2014-01-24 03:53:11 +00:00
photonstorm
ea9e22f472
SAT implemented and working nicely at long last :)
2014-01-23 21:45:35 +00:00
photonstorm
110ab4e253
More robust gravity handling avoiding 'sticky walls'. Added new platform test with mixture of mass tile collision and physics.
2014-01-23 01:50:43 +00:00
photonstorm
31b68ac94f
Removed all references to drag from the Examples and replaced with Friction.
2014-01-22 21:06:16 +00:00
photonstorm
20108e47f3
Working through re-integrating tilemap collision. So far, so good.
2014-01-22 16:16:53 +00:00
photonstorm
1370ba52b5
Fixed Sci-Fly and restored tile collision handling.
2014-01-22 14:49:06 +00:00
photonstorm
b2c49ef853
Merging previous changes back in again.
2014-01-22 14:31:18 +00:00
photonstorm
f6af6fe0a3
Not fully working, but commit for posterity. Time to rollback if we're ever going to get this released.
2014-01-22 12:31:35 +00:00
photonstorm
7a0e9a478c
New Math functions added.
2014-01-22 10:54:49 +00:00
photonstorm
15a002e720
Finally getting there! Body collision almost as good as it can be (without a full-on physics system). Just a few last tweaks to do.
2014-01-21 16:12:50 +00:00
Richard Davey
c9d07c7346
Testing out new Body structure
2014-01-20 23:07:56 +00:00
Tim Cooper
a81d22a309
Allow fullscreen to work from iframe
2014-01-20 20:58:36 +00:00
photonstorm
128c7143d5
Lots more physics tests and updates.
...
PLEASE DO NOT upgrade to this release if you need your game working and it uses any of the physics functions, as they're nearly all broken here.
Just pushing up so I can share it with someone.
2014-01-20 20:14:34 +00:00
photonstorm
abdaaa0010
Tidied up the docs and removed some Body vars no longer needed. Now to attempt stacking.
2014-01-15 14:40:25 +00:00
photonstorm
58fb248575
Optimised Body loop, removed sleep properties, implemented minBounceVelocity. Working as expected at last :)
2014-01-15 14:40:25 +00:00
photonstorm
283e38aaae
Time to optimise the rebound a little.
2014-01-15 14:40:25 +00:00
photonstorm
be6489fbc9
Body bounce + blocking values nearly sorted.
2014-01-15 14:40:24 +00:00
photonstorm
651737fdd0
More physics tweaks.
2014-01-15 14:40:24 +00:00
photonstorm
bd66be1804
Updated Tilemap classes and further tests.
2014-01-14 22:34:41 +00:00
photonstorm
ff7cad102c
All of the setCollision methods now have a 'collides' parameter so you can enable or disable collision, not only enable it. Also fixed Loader example.
2014-01-14 11:58:00 +00:00
photonstorm
32f5a2fa36
More examples updates. Fixed Starstruck tilemap code, removed un-needed ArcadePhysics methods and rebuilt the js files for testing.
2014-01-14 03:33:03 +00:00
photonstorm
011d2d8e05
The way the collision process callback works has changed significantly and now works as originally intended.
...
The World level quadtree is no longer created, they are now built and ripped down each time you collide a Group, this helps collision accuracy.
Bodies are no longer added to a world quadtree, so have had all of their quadtree properties removed such as skipQuadtree, quadTreeIndex, etc.
QuadTree.populate - you can pass it a Group and it'll automatically insert all of the children ready for inspection.
Removed ArcadePhysics binding to the QuadTree, so it can now be used independantly of the physics system.
2014-01-14 02:43:09 +00:00
photonstorm
e7c2b6ae9c
Fixed nearly all of the tilemap examples to use the new tilemap system.
2014-01-14 00:31:58 +00:00
photonstorm
71f82477ea
Tidying up all of the map files, sorting out Tiled paths and updated the tilemap examples for 1.1.4.
2014-01-13 19:45:15 +00:00
photonstorm
c6fa2cb7b6
Added the new Timer, TimerEvent and Time methods to the TypeScript definitions files.
2014-01-13 14:18:15 +00:00
photonstorm
10d105d5ce
Acceleration tested and working fine. Proper accurate friction added and working really nicely, so much better than 'drag' used to. Considering removing drag, although will break the API history.
2014-01-09 03:42:58 +00:00
photonstorm
c6c579e6b3
Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided.
2014-01-09 00:59:37 +00:00
photonstorm
35e61172e1
Device.quirksMode is a boolean that informs you if the page is in strict (false) or quirks (true) mode.
...
Canvas.getOffset now runs a strict/quirks check and uses document.documentElement when calculating scrollTop and scrollLeft to avoid Chrome console warnings.
The Time class now has three new methods: addEvent, repeatEvent and loopEvent. See the new Timer examples to show how to use them.
2014-01-08 11:21:48 +00:00
photonstorm
bd9b964710
Added a new Full Screen Mobile template example.
2014-01-08 00:34:47 +00:00
photonstorm
428e331a11
Groups can now be added to other Groups as children via group.add() and group.addAt().
...
Groups now have an 'alive' property, which can be useful when iterating through child groups with functions like forEachAlive.
2014-01-06 01:39:23 +00:00
photonstorm
aa3a86df6e
Timer class overhaul.
2014-01-04 02:53:32 +00:00
photonstorm
7aa45b5872
Added BitDeli badge, also updating Timer class.
2014-01-03 12:43:58 +00:00
photonstorm
c3183dcea9
Angular Physics re-implemented, most tests now working as expected.
2014-01-03 04:50:31 +00:00
Richard Davey
f7329e0661
Further physics modifications
2014-01-03 02:24:06 +00:00
photonstorm
5526a7322b
Warning: This version has a new ArcadePhysics handler in it. Don't upgrade if you need this for live game code, wait until we go to master. Otherwise, this commit contains lots of new physics demos and a new updateMotion and Body class to try and fix, once and for all, the physics issues with applied forces.
2014-01-02 23:28:22 +00:00
photonstorm
902ffee808
Loader.progressFloat contains the actual non-rounded progress value, where-as Loader.progress contains a rounded value. Use progressFloat if you've > 100 files to load.
2013-12-31 17:35:40 +00:00
photonstorm
d1cd1df9a5
Lots of fixes and updates to the Button class, InputHandler for snap offsets, Sound looping and Stage scaling.
2013-12-31 17:03:09 +00:00
photonstorm
86f6ddcbc8
Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
2013-12-31 03:37:11 +00:00
photonstorm
3b87ce9fc9
Brand new Gamepad API support fully implemented (thanks to Karl Macklin), with examples to show use.
2013-12-31 01:45:30 +00:00
photonstorm
29d7cc36a0
Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport
...
Conflicts:
README.md
2013-12-31 00:44:11 +00:00
photonstorm
ba74bea4b4
New Group.destroy example and patched the desyrel font xml.
2013-12-30 21:36:50 +00:00
photonstorm
ce4cf531d4
Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
2013-12-30 16:54:00 +00:00
photonstorm
fdbdd81b7b
Updated some docs, added the new renderHidden parameter for Canvas and updated the RenderTexture examples as a result.
2013-12-27 00:26:21 +00:00
Richard Davey
10f4bc7507
Merge pull request #278 from inductible-dev/dev
...
New example suite added, and some TypeScript def tweaks
2013-12-26 15:01:12 -08:00
photonstorm
167a498a5e
Phaser.Game constructor can now be passed a single object containing game settings + Stage settings, useful for advanced configurations.
2013-12-24 03:18:55 +00:00
inductible.dev
7acf79338c
Added examples group: Debug tools
2013-12-23 15:59:58 +00:00
inductible.dev
e103d6ae83
Added examples group: Debug tools
2013-12-23 15:59:26 +00:00
photonstorm
0acef49a7c
RenderTexture now displays correctly in Canvas games.
...
Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
2013-12-23 04:20:09 +00:00
photonstorm
bf72b4d3b0
Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well.
2013-12-22 04:27:12 +00:00
photonstorm
63d90a0176
Sprites that are fixedToCamera can now be input dragged regardless of world position.
2013-12-22 03:46:08 +00:00
photonstorm
3cbb820349
You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache.
2013-12-20 18:27:36 +00:00
photonstorm
352749e803
Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound.
2013-12-19 05:09:49 +00:00
photonstorm
4c7a4ebf62
Tiled map loader now working much better, rendering, layering properly.
2013-12-19 03:49:28 +00:00
photonstorm
f991f9cee8
Tweens have a new event: onLoop.
...
Tweens - Example showing how to use the tween events, onStart, onLoop and onComplete.
Lots of documentation fixes in the Tween class.
Tweens fire an onLoop event if they are set to repeat. onComplete is now only fired for the final repeat (or never if the repeat is infinite)
Tween.onStart is now called when the tween starts AFTER the delay value, if given (thanks stevenbouma)
2013-12-18 13:02:01 +00:00
photonstorm
b2c680811b
New unified Tiled loader.
2013-12-18 13:02:01 +00:00
Richard Davey
4ada28ba81
Merge pull request #267 from cocoademon/framerate_example
...
Add an example to show framerate independence in physics calculations
2013-12-17 17:15:33 -08:00
Cameron Foale
55d69e16b6
Add an example to show framerate independence in physics calculations
2013-12-18 11:58:11 +11:00
photonstorm
50eee95c99
Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.
2013-12-18 00:44:04 +00:00
photonstorm
dd7ae12271
ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
2013-12-17 16:48:03 +00:00
photonstorm
896e9af9f5
TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges.
2013-12-17 05:07:00 +00:00
photonstorm
7917eac255
Added Matching Pairs game and updated fixed to camera example.
2013-12-16 15:16:44 +00:00
Richard Davey
39cae4cc09
Sphere snake wip demo
2013-12-14 02:22:14 +00:00
photonstorm
03ae324d26
New user submitted examples
2013-12-13 23:56:39 +00:00
photonstorm
a361a18616
Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
2013-12-13 14:04:14 +00:00
photonstorm
da5d8c9272
Updated p2.js to latest build.
2013-12-11 03:20:33 +00:00
photonstorm
669570c701
Tidying up the examples and more Tilemap work.
2013-12-10 12:23:42 +00:00
photonstorm
74e0cfb13a
Added Tutorial 2.
2013-12-07 02:05:07 +00:00
photonstorm
13a03f3620
TypeScript file updated, now compiles without error in VS and FlashDevelop.
2013-12-06 13:48:40 +00:00
photonstorm
886618c056
Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this.
2013-12-06 04:34:27 +00:00
photonstorm
ca3c71e8f5
Added max overlap clamp.
2013-12-06 02:44:06 +00:00
photonstorm
8e289e6b7c
Mostly working, just need to apply a max overlap to avoid tunneling, although a ray would be better.
2013-12-06 02:34:28 +00:00
photonstorm
1f513a333e
Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100).
...
Continued work on the tilemap collision - again, please don't use this version if you need working tilemaps.
2013-12-06 01:07:25 +00:00
photonstorm
ea3802a556
Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging!
2013-12-05 18:12:16 +00:00
John
2e11801f9f
Added a fix for fullscreen scaling in firefox.
2013-12-05 07:15:50 +00:00
John
b978a2b73b
Introduced a separate stage.fullScreenScaleMode property that is used to decide scaling when fullscreen.
2013-12-05 01:00:36 +00:00
photonstorm
c5c754725a
* When a Sprite is destroyed any active filters are removed as well.
...
* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
2013-12-04 22:39:53 +00:00
photonstorm
666df67453
Tidying up the wip folder and updating pixi.
2013-12-03 20:50:34 +00:00
photonstorm
42c0bed502
Fixed World.scale and Group.scale.
2013-12-03 02:13:57 +00:00
photonstorm
3bfea2101a
Start of the Dragonfire game sample
2013-12-01 20:59:52 +00:00
photonstorm
0256117307
Preparing dev branch for 1.1.4
2013-11-29 19:40:28 +00:00
photonstorm
d9ffd6afd4
Final version of the Getting Started guide.
2013-11-29 18:28:55 +00:00
photonstorm
00a9897ae2
Updated Filter resolution to a 2f and added Blur and Marble filters.
2013-11-29 12:26:53 +00:00
Richard Davey
378ffc7ade
Caustics filter
2013-11-29 10:39:52 +00:00
photonstorm
b2fc6c422a
Fixed filters for new shader code.
2013-11-28 21:29:16 +00:00
photonstorm
f22159e257
Updated documentation.
2013-11-28 15:57:09 +00:00
photonstorm
8da9b67c18
Loader fixed for tilemap data.
2013-11-28 14:22:47 +00:00
photonstorm
780b8a5d6d
New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files.
2013-11-28 05:43:35 +00:00
photonstorm
a9a46bfbbf
Lots of documentation updates and new Loader examples.
2013-11-27 16:33:49 +00:00
photonstorm
4926fac578
New non-conflicting Loading system in place. Creating tests.
2013-11-26 21:10:01 +00:00
photonstorm
2fc5c89c1e
Preparing to extend the Loader to handle script loading.
2013-11-26 17:14:21 +00:00
photonstorm
06a17b4b26
Fixed an issue in Text. Fixed the background color issue with Canvas games. Updated the Examples viewer so the side-by-side focuses the iframe now. Added new "Extend Group" example.
2013-11-25 13:12:03 +00:00
photonstorm
d30e2974c4
Updated JSHint configuration, README and started working through source files against JSHint.
2013-11-24 12:51:20 +00:00
photonstorm
155c863d69
New Timer class and scale event updates.
2013-11-24 11:04:58 +00:00
photonstorm
7d7aa795e7
New Fire filter.
2013-11-21 12:34:41 +00:00
photonstorm
b286093093
Opps forgot to fix a rogue filter which caused the lib to crash.
2013-11-21 05:31:23 +00:00
photonstorm
496639ff25
Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.
2013-11-21 05:00:07 +00:00
photonstorm
577e3f8506
Heroku shader conversion :)
2013-11-20 06:31:49 +00:00
photonstorm
93fcb7acbf
Loads more shaders and some fixes and enhancements to PixiShader
2013-11-20 04:04:48 +00:00
photonstorm
e620c99479
ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :)
2013-11-20 02:28:28 +00:00
photonstorm
6ed6820429
Grid Gunner: Book demo game
2013-11-19 05:34:08 +00:00
Richard Davey
e43571980d
Book files
2013-11-19 00:25:55 +00:00
photonstorm
b63bd14172
ScaleMode fix, BitmapData change and Device updates.
2013-11-18 20:27:40 +00:00
photonstorm
a5f2d65d23
Fixing a few more Pixi issues.
2013-11-17 12:31:57 +00:00
photonstorm
7ad4164e3a
Expanding BitmapData
2013-11-17 04:33:16 +00:00
Richard Davey
ba6863bdf5
bmd tweaks
2013-11-17 00:55:28 +00:00
photonstorm
38bd00b4ed
ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana)
2013-11-16 13:47:12 +00:00
photonstorm
83cacb93a0
More updates to BitmapData.
2013-11-15 20:40:55 +00:00
Richard Davey
8d48576fe2
Updates
2013-11-14 16:24:27 +00:00
Richard Davey
ebe441666c
BitmapData object added
2013-11-13 20:57:09 +00:00
Richard Davey
6a24d6116b
Lots of renderTexture updates and examples added
2013-11-13 06:49:24 +00:00
photonstorm
46cf024a35
filter test updates
2013-11-09 02:16:52 +00:00
photonstorm
3f99b691c9
Added in a Group.sort demo, also updated the documentation and build files.
2013-11-07 06:10:15 +00:00
photonstorm
42cd8bd812
Added Group.sort, can sort the Group based on any given numeric property (x, y, health), finally you can do depth-sorting :)
2013-11-07 04:31:37 +00:00
photonstorm
789f0bb0a1
Fixing up Group.sort
2013-11-06 17:43:01 +00:00
photonstorm
dfb22f1044
Tracked down an evil bug in Group.swap that caused the linked list to get corrupted in an upward (B to A) neighbour swap.
2013-11-06 16:46:21 +00:00
photonstorm
8b793cd8d7
Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :)
2013-11-06 04:51:23 +00:00
photonstorm
1eca16a948
ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
2013-11-05 16:14:24 +00:00
photonstorm
2e576fa9a7
Input Handler updates, orientation screen and World visibility
2013-11-04 20:44:32 +00:00
photonstorm
3e9777e6f4
Updated docs for 1.1.2 release.
2013-11-01 18:16:52 +00:00
alvinsight
d0889fcc17
Tidied up the code base
2013-11-01 18:04:54 +00:00
photonstorm
160a321a36
Updated invaders demo.
2013-11-01 17:37:32 +00:00
photonstorm
685054eac5
Group.callAll now supports nested functions and a context, making it really powerful!
2013-11-01 17:29:57 +00:00
alvinsight
56c7f1f275
Invaders game improved
2013-11-01 17:02:06 +00:00
Webeled
e3f76ce481
Tilemaps examples updated
2013-11-01 12:25:14 +00:00
photonstorm
581d637663
Added Group.cursor. This points to the first item added to a Group. You can move the cursor with Group.next() and Group.previous().
2013-11-01 02:50:00 +00:00
photonstorm
3c164b466c
* Updated: event.preventDefault() has been added to all Mouse event handlers.
...
* Updated: Sprite.deltaX/Y removed due to non-use. prevX/Y values moved to Sprite._cache.prevX/Y.
* Updated: Due to missing extends parameter the Sprite prototype was picking up functions from classes it never meant to (Button, TilemapLayer), now fully isolated.
2013-11-01 02:07:21 +00:00
photonstorm
6f93a2ec94
Multiple Anims update, Tilemap fixes and some new examples.
2013-10-31 15:45:19 +00:00
photonstorm
712858cf75
More work on the Invaders game.
2013-10-31 05:31:54 +00:00
photonstorm
ddf15979d0
Fixing up Invaders and Star Struck. Also removing lots of un-used css jsdoc themes.
2013-10-31 01:45:16 +00:00
photonstorm
24c809dd5f
Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example.
2013-10-30 03:46:52 +00:00
photonstorm
3de62907a0
Nearly fixed the tilemap / body issue. More tests needed but then can push to master.
2013-10-29 04:07:26 +00:00
photonstorm
a814cc26cc
* Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values.
...
* Fixed issue 136 - distanceTo using worldX/Y instead of x/y.
2013-10-28 10:17:36 +00:00
photonstorm
9261160571
1.1.1 release with fix for Phaser.AUTO and a new text example.
2013-10-26 19:14:13 +01:00
photonstorm
34736fbde5
Final 1.1 release. Here goes nothing :)
2013-10-25 18:35:49 +01:00
Webeled
8dfe5aee1c
Second commit, all the basic examples added, and wip files moved
2013-10-25 18:10:03 +01:00
Webeled
f63e8d7d06
Basic examples created
2013-10-25 18:00:25 +01:00
photonstorm
2921a6de2e
Pixel Perfect click detection now works even if the Sprite is part of a texture atlas.
2013-10-25 05:40:46 +01:00
photonstorm
1294b3a2b9
Input over now works regardless of rotation, anchor or scale.
2013-10-25 03:57:08 +01:00
photonstorm
427819c655
Sprite bounds finally correct, regardless of rotation, parenting, scale or anchor.
2013-10-25 03:50:15 +01:00
photonstorm
1469663ea5
Button fixes and Input coordinate fixes.
2013-10-25 02:19:16 +01:00
photonstorm
1f28d328a7
Commit before refactoring Sprite guts.
2013-10-24 21:21:00 +01:00
Florent Cailhol
708a144c7a
Sort example directories
2013-10-24 14:12:54 +02:00
Florent Cailhol
f6b50c4520
Fix order of examples
2013-10-24 14:08:57 +02:00
photonstorm
a6fac64248
Loads of issues reported on Github resolved (sprite crop, music resume, etc).
2013-10-24 04:27:28 +01:00
Richard Davey
e4621aafdd
Merge pull request #115 from ooflorent/grunt-build
...
Build phaser using Grunt
2013-10-23 09:11:51 -07:00
photonstorm
7e5f38d022
Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas.
2013-10-23 17:11:06 +01:00
Florent Cailhol
dfee9f9b2f
Add new Grunt build
2013-10-23 16:58:48 +02:00
photonstorm
94c7c57e1c
Fixed WebGL detection and code colour on Firefox.
2013-10-23 15:13:21 +01:00
photonstorm
4a51ac4671
Updated README and sorting out folder case issue.
2013-10-23 13:30:23 +01:00
photonstorm
f1f42e4d41
New Examples area finished, README updated. Getting closer to 1.1 release.
2013-10-23 04:15:44 +01:00
photonstorm
cab3b53cf0
SideView example viewer finished.
2013-10-23 02:14:51 +01:00
photonstorm
e5c3ca27c5
Making dependancies local for offline access to examples.
2013-10-22 21:29:58 +01:00
Richard Davey
84b837f56c
View
2013-10-22 16:38:40 +01:00
photonstorm
77fd15bf3c
Preparing new static examples viewer.
2013-10-22 14:59:43 +01:00
photonstorm
07724e5001
Revamping the examples area.
2013-10-22 03:58:20 +01:00
Webeled
97423a9d8d
All the names now fit
2013-10-18 16:27:55 +01:00
photonstorm
8ed783802e
New examples page
2013-10-18 15:12:32 +01:00
photonstorm
7e8b79adf4
Tilemap painting example and other smaller updates.
2013-10-17 21:10:00 +01:00
photonstorm
275fa4641e
Added Text.destroy and BitmapText.destroy.
2013-10-17 15:40:44 +01:00
photonstorm
4b2ac6c6c6
More tilemap examples
2013-10-16 21:25:51 +01:00
photonstorm
9c1fdb371c
Nearly finished Tilemap integration into the core.
2013-10-16 06:33:39 +01:00
photonstorm
31018b9295
Star Struck game back and working again, plus finished the level design.
2013-10-16 03:37:15 +01:00
photonstorm
a97f271de7
Fixed Animation index 0 issue and hooked TilemapLayer to camera.
2013-10-16 02:09:12 +01:00
photonstorm
fd5eeb9088
Fixed Rectangle intersection issue and tilemap collision is working again. Win!
2013-10-15 15:24:07 +01:00
photonstorm
f3ea68aad3
Extracting the correct area from a layer, debug displaying it and preparing for collision.
2013-10-15 05:41:42 +01:00
photonstorm
dd695e066f
More tilemap tweaks.
2013-10-14 19:37:52 +01:00
Webeled
969fa46484
Loads of new examples, some more bug fixes, all of them work beautifully
2013-10-14 19:32:07 +01:00
Richard Davey
faf432bdb0
Merge pull request #102 from alvinsight/dev
...
Well, almost every example works with 1.0.7 except multiple anims, plus some funky tweens examples, and renamed a lot of files
2013-10-14 05:47:38 -07:00
Webeled
44613f7140
Should resolve the conflict
2013-10-14 13:40:02 +01:00
photonstorm
c6bf67c392
Group.alpha exposed and instance returns added to Loader functions.
2013-10-13 20:28:06 +01:00
photonstorm
e98aa205ea
Sprite.destroy is back in business.
2013-10-13 01:29:57 +01:00
Webeled
786aa2900e
Final commit of the day
2013-10-11 22:49:51 +01:00
Webeled
eb98998046
Testing
2013-10-11 22:29:50 +01:00
Webeled
3acdad92cb
First commi using the new software
2013-10-11 22:26:27 +01:00
photonstorm
574f4f351b
Github Issue #101 fixed. Plus more Tilemap updates.
2013-10-11 20:02:12 +01:00
photonstorm
0201baef11
And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision.
2013-10-11 18:18:27 +01:00
photonstorm
cf414394c3
Tileset working, map coming next.
2013-10-11 06:30:28 +01:00
photonstorm
b868c2cb1b
Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
2013-10-11 04:42:11 +01:00
photonstorm
a7230aa769
Sprite.loadTexture added.
2013-10-10 09:03:38 +01:00
photonstorm
f10f9324ad
Animation.killOnComplete added and fixed a few issues in the Tanks game.
2013-10-09 13:36:57 +01:00
photonstorm
29acf7fb4b
Enemy tanks, now firing.
2013-10-09 07:11:36 +01:00
photonstorm
ca9321ef42
Updated physics body to use localTransform. Updated tanks demo.
2013-10-09 05:13:38 +01:00
photonstorm
83a00862be
Lots of new examples and updates.
2013-10-09 04:31:08 +01:00
Richard Davey
1c577d3674
Fixed RandomDataGenerator.sow
2013-10-08 22:55:27 +01:00
photonstorm
f5584bdfe5
Lots of fixes and updates to ArcadePhysics and Group, plus more examples.
2013-10-08 21:09:46 +01:00
photonstorm
ebc4e5dc3d
New examples HTML page added.
2013-10-08 12:52:20 +01:00
photonstorm
fa692653e3
Final commit before rebuilding the Tilemap system.
2013-10-08 10:52:15 +01:00
photonstorm
c307f79102
Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples.
2013-10-08 00:58:20 +01:00
Webeled
1a522ea786
Removed the self-executing functions
2013-10-07 21:32:34 +01:00
Webeled
77b553ac2a
Test
2013-10-07 20:56:44 +01:00
Richard Davey
47e1b1b54b
Sprite optimisations.
2013-10-04 19:00:55 +01:00
Richard Davey
455b18b7ec
Sprite optimisations :)
2013-10-04 18:09:56 +01:00
Richard Davey
c00bf96603
World and Camera updates nearly complete.
2013-10-04 16:51:24 +01:00
Richard Davey
e8bed83ac3
Making some major changes to Camera and World.
2013-10-04 14:41:15 +01:00
Richard Davey
54f073e5cb
Testing some new Camera tricks.
2013-10-03 23:20:24 +01:00
Richard Davey
96da57cac0
Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck).
2013-10-03 02:38:35 +01:00
Richard Davey
f832bacfd6
More Docs!
2013-10-03 01:21:08 +01:00
Richard Davey
e85643abf4
Yet more documentation done.
2013-10-02 20:18:24 +01:00
Richard Davey
6ce6330f50
More docs.
2013-10-02 11:22:48 +01:00
Richard Davey
0a98bb67d8
jsdoc blocks added to every file and tidied up.
2013-10-01 15:05:30 +01:00
Richard Davey
480d90b009
* Removed the callbackContext parameter from Group.callAll because it's no longer needed.
...
* Updated Group.forEach, forEachAlive and forEachDead so you can now pass as many parameters as you want, which will all be given to the callback after the child.
* Updated build script so it can be run from the command-line and includes UMD wrappers (thanks iaincarsberg)
2013-10-01 02:19:08 +01:00
Richard Davey
8668b82ef6
* Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
...
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
2013-10-01 01:18:29 +01:00
Richard Davey
83fc38344c
Merge pull request #80 from webeled/dev
...
Tons of new examples
2013-09-30 11:53:55 -07:00
Webeled
933edb203f
Final Commit of the day,
...
Final commit, the wip/examples folder can be removed,
2013-09-30 19:13:01 +01:00
Webeled
bdc8edea9d
Lots of new examples :)
...
Lots of new examples, the wip/examples folder can be destoryed I think
2013-09-30 17:31:03 +01:00
Richard Davey
e3384b7ff7
Merge pull request #71 from webeled/dev
...
More examples migrated across.
2013-09-30 04:16:44 -07:00
Richard Davey
31bbf05ace
* Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
...
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00
Webeled
8096dc67f5
Corrected few typos and added a keyboard exampl
2013-09-27 18:25:18 +01:00
Webeled
efa01dcaa3
Final commit of the day more groups examples
2013-09-27 18:06:36 +01:00
Webeled
903b11b730
Groups examples and some boolean checks corrected
2013-09-27 13:27:15 +01:00
Richard Davey
18c695e9dd
PixiPatch and other 1.0.7 features
2013-09-27 09:57:08 +01:00
Richard Davey
3a369d5485
Added zwoptex Phaser template.
2013-09-26 11:25:43 +01:00
Richard Davey
891369b197
Preparing for 1.0.6 release, but moving physics changes to dev.
2013-09-24 15:28:29 +01:00
Richard Davey
257cbe3be8
Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too.
2013-09-23 03:26:08 +01:00
Richard Davey
bc02a1a05e
Fixing collision issues
2013-09-23 01:06:09 +01:00
Richard Davey
093bf8343d
Graphics fixes and other changes
2013-09-22 22:55:34 +01:00
Richard Davey
f66e6326e3
Merge pull request #61 from powerfear/master
...
make tweens chainable with .to
2013-09-22 14:13:30 -07:00
Richard Davey
20f63c0af2
Fixed Graphics not working correctly.
2013-09-22 15:22:45 +01:00
powerfear
c36543a261
make tweens chain loopable
2013-09-20 21:47:58 -04:00
powerfear
f31d56584d
make tweens chainable with .to
...
Allow successive .to calls to chain tweens, and an example using it.
2013-09-20 19:14:50 -04:00
Richard Davey
45426be0bc
Assets update
2013-09-20 23:21:12 +01:00
Richard Davey
8452fa0fd4
Missing assets merged back in!
2013-09-20 17:13:26 +01:00