phaser/examples
2014-01-22 16:16:53 +00:00
..
_site Lots more physics tests and updates. 2014-01-20 20:14:34 +00:00
animation Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug. 2013-12-31 03:37:11 +00:00
assets Working through re-integrating tilemap collision. So far, so good. 2014-01-22 16:16:53 +00:00
audio Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
basics Second commit, all the basic examples added, and wip files moved 2013-10-25 18:10:03 +01:00
buttons Pixel Perfect click detection now works even if the Sprite is part of a texture atlas. 2013-10-25 05:40:46 +01:00
camera Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example. 2013-10-30 03:46:52 +00:00
collision More examples updates. Fixed Starstruck tilemap code, removed un-needed ArcadePhysics methods and rebuilt the js files for testing. 2014-01-14 03:33:03 +00:00
debug Added examples group: Debug tools 2013-12-23 15:59:26 +00:00
display Updated some docs, added the new renderHidden parameter for Canvas and updated the RenderTexture examples as a result. 2013-12-27 00:26:21 +00:00
filters Updated Filter resolution to a 2f and added Blur and Marble filters. 2013-11-29 12:26:53 +00:00
games More examples updates. Fixed Starstruck tilemap code, removed un-needed ArcadePhysics methods and rebuilt the js files for testing. 2014-01-14 03:33:03 +00:00
geometry Revamping the examples area. 2013-10-22 03:58:20 +01:00
groups Groups can now be added to other Groups as children via group.add() and group.addAt(). 2014-01-06 01:39:23 +00:00
input Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport 2013-12-31 00:44:11 +00:00
loader All of the setCollision methods now have a 'collides' parameter so you can enable or disable collision, not only enable it. Also fixed Loader example. 2014-01-14 11:58:00 +00:00
misc Revamping the examples area. 2013-10-22 03:58:20 +01:00
particles Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug. 2013-12-31 03:37:11 +00:00
physics More examples updates. Fixed Starstruck tilemap code, removed un-needed ArcadePhysics methods and rebuilt the js files for testing. 2014-01-14 03:33:03 +00:00
sprites Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
text 1.1.1 release with fix for Phaser.AUTO and a new text example. 2013-10-26 19:14:13 +01:00
tile sprites ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks. 2013-12-17 16:48:03 +00:00
tilemaps Merging previous changes back in again. 2014-01-22 14:31:18 +00:00
time Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided. 2014-01-09 00:59:37 +00:00
tweens Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source. 2013-12-30 16:54:00 +00:00
wip Working through re-integrating tilemap collision. So far, so good. 2014-01-22 16:16:53 +00:00
world Added Matching Pairs game and updated fixed to camera example. 2013-12-16 15:16:44 +00:00
index.html Preparing dev branch for 1.1.4 2013-11-29 19:40:28 +00:00
sideview.html Preparing dev branch for 1.1.4 2013-11-29 19:40:28 +00:00