Richard Davey
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2ff6845360
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Camera.centerToBounds didn't take the bounds offset into account, so bounds at non-zero positions wouldn't center properly. All bounds now center correctly. Fix #3706
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2018-06-21 14:03:31 +01:00 |
|
Chris Andrew
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4b5ab4e217
|
Documented most of the remaining PathFollower descriptions.
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2018-06-21 13:19:52 +01:00 |
|
TadejZupancic
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5859979c96
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Update GameObject.js
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2018-06-21 14:07:18 +02:00 |
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Chris Andrew
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df88218534
|
Finished up EmitterOp method descriptions.
Finally!
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2018-06-21 12:47:29 +01:00 |
|
Richard Davey
|
3e3b0d6397
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Fixed issue where negative camera bounds wouldn't clamp properly
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2018-06-21 12:33:20 +01:00 |
|
Richard Davey
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c02c9cf2da
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Fixed camera bounds when bounds are smaller than the viewport
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2018-06-21 02:32:24 +01:00 |
|
Richard Davey
|
0b3392fab4
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Fixed Camera roundPixels stuttering
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2018-06-21 01:59:12 +01:00 |
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Richard Davey
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2c8c4c7a16
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Bob.setFrame didn't actually set the frame on the Bob, now it does. Fix #3774
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2018-06-20 19:33:59 +01:00 |
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Richard Davey
|
8fadf99c85
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Updated change log
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2018-06-20 17:52:23 +01:00 |
|
Richard Davey
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f8ca5e1f6f
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-20 17:42:23 +01:00 |
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Richard Davey
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99eb565520
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Fixed camera bounds with zoom issue and added new displayWidth / displayHeight properties
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2018-06-20 17:42:20 +01:00 |
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Chris Andrew
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7f232b6bed
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Further EmitterOp documentation.
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2018-06-20 17:18:03 +01:00 |
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Chris Andrew
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584e8f9919
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Started documenting the EmitterOp class.
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2018-06-20 16:18:00 +01:00 |
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Richard Davey
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92d06d4742
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Removed incorrect application of zoom
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2018-06-20 14:52:22 +01:00 |
|
Richard Davey
|
e1151fe436
|
Removed merge conflicts
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2018-06-20 14:29:36 +01:00 |
|
Richard Davey
|
3c79a92ea4
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-20 14:27:56 +01:00 |
|
Richard Davey
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7d573a35eb
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Added Camera.setDeadzone method, updated startFollow and added jsdocs.
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2018-06-20 14:26:36 +01:00 |
|
Chris Andrew
|
d6a13eb8db
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Finished up TileSprite property descriptions, started on its class description.
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2018-06-20 08:33:55 +01:00 |
|
Chris Andrew
|
2d67342ae5
|
Fixed lint errors.
|
2018-06-20 07:29:42 +01:00 |
|
Chris Andrew
|
9f23818c40
|
Documented various missing descriptions for GameObject classes and functions.
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2018-06-20 07:28:02 +01:00 |
|
Richard Davey
|
052ec3e778
|
Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-06-19 23:37:12 +01:00 |
|
Richard Davey
|
d15ac52f02
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Updated log
|
2018-06-19 23:37:08 +01:00 |
|
Richard Davey
|
1bd663938c
|
Merge pull request #3772 from samme/fix/arcade-body-blocked-none
Fix Arcade Body blocked.none after separation
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2018-06-19 23:03:46 +01:00 |
|
samme
|
b3ac91df5a
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Fix blocked.none after separation
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2018-06-19 14:48:07 -07:00 |
|
Richard Davey
|
b832247a35
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-06-19 14:14:40 +01:00 |
|
Richard Davey
|
f1fe131e56
|
Tidying up Render Texture to make it more useful
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2018-06-19 14:14:37 +01:00 |
|
Richard Davey
|
3a6f093579
|
Merge pull request #3761 from DannyT/fix/buildgameobjectanimation
Fix setter calls in BuildGameObjectAnimation
|
2018-06-19 13:22:13 +01:00 |
|
Richard Davey
|
30276cd4c2
|
Merge pull request #3765 from DrevanTonder/master
change ParticleEmitter.startFollow to fix issue 3764
|
2018-06-19 13:20:19 +01:00 |
|
Richard Davey
|
622fd7c34a
|
Merge pull request #3745 from cyantree/feature/update-graphics-jsdoc
Changed options and sub options of `Graphics` constructor in docs to …
|
2018-06-19 13:19:12 +01:00 |
|
Richard Davey
|
62661b46fb
|
Updated rounded rect functions
|
2018-06-19 13:17:38 +01:00 |
|
Richard Davey
|
cc5f1bb91e
|
Merge pull request #3755 from TadejZupancic/patch-8
Add rounded rectangle to Graphics
|
2018-06-19 12:47:58 +01:00 |
|
Richard Davey
|
ebdd7c38b8
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-06-19 12:40:32 +01:00 |
|
Richard Davey
|
56df2ea829
|
Updated change log
|
2018-06-19 12:40:29 +01:00 |
|
Richard Davey
|
95f923bcad
|
Merge pull request #3762 from dvdbrink/patch-1
Fix GameObject typings when returning itself
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2018-06-19 12:30:57 +01:00 |
|
Richard Davey
|
d6db01cd82
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-06-19 12:29:09 +01:00 |
|
Richard Davey
|
2b9be45741
|
Starting Camera.deadzone support
|
2018-06-19 12:29:04 +01:00 |
|
Richard Davey
|
873287241b
|
Updated lock file
|
2018-06-19 12:28:50 +01:00 |
|
Richard Davey
|
e5fbcd5574
|
Calling Tween.play on a tween created via TweenManager.create wouldn't actually start playback until the tween was first added to the Tween Manager. Now, calling play will have it automatically add itself to the Tween Manager if it's not already in there. Fix #3763
|
2018-06-19 12:28:29 +01:00 |
|
Richard Davey
|
a7e5c4260c
|
Merge pull request #3767 from rexrainbow/master
Skip drag checking on a dragging Game Object
|
2018-06-19 11:45:59 +01:00 |
|
Hua
|
821504a893
|
Skip drag checking on a draging Game Object
Skip drag checking on a draging Game Object to prevent multi-drag issue.
|
2018-06-19 10:33:22 +08:00 |
|
TadejZupancic
|
c1d0c11b30
|
Update Graphics.js
|
2018-06-18 10:52:49 +02:00 |
|
Andre van Tonder
|
b2f8a139cc
|
change ParticleEmitter.startFollow to fix issue 3764
|
2018-06-18 14:25:12 +08:00 |
|
Chris Andrew
|
a480232d87
|
Documented Graphics.save() and Graphics.restore().
Adapted from Mozilla's descriptions of the corresponding Canvas methods.
|
2018-06-17 19:43:05 +01:00 |
|
Daniel van den Brink
|
9a2c110c44
|
Fix GameObject typings for returning this
|
2018-06-17 08:54:28 +02:00 |
|
DannyT
|
1eb60e09a3
|
changed animation api calls to include updated set verb (e.g. .setDelay() vs .delay())
|
2018-06-16 18:15:29 +01:00 |
|
TadejZupancic
|
caef54a34e
|
Update Graphics.js
|
2018-06-15 14:36:24 +02:00 |
|
TadejZupancic
|
321aba14c3
|
Update Graphics.js
|
2018-06-15 14:31:44 +02:00 |
|
TadejZupancic
|
9affc60037
|
Update Graphics.js
|
2018-06-15 14:23:40 +02:00 |
|
Chris Andrew
|
e140640583
|
Minor punctuation fix for Vector distanceSq() method descriptions.
|
2018-06-14 15:12:10 +01:00 |
|
Chris Andrew
|
47fdf779d3
|
Switched to example annotations for the setStyle() examples.
|
2018-06-14 14:49:29 +01:00 |
|