Richard Davey
fb4f95adf0
Now supports deeply-nested arrays of targets. Fix #6016
2022-07-26 18:36:02 +01:00
Richard Davey
f1bb335d35
Added ability to destroy a tween and tided up lots more
2022-07-26 12:50:27 +01:00
Richard Davey
246f60ba87
Update Tween.js
2022-07-26 02:41:11 +01:00
Richard Davey
efd97acdb6
Merge reset - check more isn't needed
2022-07-26 02:40:52 +01:00
Richard Davey
ff4d2184a4
Update TweenManager.js
2022-07-26 02:40:41 +01:00
Richard Davey
98dafdc39a
Refactoring tween system
2022-07-26 02:14:21 +01:00
Richard Davey
fb765a47c4
Update TweenBuilder.js
2022-07-26 02:14:06 +01:00
Richard Davey
bb22e539b7
Still refactoring tweens. Almost there.
2022-07-25 19:22:29 +01:00
Richard Davey
15d5874cde
Carrying on refactoring the tween system to be immediate
2022-07-20 18:45:17 +01:00
Richard Davey
f617e73498
Testing refactoring the Tween system to use a single list
2022-07-18 18:49:58 +01:00
Richard Davey
59fbcc5ca3
Updated copyright year
2022-02-28 14:29:51 +00:00
Adam Templeton
1ead3ecd7d
tween reset fix
2022-01-28 12:18:22 -06:00
Richard Davey
f7d81c4bd1
The default Tween._pausedState
has changed from INIT
to PENDING_ADD
. This fixes a bug where if you called Tween.play
immediately after creating it, it would force the tween to freeze. Fix #5454
2021-10-29 18:49:49 +01:00
Richard Davey
5e2c00e69f
Calling Tween.reset
when a tween was in a state of PENDING_REMOVE
would cause it to fail to restart. It now restarts fully. Fix #4793
2021-10-29 18:26:13 +01:00
Richard Davey
5a1be5d07d
TweenManager.reset
is a new method that will take a tween, remove it from all internal arrays, then seek it back to its start and set it as being active.
2021-10-29 18:25:14 +01:00
Richard Davey
9db0b98228
Merge pull request #5757 from samme/fix/tween-setCallback
...
Correct use of Tween#setCallback() and Timeline#setCallback()
2021-09-20 11:31:09 +01:00
samme
0882e03fce
Remove obsolete comment
2021-06-27 11:53:30 -07:00
samme
9e6dc57063
Correct use of tween/timeline setCallback()
...
Fixes #5753
2021-06-26 17:30:24 -07:00
Richard Davey
9066f756f9
Made it clear a Tween will not update _ properties. Fix #5747
2021-06-18 18:06:58 +01:00
Richard Davey
417f7684c3
More integer to number changes
2020-11-23 10:32:00 +00:00
Richard Davey
3f511a73cd
Replace integer[] with number[]
2020-11-23 10:23:10 +00:00
Richard Davey
02c34cd64e
Replace integer with number
2020-11-23 10:22:13 +00:00
Richard Davey
cf17dbe7e9
Previously, the easeParams
array within a Tweens props
object, or a multi-object tween, were ignored and it was only used if set on the root Tween object. It will now work correctly set at any depth. Fix #4292
2020-09-02 22:27:40 +01:00
Richard Davey
ab83fd7e38
Tween.seek
will no longer issue a console warning for 'Tween.seek duration too long'
, it's now up to you to check on the performance of tween seeking.
2020-08-26 13:50:54 +01:00
Richard Davey
8c55fc7ee2
TweenManager.getTweensOf
has a new parameter includePending
. If set, it will also check the pending tweens for the given targets and return those in the results as well. Fix #5260
2020-08-20 10:22:35 +01:00
Richard Davey
7d1ca6815f
Lint fixes
2020-07-13 14:16:52 +01:00
Richard Davey
1e0a25705e
Merge pull request #5186 from samme/feature/empty-timeline-config
...
Configure timeline without tweens
2020-07-13 12:45:08 +01:00
Richard Davey
7b7d897858
Merge pull request #5185 from samme/feature/tween-stop-event
...
Add tween 'stop' event and 'onStop' callback
2020-07-13 12:44:26 +01:00
samme
3368d1e54a
Docs: punctuation
2020-06-06 12:15:38 -07:00
samme
3c62cb3eb5
Configure timeline without tweens
2020-06-06 11:44:40 -07:00
samme
51779a80aa
Docs: tween onStop, etc.
2020-06-06 11:21:23 -07:00
samme
de4943a407
Add tween 'stop' event and 'onStop' callback
2020-06-06 11:21:23 -07:00
samme
e091aecead
Docs: Phaser.Tweens.Tween#callbacks
...
Tween#stop() does not invoke onComplete
2020-06-01 09:38:34 -07:00
J.C
d8dc7fb4d7
TS def improvements
2020-03-02 20:14:25 +08:00
Richard Davey
392c52fa8b
Update GetEaseFunction.js
2020-01-20 23:34:40 +00:00
Richard Davey
ff65e69cd1
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
Richard Davey
47ae9eaadc
Exposed StaggerBuilder and added missing param to JSDocs
2020-01-13 22:35:40 +00:00
Richard Davey
e861ecf5a0
Emit the current and previous values
2020-01-07 23:57:08 +00:00
Richard Davey
1a69cd9e0f
TweenData now stores its previous ease value.
2020-01-07 23:56:39 +00:00
Richard Davey
736fd6dfb9
Added TWEEN_UPDATE current and previous values
2020-01-07 23:56:15 +00:00
samme
482757c1a8
Fix bad parameter in Timeline callbacks and events
...
Fixes #4810
2019-11-19 15:37:25 -08:00
Richard Davey
e5f93738ca
Merge pull request #4807 from jcyuan/master
...
fix TS issues and fix the condition to check video support.
2019-11-19 10:49:09 +00:00
Richard Davey
9ff331e10e
Merge pull request #4829 from jsoref/spelling
...
Spelling
2019-11-18 21:47:26 +00:00
Richard Davey
50d9931c11
Added cached MIN/MAX SAFE INT for IE support #4833
2019-11-18 17:01:55 +00:00
Josh Soref
f21c3f4e07
spelling: yoyo'ing
2019-10-29 02:43:09 -04:00
Josh Soref
e57d5fcf2f
spelling: repeated
2019-10-29 02:33:37 -04:00
J.C
94648e4c0d
ts fix for TweenManager
2019-10-16 13:59:15 +08:00
Richard Davey
9ea3eb1abd
Added getValue method back and updated it
2019-10-11 18:15:44 +01:00
Richard Davey
619cd7a9d6
Docs update
2019-10-02 17:32:06 +01:00
Richard Davey
a3469ad37e
The Tween.getValue
method has been removed. It was a legacy function from Phaser 2 and always only returned the first TweenData from the data array, ignoring any subsequent properties or targets, making it redundant. Fix #4717
2019-10-02 17:25:00 +01:00
Richard Davey
107bccf105
Tween.updateTo
would break out of the TweenData iteration as soon as it adjusted the first matching key, causing tweens acting on multiple targets to only update the first target. It now updates them all. Fix #4763
2019-09-26 12:46:55 +01:00
Richard Davey
5a255eceed
Fixed Tween Event defs. Fix #4666
2019-08-07 13:46:50 +01:00
Richard Davey
8288eeb899
Updated docs
2019-07-02 12:13:43 +01:00
Richard Davey
41a6592c1e
Swapped default state flag. Fix #4632
2019-07-02 12:13:34 +01:00
Richard Davey
d404a5d658
Update StaggerConfig.js
2019-07-01 17:10:38 +01:00
Richard Davey
77e830a557
Starting on docs
2019-07-01 14:56:56 +01:00
Richard Davey
52c0c85cb6
Fixed eased range grid stagger
2019-07-01 12:49:02 +01:00
Richard Davey
2b713b0038
Pre-calc the grid values
2019-07-01 12:19:05 +01:00
Richard Davey
95ad802c27
Getting Grid Range working
2019-06-30 16:59:58 +01:00
Richard Davey
2f60afe8f7
Finished all non-grid options, including proper ease, range and direction
2019-06-29 11:26:26 +01:00
Richard Davey
adaa5893ea
Grid working properly with static value and range
2019-06-28 19:35:54 +01:00
Richard Davey
7222a53a23
Update StaggerBuilder.js
2019-06-28 18:08:32 +01:00
Richard Davey
bf592808f3
Use the TweenData.index property now. Much cleaner.
2019-06-28 18:08:26 +01:00
Richard Davey
58f076a125
TweenData now holds the target index and has a new signature
2019-06-28 18:02:18 +01:00
Richard Davey
496ac0f979
Supports ranged staggers
2019-06-28 17:42:34 +01:00
Richard Davey
5203be3189
More accurate types
2019-06-28 17:42:16 +01:00
Richard Davey
293c28b83c
LoadValue functions now take new arguments and updated types and docs
2019-06-28 17:42:03 +01:00
Richard Davey
4baf88b8d1
Updated comments
2019-06-28 17:20:57 +01:00
Richard Davey
864c484856
'start', 'from' and 'ease' all working
2019-06-28 14:38:48 +01:00
Richard Davey
70368a8808
Removed commented-out code
2019-06-28 12:22:14 +01:00
Richard Davey
bafc771f85
Stagger function change
2019-06-28 12:22:05 +01:00
Richard Davey
594d75c26a
Much more flexible in allowing the ease string input format
2019-06-28 12:21:52 +01:00
Richard Davey
422fbec238
Added this argument
2019-06-27 23:35:58 +01:00
Richard Davey
2d82eca8c5
Added start of StaggerBuilder
2019-06-27 17:14:39 +01:00
Richard Davey
d0f1e5ca28
Added new typedefs for getActive
2019-06-27 16:28:16 +01:00
Richard Davey
23d1c0e1c7
Now supports from
, to
and start
Tween config objects
2019-06-27 16:16:37 +01:00
Richard Davey
4f344efd22
Refactored the updateTweenData method so force start/end values, support getActive and use more local vars
2019-06-27 16:16:14 +01:00
Richard Davey
ea03f81ec1
Added new optional getActive function
2019-06-27 16:15:26 +01:00
Richard Davey
7b9b264146
Added dispatchTimelineEvent method and improved docs
2019-06-27 13:04:32 +01:00
Richard Davey
f7d2410a76
JSDoc fix
2019-06-27 13:04:14 +01:00
Richard Davey
cf51e1a551
Removed loopCounter value as it was incorrect
2019-06-27 13:04:07 +01:00
Richard Davey
f3200ec3d1
Added isSeeking
flag and consolidated all the event and callback handling into two methods.
2019-06-27 12:41:37 +01:00
Richard Davey
46b56c4d2b
All changes to Tween.state
are now set _before_ any events or callbacks, allowing you to modify the state of the Tween in those handlers
2019-06-27 12:02:45 +01:00
Richard Davey
9582a21d4f
Tween JSDocs complete
2019-06-27 11:50:24 +01:00
Richard Davey
34bf26592e
Fixed missing loop callback
2019-06-27 01:37:36 +01:00
Richard Davey
aad9d38e13
You can now specify easeParams
for any custom easing function you wish to use. Fix #3826
2019-06-27 01:06:25 +01:00
Richard Davey
eeb02c69b4
Finished all the new Tween Events
2019-06-27 01:00:37 +01:00
Richard Davey
5e4e6ca49f
Tween.seek
has been rewritten so you can now seek to any point in the Tween, regardless of repeats, loops, delays and hold settings. Fix #4409
2019-06-26 23:17:52 +01:00
Richard Davey
bd99ff36d8
New onActive callback
2019-06-26 17:45:32 +01:00
Richard Davey
c1578012c0
Tween now extends EventEmitter
...
Also added startDelay, hasStarted and new onActive callback. onStart now only fires when the Tween actually starts tweening. Lots of debug stuff left to remove.
2019-06-26 17:45:01 +01:00
Richard Davey
c89fac2288
Adding new Tween events
2019-06-26 17:43:43 +01:00
Richard Davey
d97fb97cf6
Typo
2019-06-26 00:36:47 +01:00
Richard Davey
ae591c1c34
Timeline.setTimeScale
would only impact the Timeline loop and completion delays, not the actively running Tweens. It now scales the time for all child tweens as well. Fix #4164
2019-06-19 12:34:41 +01:00
Richard Davey
6d173434eb
Looped Tween Timelines would mess-up the tween values on every loop repeat, causing the loop to fail. They now loop correctly due to a fix in the Tween.play method. Fix #4558
2019-06-19 12:23:24 +01:00
Richard Davey
bb27213f12
Improved jsdocs
2019-06-19 11:25:33 +01:00
Richard Davey
8f22f37dca
Tween.restart
wouldn't restart the tween properly. Fix #4594
2019-06-19 11:05:27 +01:00
samme
d9ecd70f59
Add TimelineBuilderConfig type and callbacks
2019-06-03 12:12:01 -07:00
samme
3ebd1839eb
Docs for Tween
2019-06-03 12:09:04 -07:00
samme
0306aab176
Docs for Timeline
2019-06-03 12:08:45 -07:00
samme
8410f6b131
Add types for tween props
configs
2019-06-01 10:24:15 -07:00
samme
8f2e774c4b
Correct ease
type
2019-05-30 16:11:34 -07:00
samme
7a98fe6d8a
Add tween callbacks
2019-05-29 11:42:19 -07:00
samme
d6b3141b8b
Add the remaining tween config properties
2019-05-29 10:45:55 -07:00
samme
a1e8668aee
Extra properties for tween configs
2019-05-29 10:42:30 -07:00
samme
5018061751
Add NumberTweenBuilderConfig type
2019-05-28 13:13:39 -07:00
samme
c7af250100
Add TweenBuilderConfig type
2019-05-28 11:44:43 -07:00
Richard Davey
9f1946ec45
Tweens created in a paused state couldn't be started by a call to play
. Fix #4525
2019-05-14 09:37:26 +01:00
Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
0a0330bdfc
Tween Types
2019-05-09 12:40:41 +01:00
Richard Davey
2d3c905f53
Calling Tween.play
on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying
state and will restart the tween again from the beginning. Calling play
on a Tween that is already playing does nothing. Fix #4184
2019-04-08 16:25:31 +01:00
Richard Davey
e9c34c73a8
Merge pull request #3923 from Edwin222/comment
...
Fix a bug that tween delay doesn't applied after one loop of timeline(issue #3841 )
2019-04-08 13:00:10 +01:00
Richard Davey
ded1320e8e
Fixed issue with multiple calls to Tween.restart
2019-04-08 12:58:03 +01:00
Richard Davey
e53a0a1de2
Merge pull request #4087 from TadejZupancic/patch-1
...
Tween inside Timeline fix
2019-04-08 12:13:27 +01:00
Richard Davey
cd8fb4217a
Tweens created with a duration of zero will now render for one frame before completing. Fix #4235
2019-04-08 11:18:42 +01:00
Richard Davey
bc10276b9e
Merge pull request #4449 from kyranet/patch-2
...
fix: Inconsistent return in TweenManager#makeActive()
2019-04-05 17:18:23 +01:00
Antonio Román
a55b106f12
fix: Inconsistent return in TweenManager#makeActive()
2019-03-28 13:06:19 +01:00
Antonio Román
e2a0c091ce
fix: Inconsistent return in Tween#pause()
2019-03-28 01:03:29 +01:00
Richard Davey
0897b78f8a
Added remove method to fully nuke a tween from the manager.
2019-03-15 10:30:50 +00:00
Richard Davey
a799f5abf0
Added Tween.remove method.
2019-03-15 10:30:31 +00:00
Richard Davey
4fc817c519
Final batch of typedefs
2019-02-13 16:06:00 +00:00
Richard Davey
c85497b6c5
Fixing jsdocs
2019-02-12 11:59:31 +00:00
Richard Davey
ccaae460a4
Added jsdoc version numbers to each event
2019-02-12 11:37:58 +00:00
Richard Davey
a9d6951660
A Tween Timeline will now set it's internal destroy state _before_ calling either the onComplete
callback or sending the COMPLETE
event. This means you can now call methods that will change the state of the Timeline, such as play
, during the callback handlers, where-as before doing this would have had the internal state changed immediately, preventing it
2019-01-30 15:49:08 +00:00
Richard Davey
9d5612c6df
Added missing jsdocs
2019-01-23 23:49:04 +00:00
Richard Davey
bc962c25dc
All listeners use the new Events
2019-01-18 13:41:43 +00:00
Richard Davey
550c9bb50e
Added Timeline Events.
2019-01-17 18:38:48 +00:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Richard Davey
2780babe10
Final Doc Jam merge
2018-12-03 15:16:23 +00:00
Richard Davey
db0be54737
Fixed breaking Tween loop change and implemented PathFollower startAt in a slightly different way
2018-11-21 10:17:48 +00:00
Richard Davey
8cd45a72b2
ESLint fixes
2018-11-20 11:02:19 +00:00
Diego Teixeira
1cbceb215d
Setting initial current
...
Setting initial current location
2018-11-19 16:24:53 -02:00
Diego Teixeira
1db9e15a76
Getting startAt
...
Getting startAt config and using for current
2018-11-19 16:14:48 -02:00
Richard Davey
956a0913b8
Added new jsdocs
2018-10-22 12:12:31 +01:00
Richard Davey
4c4421c47f
Docjam merge
2018-10-19 12:32:43 +01:00
Richard Davey
4b1c762296
Updated @memberOf to @memberof
2018-10-10 10:49:13 +01:00
TadejZupancic
5a93c7b474
Tween inside Timeline fix
...
The stop method in Tween assumed, that tween's parent was TweenManager. If the Tween has been added to the Timeline, that was not true and the stop method crashed.
2018-10-04 15:38:46 +02:00
Richard Davey
e297b3272e
Added hundreds of new jsdoc descriptions
2018-10-01 11:35:01 +01:00
Richard Davey
b687f051e9
Added new jsdocs
2018-09-28 15:00:55 +01:00
Richard Davey
5fe6dbbe0c
Added more jsdocs
2018-09-13 08:09:44 +01:00
Richard Davey
0436f1ff6d
If you flagged a Tween as paused
in its config, never started it, and then called Tween.stop
it wouldn't ever be removed from the _pending
array. It's now moved to the Tween Manager's destroy list, ready for removal on the next frame. Fix #4023
2018-09-12 14:54:08 +01:00
Edwin222
f44291133f
Fix a bug that tween delay doesn't applied after one loop of timeline
2018-08-13 20:01:48 +09:00
Richard Davey
7aa46657c2
Tidying up jsdocs and changing float to number
2018-06-26 23:19:14 +01:00
Chris Andrew
4b5ab4e217
Documented most of the remaining PathFollower descriptions.
2018-06-21 13:19:52 +01:00
Richard Davey
e5fbcd5574
Calling Tween.play
on a tween created via TweenManager.create
wouldn't actually start playback until the tween was first added to the Tween Manager. Now, calling play
will have it automatically add itself to the Tween Manager if it's not already in there. Fix #3763
2018-06-19 12:28:29 +01:00
cyantree
e578cd55fa
Fixed endless loop in TweenManager.getTweensOf()
2018-06-01 01:25:46 +02:00
Richard Davey
350cb037b7
All systems now register themselves with the new PluginCache
2018-05-15 12:51:50 +01:00
Richard Davey
be330e609e
Moved PluginManager to new location
2018-05-10 17:14:33 +01:00
Richard Davey
1be486fab4
destroy
only called once, no matter how many times the Scene restarts. Fix #3581
2018-04-17 12:25:45 +01:00
Richard Davey
ce7d67297f
Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions
2018-04-15 12:44:47 +01:00
Richard Davey
6b2307594a
Scene plugin flow overhaul
...
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00