mirror of
https://github.com/photonstorm/phaser
synced 2024-11-22 20:53:39 +00:00
Finished all the new Tween Events
This commit is contained in:
parent
5e4e6ca49f
commit
eeb02c69b4
9 changed files with 258 additions and 44 deletions
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@ -9,14 +9,18 @@
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*
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* This event is dispatched by a Tween when it becomes active within the Tween Manager.
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*
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* An 'active' Tween is one that is now progressing, although it may not yet be updating
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* any target properties, due to settings such as `delay`. If you need an event for when
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* the Tween starts actually updating its first property, see `TWEEN_START`.
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*
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* Listen to it from a Tween instance using `Tween.on('active', listener)`, i.e.:
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*
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* ```javascript
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* var tween = this.tweens.add({
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* targets: image,
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* x: 500,
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* ease: 'Power1',
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* duration: 3000,
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* tweens: [ { x: 600 }, { y: 500 }, { x: 100 }, { y: 100 } ]
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* duration: 3000
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* });
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* tween.on('active', listener);
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* ```
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@ -25,5 +29,6 @@
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* @since 3.19.0
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*
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* @param {Phaser.Tweens.Tween} tween - A reference to the Tween instance that emitted the event.
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* @param {any[]} targets - An array of references to the target/s the Tween is operating on.
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*/
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module.exports = 'active';
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@ -7,16 +7,21 @@
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/**
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* The Tween Complete Event.
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*
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* This event is dispatched by a Tween when it completes playback.
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* This event is dispatched by a Tween when it completes playback entirely, factoring in repeats and loops.
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*
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* If the Tween has been set to loop or repeat infinitely, this event will not be dispatched
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* unless the `Tween.stop` method is called.
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*
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* If a Tween has a `completeDelay` set, this event will fire after that delay expires.
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*
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* Listen to it from a Tween instance using `Tween.on('complete', listener)`, i.e.:
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*
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* ```javascript
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* var tween = this.tweens.add({
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* targets: image,
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* x: 500,
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* ease: 'Power1',
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* duration: 3000,
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* tweens: [ { x: 600 }, { y: 500 }, { x: 100 }, { y: 100 } ]
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* duration: 3000
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* });
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* tween.on('complete', listener);
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* ```
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@ -25,5 +30,6 @@
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* @since 3.19.0
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*
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* @param {Phaser.Tweens.Tween} tween - A reference to the Tween instance that emitted the event.
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* @param {any[]} targets - An array of references to the target/s the Tween is operating on.
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*/
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module.exports = 'complete';
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38
src/tweens/events/TWEEN_LOOP_EVENT.js
Normal file
38
src/tweens/events/TWEEN_LOOP_EVENT.js
Normal file
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@ -0,0 +1,38 @@
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Tween Loop Event.
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*
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* This event is dispatched by a Tween when it loops.
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*
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* This event will only be dispatched if the Tween has a loop count set.
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*
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* If a Tween has a `loopDelay` set, this event will fire after that delay expires.
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*
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* The difference between `loop` and `repeat` is that `repeat` is a property setting,
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* where-as `loop` applies to the entire Tween.
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*
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* Listen to it from a Tween instance using `Tween.on('loop', listener)`, i.e.:
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*
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* ```javascript
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* var tween = this.tweens.add({
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* targets: image,
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* x: 500,
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* ease: 'Power1',
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* duration: 3000,
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* loop: 6
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* });
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* tween.on('loop', listener);
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* ```
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*
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* @event Phaser.Tweens.Events#TWEEN_LOOP
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* @since 3.19.0
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*
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* @param {Phaser.Tweens.Tween} tween - A reference to the Tween instance that emitted the event.
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* @param {any[]} targets - An array of references to the target/s the Tween is operating on.
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*/
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module.exports = 'loop';
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39
src/tweens/events/TWEEN_REPEAT_EVENT.js
Normal file
39
src/tweens/events/TWEEN_REPEAT_EVENT.js
Normal file
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@ -0,0 +1,39 @@
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Tween Repeat Event.
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*
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* This event is dispatched by a Tween when one of the properties it is tweening repeats.
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*
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* This event will only be dispatched if the Tween has a property with a repeat count set.
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*
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* If a Tween has a `repeatDelay` set, this event will fire after that delay expires.
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*
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* The difference between `loop` and `repeat` is that `repeat` is a property setting,
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* where-as `loop` applies to the entire Tween.
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*
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* Listen to it from a Tween instance using `Tween.on('repeat', listener)`, i.e.:
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*
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* ```javascript
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* var tween = this.tweens.add({
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* targets: image,
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* x: 500,
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* ease: 'Power1',
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* duration: 3000,
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* repeat: 4
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* });
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* tween.on('repeat', listener);
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* ```
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*
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* @event Phaser.Tweens.Events#TWEEN_REPEAT
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* @since 3.19.0
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*
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* @param {Phaser.Tweens.Tween} tween - A reference to the Tween instance that emitted the event.
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* @param {string} key - The key of the property that just repeated.
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* @param {any} target - The target that the property just repated on.
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*/
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module.exports = 'repeat';
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@ -7,16 +7,20 @@
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/**
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* The Tween Start Event.
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*
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* This event is dispatched by a Tween when it starts playback.
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* This event is dispatched by a Tween when it starts tweening its first property.
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*
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* A Tween will only emit this event once, as it can only start once.
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*
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* If a Tween has a `delay` set, this event will fire after that delay expires.
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*
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* Listen to it from a Tween instance using `Tween.on('start', listener)`, i.e.:
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*
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* ```javascript
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* var tween = this.tweens.add({
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* targets: image,
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* x: 500,
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* ease: 'Power1',
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* duration: 3000,
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* tweens: [ { x: 600 }, { y: 500 }, { x: 100 }, { y: 100 } ]
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* duration: 3000
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* });
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* tween.on('start', listener);
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* ```
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* @since 3.19.0
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*
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* @param {Phaser.Tweens.Tween} tween - A reference to the Tween instance that emitted the event.
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* @param {any[]} targets - An array of references to the target/s the Tween is operating on.
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*/
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module.exports = 'start';
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35
src/tweens/events/TWEEN_UPDATE_EVENT.js
Normal file
35
src/tweens/events/TWEEN_UPDATE_EVENT.js
Normal file
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Tween Update Event.
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*
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* This event is dispatched by a Tween every time it updates _any_ of the properties it is tweening.
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*
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* A Tween that is changing 3 properties of a target will emit this event 3 times per change, once per property.
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*
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* **Note:** This is a very high frequency event and may be dispatched multiple times, every single frame.
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*
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* Listen to it from a Tween instance using `Tween.on('update', listener)`, i.e.:
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*
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* ```javascript
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* var tween = this.tweens.add({
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* targets: image,
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* x: 500,
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* ease: 'Power1',
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* duration: 3000,
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* });
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* tween.on('update', listener);
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* ```
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*
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* @event Phaser.Tweens.Events#TWEEN_UPDATE
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* @since 3.19.0
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*
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* @param {Phaser.Tweens.Tween} tween - A reference to the Tween instance that emitted the event.
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* @param {string} key - The property that was updated, i.e. `x` or `scale`.
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* @param {any} target - The target object that was updated. Usually a Game Object, but can be of any type.
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*/
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module.exports = 'update';
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40
src/tweens/events/TWEEN_YOYO_EVENT.js
Normal file
40
src/tweens/events/TWEEN_YOYO_EVENT.js
Normal file
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Tween Yoyo Event.
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*
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* This event is dispatched by a Tween whenever a property it is tweening yoyos.
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*
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* This event will only be dispatched if the Tween has a property with `yoyo` set.
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*
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* If the Tween has a `hold` value, this event is dispatched when the hold expires.
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*
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* This event is dispatched for every property, and for every target, that yoyos.
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* For example, if a Tween was updating 2 properties and had 10 targets, this event
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* would be dispatched 20 times (twice per target). So be careful how you use it!
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*
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* Listen to it from a Tween instance using `Tween.on('yoyo', listener)`, i.e.:
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*
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* ```javascript
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* var tween = this.tweens.add({
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* targets: image,
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* x: 500,
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* ease: 'Power1',
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* duration: 3000,
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* yoyo: true
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* });
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* tween.on('yoyo', listener);
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* ```
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*
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* @event Phaser.Tweens.Events#TWEEN_YOYO
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* @since 3.19.0
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*
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* @param {Phaser.Tweens.Tween} tween - A reference to the Tween instance that emitted the event.
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* @param {string} key - The property that yoyo'd, i.e. `x` or `scale`.
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* @param {any} target - The target object that was yoyo'd. Usually a Game Object, but can be of any type.
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*/
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module.exports = 'yoyo';
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@ -18,6 +18,10 @@ module.exports = {
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TIMELINE_UPDATE: require('./TIMELINE_UPDATE_EVENT'),
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TWEEN_ACTIVE: require('./TWEEN_ACTIVE_EVENT'),
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TWEEN_COMPLETE: require('./TWEEN_COMPLETE_EVENT'),
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TWEEN_START: require('./TWEEN_START_EVENT')
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TWEEN_LOOP: require('./TWEEN_LOOP_EVENT'),
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TWEEN_REPEAT: require('./TWEEN_REPEAT_EVENT'),
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TWEEN_START: require('./TWEEN_START_EVENT'),
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TWEEN_UPDATE: require('./TWEEN_UPDATE_EVENT'),
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TWEEN_YOYO: require('./TWEEN_YOYO_EVENT')
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};
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@ -146,7 +146,7 @@ var Tween = new Class({
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/**
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* Time in ms/frames before the 'onStart' event fires.
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* This is the largest `delay` value across all of the TweenDatas of this Tween.
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* This is the shortest `delay` value across all of the TweenDatas of this Tween.
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*
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* @name Phaser.Tweens.Tween#startDelay
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* @type {number}
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* and emits the onActive event and callback.
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*
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* @method Phaser.Tweens.Tween#makeActive
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* @fires Phaser.Tweens.Events#TWEEN_ACTIVE
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* @since 3.19.0
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*/
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makeActive: function ()
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* Internal method that advances to the next state of the Tween during playback.
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*
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* @method Phaser.Tweens.Tween#nextState
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* @fires Phaser.Tweens.Events#TWEEN_COMPLETE
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* @since 3.0.0
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*/
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nextState: function ()
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this.progress = 0;
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this.loopCounter--;
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var onLoop = this.callbacks.onLoop;
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if (onLoop)
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{
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onLoop.params[1] = this.targets;
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onLoop.func.apply(onLoop.scope, onLoop.params);
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}
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this.resetTweenData(true);
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if (this.loopDelay > 0)
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}
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else
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{
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this.emit(Events.TWEEN_COMPLETE, this, this.targets);
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var onComplete = this.callbacks.onComplete;
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if (onComplete)
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/**
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* Sets an event based callback to be invoked during playback.
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*
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* The `type` can be: 'onActive', 'onComplete', 'onLoop', 'onRepeat', 'onStart',
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* 'onUpdate' or 'onYoyo'.
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*
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* Calling this method will replace a previously set callback for the
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* given type, if any exists.
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*
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* @method Phaser.Tweens.Tween#setCallback
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* @since 3.0.0
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* @param {string} type - Type of the callback.
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* @param {function} callback - Callback function.
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* @param {array} [params] - An array of parameters for specified callbacks types.
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* @param {object} [scope] - The context the callback will be invoked in.
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* @param {any} [scope] - The context the callback will be invoked in.
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*
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* @return {this} This Tween instance.
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*/
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* If you don't need a delay, or have an onComplete callback, then call `Tween.stop` instead.
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*
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* @method Phaser.Tweens.Tween#complete
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* @fires Phaser.Tweens.Events#TWEEN_COMPLETE
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* @since 3.2.0
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*
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* @param {number} [delay=0] - The time to wait before invoking the complete callback. If zero it will fire immediately.
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}
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else
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{
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this.emit(Events.TWEEN_COMPLETE, this, this.targets);
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var onComplete = this.callbacks.onComplete;
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if (onComplete)
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* Internal method that advances the Tween based on the time values.
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*
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* @method Phaser.Tweens.Tween#update
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* @fires Phaser.Tweens.Events#TWEEN_COMPLETE
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* @fires Phaser.Tweens.Events#TWEEN_START
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* @fires Phaser.Tweens.Events#TWEEN_LOOP
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* @since 3.0.0
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*
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* @param {number} timestamp - The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout.
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{
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this.hasStarted = true;
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this.emit(Events.TWEEN_START, this);
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this.emit(Events.TWEEN_START, this, this.targets);
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var onStart = this.callbacks.onStart;
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if (this.countdown <= 0)
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{
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this.emit(Events.TWEEN_LOOP, this, this.targets);
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var onLoop = this.callbacks.onLoop;
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if (onLoop)
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{
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onLoop.params[1] = this.targets;
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onLoop.func.apply(onLoop.scope, onLoop.params);
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}
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this.state = TWEEN_CONST.ACTIVE;
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}
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if (this.countdown <= 0)
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{
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this.emit(Events.TWEEN_COMPLETE, this, this.targets);
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var onComplete = this.callbacks.onComplete;
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if (onComplete)
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@ -1201,6 +1221,8 @@ var Tween = new Class({
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* Internal method used as part of the playback process that sets a tween to play in reverse.
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*
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* @method Phaser.Tweens.Tween#setStateFromEnd
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* @fires Phaser.Tweens.Events#TWEEN_REPEAT
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* @fires Phaser.Tweens.Events#TWEEN_YOYO
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* @since 3.0.0
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*
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* @param {Phaser.Tweens.Tween} tween - The Tween to update.
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@ -1224,14 +1246,13 @@ var Tween = new Class({
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tweenData.target.toggleFlipX();
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}
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// Problem: The flip and callback and so on gets called for every TweenData that triggers it at the same time.
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// If you're tweening several properties it can fire for all of them, at once.
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if (tweenData.flipY)
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{
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tweenData.target.toggleFlipY();
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}
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this.emit(Events.TWEEN_YOYO, this, tweenData.key, tweenData.target);
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var onYoyo = tween.callbacks.onYoyo;
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if (onYoyo)
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@ -1267,16 +1288,6 @@ var Tween = new Class({
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tweenData.target.toggleFlipY();
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}
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var onRepeat = tween.callbacks.onRepeat;
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if (onRepeat)
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{
|
||||
// Element 1 is reserved for the target of the repeat (and needs setting here)
|
||||
onRepeat.params[1] = tweenData.target;
|
||||
|
||||
onRepeat.func.apply(onRepeat.scope, onRepeat.params);
|
||||
}
|
||||
|
||||
tweenData.start = tweenData.getStartValue(tweenData.target, tweenData.key, tweenData.start);
|
||||
|
||||
tweenData.end = tweenData.getEndValue(tweenData.target, tweenData.key, tweenData.start);
|
||||
|
@ -1294,6 +1305,18 @@ var Tween = new Class({
|
|||
}
|
||||
else
|
||||
{
|
||||
this.emit(Events.TWEEN_REPEAT, this, tweenData.key, tweenData.target);
|
||||
|
||||
var onRepeat = tween.callbacks.onRepeat;
|
||||
|
||||
if (onRepeat)
|
||||
{
|
||||
// Element 1 is reserved for the target of the repeat (and needs setting here)
|
||||
onRepeat.params[1] = tweenData.target;
|
||||
|
||||
onRepeat.func.apply(onRepeat.scope, onRepeat.params);
|
||||
}
|
||||
|
||||
return TWEEN_CONST.PLAYING_FORWARD;
|
||||
}
|
||||
}
|
||||
|
@ -1305,6 +1328,7 @@ var Tween = new Class({
|
|||
* Internal method used as part of the playback process that sets a tween to play from the start.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#setStateFromStart
|
||||
* @fires Phaser.Tweens.Events#TWEEN_REPEAT
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {Phaser.Tweens.Tween} tween - The Tween to update.
|
||||
|
@ -1333,16 +1357,6 @@ var Tween = new Class({
|
|||
tweenData.target.toggleFlipY();
|
||||
}
|
||||
|
||||
var onRepeat = tween.callbacks.onRepeat;
|
||||
|
||||
if (onRepeat)
|
||||
{
|
||||
// Element 1 is reserved for the target of the repeat (and needs setting here)
|
||||
onRepeat.params[1] = tweenData.target;
|
||||
|
||||
onRepeat.func.apply(onRepeat.scope, onRepeat.params);
|
||||
}
|
||||
|
||||
tweenData.end = tweenData.getEndValue(tweenData.target, tweenData.key, tweenData.start);
|
||||
|
||||
// Delay?
|
||||
|
@ -1358,6 +1372,18 @@ var Tween = new Class({
|
|||
}
|
||||
else
|
||||
{
|
||||
this.emit(Events.TWEEN_REPEAT, this, tweenData.key, tweenData.target);
|
||||
|
||||
var onRepeat = tween.callbacks.onRepeat;
|
||||
|
||||
if (onRepeat)
|
||||
{
|
||||
// Element 1 is reserved for the target of the repeat (and needs setting here)
|
||||
onRepeat.params[1] = tweenData.target;
|
||||
|
||||
onRepeat.func.apply(onRepeat.scope, onRepeat.params);
|
||||
}
|
||||
|
||||
return TWEEN_CONST.PLAYING_FORWARD;
|
||||
}
|
||||
}
|
||||
|
@ -1369,6 +1395,8 @@ var Tween = new Class({
|
|||
* Internal method that advances the TweenData based on the time value given.
|
||||
*
|
||||
* @method Phaser.Tweens.Tween#updateTweenData
|
||||
* @fires Phaser.Tweens.Events#TWEEN_UPDATE
|
||||
* @fires Phaser.Tweens.Events#TWEEN_REPEAT
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {Phaser.Tweens.Tween} tween - The Tween to update.
|
||||
|
@ -1423,6 +1451,8 @@ var Tween = new Class({
|
|||
tweenData.elapsed = elapsed;
|
||||
tweenData.progress = progress;
|
||||
|
||||
this.emit(Events.TWEEN_UPDATE, this, tweenData.key, tweenData.target);
|
||||
|
||||
var onUpdate = tween.callbacks.onUpdate;
|
||||
|
||||
if (onUpdate)
|
||||
|
@ -1474,6 +1504,18 @@ var Tween = new Class({
|
|||
|
||||
if (tweenData.elapsed <= 0)
|
||||
{
|
||||
this.emit(Events.TWEEN_REPEAT, this, tweenData.key, tweenData.target);
|
||||
|
||||
var onRepeat = tween.callbacks.onRepeat;
|
||||
|
||||
if (onRepeat)
|
||||
{
|
||||
// Element 1 is reserved for the target of the repeat (and needs setting here)
|
||||
onRepeat.params[1] = tweenData.target;
|
||||
|
||||
onRepeat.func.apply(onRepeat.scope, onRepeat.params);
|
||||
}
|
||||
|
||||
tweenData.elapsed = Math.abs(tweenData.elapsed);
|
||||
|
||||
tweenData.state = TWEEN_CONST.PLAYING_FORWARD;
|
||||
|
|
Loading…
Reference in a new issue