Richard Davey
d4149a8f9a
Setting up for this weeks work.
2013-10-07 22:15:28 +01:00
Richard Davey
664c512a99
Fixed small typo.
2013-10-06 16:27:39 +01:00
Richard Davey
47e1b1b54b
Sprite optimisations.
2013-10-04 19:00:55 +01:00
Richard Davey
455b18b7ec
Sprite optimisations :)
2013-10-04 18:09:56 +01:00
Richard Davey
c00bf96603
World and Camera updates nearly complete.
2013-10-04 16:51:24 +01:00
Richard Davey
e8bed83ac3
Making some major changes to Camera and World.
2013-10-04 14:41:15 +01:00
Richard Davey
54f073e5cb
Testing some new Camera tricks.
2013-10-03 23:20:24 +01:00
Richard Davey
c8760b4341
Docs update.
2013-10-03 04:17:44 +01:00
Richard Davey
96da57cac0
Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck).
2013-10-03 02:38:35 +01:00
Richard Davey
f832bacfd6
More Docs!
2013-10-03 01:21:08 +01:00
Richard Davey
e85643abf4
Yet more documentation done.
2013-10-02 20:18:24 +01:00
Richard Davey
868ae81bab
Input, Loader and Math docs tidied up.
2013-10-02 15:05:55 +01:00
Richard Davey
1a2dc05609
Input and keyboard docs.
2013-10-02 13:18:58 +01:00
Richard Davey
852e82d0ca
More docs.
2013-10-02 12:11:22 +01:00
Richard Davey
2a01fbb0e8
Merge pull request #87 from STuFF/patch-1
...
fix typo
2013-10-02 03:23:53 -07:00
Richard Davey
6ce6330f50
More docs.
2013-10-02 11:22:48 +01:00
Nicolas Challeil
d2bd2e1600
fix typo
...
small contribution is small :)
2013-10-02 09:46:42 +02:00
Richard Davey
82325ecc8a
Finished Group documentation.
2013-10-02 01:51:30 +01:00
Richard Davey
e5b1faace6
Preparing more documentation.
2013-10-02 01:16:40 +01:00
Richard Davey
7c7cd8b01d
More docs and quick patch to stop the body.allowRotation messing things up.
2013-10-01 16:56:47 +01:00
Richard Davey
ca113b85aa
More docs coming on.
2013-10-01 16:39:39 +01:00
Richard Davey
a38ad2d1a9
Merge pull request #85 from onedayitwillmake/dev
...
Fixed accidentally overwroting remove function with a prepend function
2013-10-01 08:16:16 -07:00
Richard Davey
9b4b267e7a
Working through building the docs.
2013-10-01 16:15:45 +01:00
Mario Gonzalez
f593afd164
Fixed accidentally overwroting remove function with a prepend function
2013-10-01 10:08:09 -04:00
Richard Davey
0a98bb67d8
jsdoc blocks added to every file and tidied up.
2013-10-01 15:05:30 +01:00
Richard Davey
305b12d76b
Adding docs.
2013-10-01 15:01:46 +01:00
Mario Gonzalez
fa8ad51c79
Fixed bug in LinkedList#remove that could cause first/tail to be have pointers to dead node
2013-09-30 22:06:48 -04:00
Richard Davey
480d90b009
* Removed the callbackContext parameter from Group.callAll because it's no longer needed.
...
* Updated Group.forEach, forEachAlive and forEachDead so you can now pass as many parameters as you want, which will all be given to the callback after the child.
* Updated build script so it can be run from the command-line and includes UMD wrappers (thanks iaincarsberg)
2013-10-01 02:19:08 +01:00
Richard Davey
8668b82ef6
* Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
...
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
2013-10-01 01:18:29 +01:00
Richard Davey
16b1913de1
* Fixed issue in Sound.play where if you gave a missing marker it would play the whole sound sprite instead.
...
* Button.setFrames will set the current frame based on the button state immediately.
* InputHandler now creates the _pointerData array on creation and populates with one empty set of values, so pointerOver etc all work before a start call.
* Added Canvas.setUserSelect() to disable touchCallouts and user selections within the canvas.
* When the game boots it will now by default disable user-select and touch action events on the game canvas.
* Loaded.setPreloadSprite now rounds the width/height values and starts from 1. This fixes canvas draw errors in IE9/10 and Firefox.
2013-09-30 17:12:22 +01:00
Richard Davey
8d17e1f963
Sound duration fixes.
2013-09-30 12:17:21 +01:00
Richard Davey
e3384b7ff7
Merge pull request #71 from webeled/dev
...
More examples migrated across.
2013-09-30 04:16:44 -07:00
Richard Davey
c5d90a7722
Merge pull request #74 from cottonflop/dev
...
Fix for incorrect new particle positioning (issue #73 )
2013-09-30 03:20:11 -07:00
Richard Davey
b0a9c646c9
Merge pull request #76 from XekeDeath/dev
...
Fix for particles emitting in the wrong area when using emitter.width/height. And small change to make animation looping more robust.
2013-09-30 03:16:33 -07:00
Richard Davey
31bbf05ace
* Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
...
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00
XekeDeath
62b5aa9bd9
Removed redundant assignment.
2013-09-30 13:28:17 +10:00
XekeDeath
ce3e1708e0
Merge branch 'dev' of https://github.com/XekeDeath/phaser into dev
2013-09-30 13:04:29 +10:00
XekeDeath
80e80ddccb
Make animation looping robust when skipping frames.
2013-09-30 13:04:22 +10:00
XekeDeath
29dbbcae52
Fix Particle Emitters when using Emitter width/height
2013-09-30 13:02:22 +10:00
Betsy Cottonflop
40b968028a
Fix for incorrect new particle positioning
2013-09-28 16:52:37 -07:00
Richard Davey
497d15b5bc
Sprite.play
2013-09-27 13:47:22 +01:00
Webeled
903b11b730
Groups examples and some boolean checks corrected
2013-09-27 13:27:15 +01:00
Richard Davey
18c695e9dd
PixiPatch and other 1.0.7 features
2013-09-27 09:57:08 +01:00
Richard Davey
6353d8c7ab
Fixed some eases.
2013-09-26 15:22:49 +01:00
Richard Davey
9642d4994a
1.0.6a release to fix an issue in the StateManager.
2013-09-26 11:49:58 +01:00
Richard Davey
e77dba402c
Beta warning added.
2013-09-24 16:02:58 +01:00
Richard Davey
9d84429960
Group length checks
2013-09-24 15:49:21 +01:00
Richard Davey
891369b197
Preparing for 1.0.6 release, but moving physics changes to dev.
2013-09-24 15:28:29 +01:00
Richard Davey
51049128f5
Collision fixes for testing
2013-09-23 22:23:17 +01:00
Richard Davey
257cbe3be8
Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too.
2013-09-23 03:26:08 +01:00