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6843 commits

Author SHA1 Message Date
beeglebug
f00c52598b added init method to plugins
this will allow potentially destructive code to run outside of the
constructor, and only if it has been added to the PluginManager
2013-10-27 22:30:01 +00:00
photonstorm
9261160571 1.1.1 release with fix for Phaser.AUTO and a new text example. 2013-10-26 19:14:13 +01:00
photonstorm
b6efdff286 Adding the key capture to addCursors. 2013-10-25 19:13:00 +01:00
photonstorm
6994e4be5e Merge branch 'dev' 2013-10-25 18:50:14 +01:00
photonstorm
65d2bf557b Updated docs and more tidying up. 2013-10-25 17:30:37 +01:00
photonstorm
9f9e6a2a57 Lots of doc updates! 2013-10-25 16:54:40 +01:00
Richard Davey
0463bb4333 Merge pull request from alvinsight/dev
A lot of documentation updates
2013-10-25 07:51:38 -07:00
Webeled
12148b3159 More improvements on GameObjectFactory 2013-10-25 15:42:48 +01:00
Webeled
ce04ade458 Lots of JSDocs updates in the gameobjects folder 2013-10-25 15:22:45 +01:00
photonstorm
a08436abc3 Final Sprite documentation added. 2013-10-25 15:02:21 +01:00
Webeled
35517d94ad Just to test if smartGit works again 2013-10-25 14:31:25 +01:00
photonstorm
d8a2b9d2af Removed console.log 2013-10-25 05:43:10 +01:00
photonstorm
2921a6de2e Pixel Perfect click detection now works even if the Sprite is part of a texture atlas. 2013-10-25 05:40:46 +01:00
photonstorm
1294b3a2b9 Input over now works regardless of rotation, anchor or scale. 2013-10-25 03:57:08 +01:00
photonstorm
427819c655 Sprite bounds finally correct, regardless of rotation, parenting, scale or anchor. 2013-10-25 03:50:15 +01:00
photonstorm
1469663ea5 Button fixes and Input coordinate fixes. 2013-10-25 02:19:16 +01:00
photonstorm
1f28d328a7 Commit before refactoring Sprite guts. 2013-10-24 21:21:00 +01:00
photonstorm
a6fac64248 Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
Richard Davey
e4621aafdd Merge pull request from ooflorent/grunt-build
Build phaser using Grunt
2013-10-23 09:11:51 -07:00
photonstorm
7e5f38d022 Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas. 2013-10-23 17:11:06 +01:00
Florent Cailhol
dfee9f9b2f Add new Grunt build 2013-10-23 16:58:48 +02:00
photonstorm
94c7c57e1c Fixed WebGL detection and code colour on Firefox. 2013-10-23 15:13:21 +01:00
photonstorm
4a51ac4671 Updated README and sorting out folder case issue. 2013-10-23 13:30:23 +01:00
photonstorm
8ed783802e New examples page 2013-10-18 15:12:32 +01:00
photonstorm
7e8b79adf4 Tilemap painting example and other smaller updates. 2013-10-17 21:10:00 +01:00
photonstorm
275fa4641e Added Text.destroy and BitmapText.destroy. 2013-10-17 15:40:44 +01:00
photonstorm
4b2ac6c6c6 More tilemap examples 2013-10-16 21:25:51 +01:00
photonstorm
9c1fdb371c Nearly finished Tilemap integration into the core. 2013-10-16 06:33:39 +01:00
photonstorm
31018b9295 Star Struck game back and working again, plus finished the level design. 2013-10-16 03:37:15 +01:00
photonstorm
a97f271de7 Fixed Animation index 0 issue and hooked TilemapLayer to camera. 2013-10-16 02:09:12 +01:00
photonstorm
fd5eeb9088 Fixed Rectangle intersection issue and tilemap collision is working again. Win! 2013-10-15 15:24:07 +01:00
photonstorm
f3ea68aad3 Extracting the correct area from a layer, debug displaying it and preparing for collision. 2013-10-15 05:41:42 +01:00
photonstorm
dd695e066f More tilemap tweaks. 2013-10-14 19:37:52 +01:00
photonstorm
c6bf67c392 Group.alpha exposed and instance returns added to Loader functions. 2013-10-13 20:28:06 +01:00
photonstorm
e98aa205ea Sprite.destroy is back in business. 2013-10-13 01:29:57 +01:00
photonstorm
574f4f351b Github Issue fixed. Plus more Tilemap updates. 2013-10-11 20:02:12 +01:00
photonstorm
0201baef11 And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision. 2013-10-11 18:18:27 +01:00
photonstorm
cf414394c3 Tileset working, map coming next. 2013-10-11 06:30:28 +01:00
photonstorm
b868c2cb1b Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use. 2013-10-11 04:42:11 +01:00
photonstorm
a7230aa769 Sprite.loadTexture added. 2013-10-10 09:03:38 +01:00
photonstorm
f10f9324ad Animation.killOnComplete added and fixed a few issues in the Tanks game. 2013-10-09 13:36:57 +01:00
photonstorm
29acf7fb4b Enemy tanks, now firing. 2013-10-09 07:11:36 +01:00
photonstorm
ca9321ef42 Updated physics body to use localTransform. Updated tanks demo. 2013-10-09 05:13:38 +01:00
photonstorm
83a00862be Lots of new examples and updates. 2013-10-09 04:31:08 +01:00
Richard Davey
1c577d3674 Fixed RandomDataGenerator.sow 2013-10-08 22:55:27 +01:00
photonstorm
f5584bdfe5 Lots of fixes and updates to ArcadePhysics and Group, plus more examples. 2013-10-08 21:09:46 +01:00
photonstorm
ebc4e5dc3d New examples HTML page added. 2013-10-08 12:52:20 +01:00
photonstorm
fa692653e3 Final commit before rebuilding the Tilemap system. 2013-10-08 10:52:15 +01:00
photonstorm
c307f79102 Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples. 2013-10-08 00:58:20 +01:00
photonstorm
1bc6ac25fa Preparing to merge new examples. 2013-10-07 22:15:28 +01:00