beeglebug
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f00c52598b
|
added init method to plugins
this will allow potentially destructive code to run outside of the
constructor, and only if it has been added to the PluginManager
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2013-10-27 22:30:01 +00:00 |
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photonstorm
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9261160571
|
1.1.1 release with fix for Phaser.AUTO and a new text example.
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2013-10-26 19:14:13 +01:00 |
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photonstorm
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b6efdff286
|
Adding the key capture to addCursors.
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2013-10-25 19:13:00 +01:00 |
|
photonstorm
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6994e4be5e
|
Merge branch 'dev'
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2013-10-25 18:50:14 +01:00 |
|
photonstorm
|
65d2bf557b
|
Updated docs and more tidying up.
|
2013-10-25 17:30:37 +01:00 |
|
photonstorm
|
9f9e6a2a57
|
Lots of doc updates!
|
2013-10-25 16:54:40 +01:00 |
|
Richard Davey
|
0463bb4333
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Merge pull request #124 from alvinsight/dev
A lot of documentation updates
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2013-10-25 07:51:38 -07:00 |
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Webeled
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12148b3159
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More improvements on GameObjectFactory
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2013-10-25 15:42:48 +01:00 |
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Webeled
|
ce04ade458
|
Lots of JSDocs updates in the gameobjects folder
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2013-10-25 15:22:45 +01:00 |
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photonstorm
|
a08436abc3
|
Final Sprite documentation added.
|
2013-10-25 15:02:21 +01:00 |
|
Webeled
|
35517d94ad
|
Just to test if smartGit works again
|
2013-10-25 14:31:25 +01:00 |
|
photonstorm
|
d8a2b9d2af
|
Removed console.log
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2013-10-25 05:43:10 +01:00 |
|
photonstorm
|
2921a6de2e
|
Pixel Perfect click detection now works even if the Sprite is part of a texture atlas.
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2013-10-25 05:40:46 +01:00 |
|
photonstorm
|
1294b3a2b9
|
Input over now works regardless of rotation, anchor or scale.
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2013-10-25 03:57:08 +01:00 |
|
photonstorm
|
427819c655
|
Sprite bounds finally correct, regardless of rotation, parenting, scale or anchor.
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2013-10-25 03:50:15 +01:00 |
|
photonstorm
|
1469663ea5
|
Button fixes and Input coordinate fixes.
|
2013-10-25 02:19:16 +01:00 |
|
photonstorm
|
1f28d328a7
|
Commit before refactoring Sprite guts.
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2013-10-24 21:21:00 +01:00 |
|
photonstorm
|
a6fac64248
|
Loads of issues reported on Github resolved (sprite crop, music resume, etc).
|
2013-10-24 04:27:28 +01:00 |
|
Richard Davey
|
e4621aafdd
|
Merge pull request #115 from ooflorent/grunt-build
Build phaser using Grunt
|
2013-10-23 09:11:51 -07:00 |
|
photonstorm
|
7e5f38d022
|
Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas.
|
2013-10-23 17:11:06 +01:00 |
|
Florent Cailhol
|
dfee9f9b2f
|
Add new Grunt build
|
2013-10-23 16:58:48 +02:00 |
|
photonstorm
|
94c7c57e1c
|
Fixed WebGL detection and code colour on Firefox.
|
2013-10-23 15:13:21 +01:00 |
|
photonstorm
|
4a51ac4671
|
Updated README and sorting out folder case issue.
|
2013-10-23 13:30:23 +01:00 |
|
photonstorm
|
8ed783802e
|
New examples page
|
2013-10-18 15:12:32 +01:00 |
|
photonstorm
|
7e8b79adf4
|
Tilemap painting example and other smaller updates.
|
2013-10-17 21:10:00 +01:00 |
|
photonstorm
|
275fa4641e
|
Added Text.destroy and BitmapText.destroy.
|
2013-10-17 15:40:44 +01:00 |
|
photonstorm
|
4b2ac6c6c6
|
More tilemap examples
|
2013-10-16 21:25:51 +01:00 |
|
photonstorm
|
9c1fdb371c
|
Nearly finished Tilemap integration into the core.
|
2013-10-16 06:33:39 +01:00 |
|
photonstorm
|
31018b9295
|
Star Struck game back and working again, plus finished the level design.
|
2013-10-16 03:37:15 +01:00 |
|
photonstorm
|
a97f271de7
|
Fixed Animation index 0 issue and hooked TilemapLayer to camera.
|
2013-10-16 02:09:12 +01:00 |
|
photonstorm
|
fd5eeb9088
|
Fixed Rectangle intersection issue and tilemap collision is working again. Win!
|
2013-10-15 15:24:07 +01:00 |
|
photonstorm
|
f3ea68aad3
|
Extracting the correct area from a layer, debug displaying it and preparing for collision.
|
2013-10-15 05:41:42 +01:00 |
|
photonstorm
|
dd695e066f
|
More tilemap tweaks.
|
2013-10-14 19:37:52 +01:00 |
|
photonstorm
|
c6bf67c392
|
Group.alpha exposed and instance returns added to Loader functions.
|
2013-10-13 20:28:06 +01:00 |
|
photonstorm
|
e98aa205ea
|
Sprite.destroy is back in business.
|
2013-10-13 01:29:57 +01:00 |
|
photonstorm
|
574f4f351b
|
Github Issue #101 fixed. Plus more Tilemap updates.
|
2013-10-11 20:02:12 +01:00 |
|
photonstorm
|
0201baef11
|
And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision.
|
2013-10-11 18:18:27 +01:00 |
|
photonstorm
|
cf414394c3
|
Tileset working, map coming next.
|
2013-10-11 06:30:28 +01:00 |
|
photonstorm
|
b868c2cb1b
|
Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
|
2013-10-11 04:42:11 +01:00 |
|
photonstorm
|
a7230aa769
|
Sprite.loadTexture added.
|
2013-10-10 09:03:38 +01:00 |
|
photonstorm
|
f10f9324ad
|
Animation.killOnComplete added and fixed a few issues in the Tanks game.
|
2013-10-09 13:36:57 +01:00 |
|
photonstorm
|
29acf7fb4b
|
Enemy tanks, now firing.
|
2013-10-09 07:11:36 +01:00 |
|
photonstorm
|
ca9321ef42
|
Updated physics body to use localTransform. Updated tanks demo.
|
2013-10-09 05:13:38 +01:00 |
|
photonstorm
|
83a00862be
|
Lots of new examples and updates.
|
2013-10-09 04:31:08 +01:00 |
|
Richard Davey
|
1c577d3674
|
Fixed RandomDataGenerator.sow
|
2013-10-08 22:55:27 +01:00 |
|
photonstorm
|
f5584bdfe5
|
Lots of fixes and updates to ArcadePhysics and Group, plus more examples.
|
2013-10-08 21:09:46 +01:00 |
|
photonstorm
|
ebc4e5dc3d
|
New examples HTML page added.
|
2013-10-08 12:52:20 +01:00 |
|
photonstorm
|
fa692653e3
|
Final commit before rebuilding the Tilemap system.
|
2013-10-08 10:52:15 +01:00 |
|
photonstorm
|
c307f79102
|
Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples.
|
2013-10-08 00:58:20 +01:00 |
|
photonstorm
|
1bc6ac25fa
|
Preparing to merge new examples.
|
2013-10-07 22:15:28 +01:00 |
|