Fixed some eases.

This commit is contained in:
Richard Davey 2013-09-26 15:22:49 +01:00
parent 3a369d5485
commit 6353d8c7ab
2 changed files with 5 additions and 3 deletions

View file

@ -41,6 +41,8 @@ Version 1.0.7 (in progress in the dev branch)
* Complete overhaul of Physics.Arcade.Body - now significantly more stable and faster too.
* Updated ArcadePhysics.separateX/Y to use new body system - much better results now.
* QuadTree bug found in 1.0.5 now fixed. The QuadTree is updated properly now using worldTransform values.
* Fixed the Bounce.In and Bounce.InOut tweens (thanks XekeDeath)
* TODO: addMarker hh:mm:ss:ms
* TODO: Direction constants

View file

@ -240,7 +240,7 @@ Phaser.Easing = {
In: function ( k ) {
return 1 - TWEEN.Easing.Bounce.Out( 1 - k );
return 1 - Phaser.Easing.Bounce.Out( 1 - k );
},
@ -268,8 +268,8 @@ Phaser.Easing = {
InOut: function ( k ) {
if ( k < 0.5 ) return TWEEN.Easing.Bounce.In( k * 2 ) * 0.5;
return TWEEN.Easing.Bounce.Out( k * 2 - 1 ) * 0.5 + 0.5;
if ( k < 0.5 ) return Phaser.Easing.Bounce.In( k * 2 ) * 0.5;
return Phaser.Easing.Bounce.Out( k * 2 - 1 ) * 0.5 + 0.5;
}