Pavle Goloskokovic
d8eb945f84
Added playAudioSprite method docs
2018-01-06 17:48:31 +01:00
Pavle Goloskokovic
a548e4d873
Added play method docs
2018-01-06 17:47:41 +01:00
Pavle Goloskokovic
bacce96541
Updated addAudioSprite method docs
2018-01-06 17:44:27 +01:00
Pavle Goloskokovic
8f3a7e8449
Added add method docs
2018-01-06 17:42:20 +01:00
Pavle Goloskokovic
a570710a09
Updated properties docs
2018-01-06 17:40:23 +01:00
Pavle Goloskokovic
cc25f7052f
Added class constructor docs
2018-01-06 17:38:17 +01:00
Pavle Goloskokovic
7c2bd98e44
Simplified logic for removal of destroyed sounds
2018-01-05 20:14:34 +01:00
Pavle Goloskokovic
78c74739fc
Fixed sounds array truncate logic in update method
2018-01-05 19:35:44 +01:00
Pavle Goloskokovic
7e223685b3
Dispatching event when stopAll is called
2018-01-04 20:01:19 +01:00
Pavle Goloskokovic
734ce7e628
Dispatching event when resumeAll is called
2018-01-04 20:01:07 +01:00
Pavle Goloskokovic
4c172b6ffa
Dispatching event when pauseAll is called
2018-01-04 20:00:43 +01:00
Pavle Goloskokovic
ec657a6517
Using forEachActiveSound method when updating global rate and detune settings
2018-01-04 19:53:47 +01:00
Pavle Goloskokovic
55f8ca51af
Using forEachActiveSound method when destroying BaseSoundManager
2018-01-04 19:53:15 +01:00
Pavle Goloskokovic
2572b01e61
Using forEachActiveSound method for global playback methods
2018-01-04 19:52:44 +01:00
Pavle Goloskokovic
c424b61939
Added utility method forEachActiveSound that enables traversing only active (not destroyed) sounds
2018-01-04 19:51:54 +01:00
Pavle Goloskokovic
b3fad218bc
Added logic for removing destroyed sounds from sounds array on BaseSoundManager update call
2018-01-04 19:50:06 +01:00
Pavle Goloskokovic
cf31ed9a4d
Implemented destroy method for BaseSoundManager class
2018-01-04 19:48:00 +01:00
Pavle Goloskokovic
c919d331a6
Added docs for remove and removeByKey methods
2018-01-04 19:44:22 +01:00
Pavle Goloskokovic
267cfed1d0
Implemented removeByKey method
2018-01-04 19:43:41 +01:00
Pavle Goloskokovic
5f56d038f5
Implemented remove method
2018-01-04 19:41:43 +01:00
Pavle Goloskokovic
1a38273cd8
Implemented resumeAll method
2018-01-04 19:32:10 +01:00
Pavle Goloskokovic
17dee3cd8d
Implemented pauseAll method
2018-01-04 19:30:29 +01:00
Pavle Goloskokovic
13f752baca
Implemented global playAudioSprite method to enable playing audiosprite sprites on the fly
2018-01-04 19:28:34 +01:00
Pavle Goloskokovic
6a64693257
Updated global play method to accept sound config and sound marker as second argument
2018-01-04 19:27:12 +01:00
Pavle Goloskokovic
66936490a1
Implemented global play method to enable playing sounds on the fly
2018-01-04 19:24:28 +01:00
Pavle Goloskokovic
70b31c7273
Implemented stopAll method
2018-01-04 15:59:44 +01:00
Pavle Goloskokovic
4ff8fca1c5
Instantiating event dispatcher before setting any property values
2018-01-03 21:55:51 +01:00
Pavle Goloskokovic
c293d4a516
Dispatching event when global detune value changes
2018-01-03 21:29:00 +01:00
Pavle Goloskokovic
f6976daf2b
Dispatching event when global rate value changes
2018-01-03 21:28:45 +01:00
Pavle Goloskokovic
d25b714e7e
Added global playAudioSprite method that enables playing sounds from audiosprite on the fly
2018-01-03 20:35:28 +01:00
Pavle Goloskokovic
912a737561
Added global play method that enables playing sounds on the fly
2018-01-03 20:32:31 +01:00
Pavle Goloskokovic
429d86ba31
Added TODO for handling removed or destroyed sounds
2017-12-10 13:18:03 +01:00
Pavle Goloskokovic
de1657de01
Updated comments with private and readonly descriptors
2017-12-04 22:09:41 +01:00
Pavle Goloskokovic
42b47d2674
Fixed few references
2017-11-30 22:56:54 +01:00
Pavle Goloskokovic
9e90b9eec2
Moved logic for audio sprite creation to BaseSoundManager addAudioSprite method
2017-11-30 22:14:20 +01:00
Pavle Goloskokovic
28ae0811e6
Defining detune property in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
2017-11-27 17:35:35 +01:00
Pavle Goloskokovic
1c1e75ac85
Defining rate property in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
2017-11-27 17:35:09 +01:00
Pavle Goloskokovic
27ad50d276
Setting _detune field in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
2017-11-27 17:34:27 +01:00
Pavle Goloskokovic
92ac9d41c5
Setting _rate field in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
2017-11-27 17:33:37 +01:00
Pavle Goloskokovic
94e834fa96
Updating all sounds on sound manager update
2017-11-26 16:59:12 +01:00
Pavle Goloskokovic
ab9a9c951f
bound onBlur and onFocus methods to corresponding game events
2017-11-21 18:06:18 +01:00
Pavle Goloskokovic
dd824c4a79
added onBlur and onFocus methods to BaseSoundManager
2017-11-21 18:04:54 +01:00
Pavle Goloskokovic
f00421f112
changed muteOnPause flag to be pauseOnBlur for BaseSoundManager
2017-11-21 18:02:24 +01:00
Pavle Goloskokovic
52cbffcf2e
added detune field to BaseSoundManager
2017-11-16 17:21:49 +01:00
Pavle Goloskokovic
dd17f6083f
moved sounds array declaration above other properties
2017-11-16 16:04:07 +01:00
Pavle Goloskokovic
716a1d4652
updated field descriptions for BaseSoundManager class
2017-11-16 15:23:35 +01:00
Pavle Goloskokovic
ca1b81ae12
added sounds array initialisation
2017-11-14 17:21:58 +01:00
Pavle Goloskokovic
d43eb0de50
added basic methods and properties to the BaseSoundManager class
2017-11-13 19:39:32 +01:00
Pavle Goloskokovic
0fe8757054
moved create method meant for instantiating global sound manager object form BaseSoundManager class to dedicated SoundManagerCreator class
...
moved setting local game reference from WebAudioSoundManager class to BaseSoundManager class constructor
fixed bug with audio context creation condition in WebAudioSoundManager class
2017-11-10 19:05:26 +01:00
Pavle Goloskokovic
0b348f83ec
updated conditional logic for choosing correct sound manager and audio files implementation
2017-11-10 13:36:13 +01:00