Commit graph

51 commits

Author SHA1 Message Date
Pavle Goloskokovic
d8eb945f84 Added playAudioSprite method docs 2018-01-06 17:48:31 +01:00
Pavle Goloskokovic
a548e4d873 Added play method docs 2018-01-06 17:47:41 +01:00
Pavle Goloskokovic
bacce96541 Updated addAudioSprite method docs 2018-01-06 17:44:27 +01:00
Pavle Goloskokovic
8f3a7e8449 Added add method docs 2018-01-06 17:42:20 +01:00
Pavle Goloskokovic
a570710a09 Updated properties docs 2018-01-06 17:40:23 +01:00
Pavle Goloskokovic
cc25f7052f Added class constructor docs 2018-01-06 17:38:17 +01:00
Pavle Goloskokovic
7c2bd98e44 Simplified logic for removal of destroyed sounds 2018-01-05 20:14:34 +01:00
Pavle Goloskokovic
78c74739fc Fixed sounds array truncate logic in update method 2018-01-05 19:35:44 +01:00
Pavle Goloskokovic
7e223685b3 Dispatching event when stopAll is called 2018-01-04 20:01:19 +01:00
Pavle Goloskokovic
734ce7e628 Dispatching event when resumeAll is called 2018-01-04 20:01:07 +01:00
Pavle Goloskokovic
4c172b6ffa Dispatching event when pauseAll is called 2018-01-04 20:00:43 +01:00
Pavle Goloskokovic
ec657a6517 Using forEachActiveSound method when updating global rate and detune settings 2018-01-04 19:53:47 +01:00
Pavle Goloskokovic
55f8ca51af Using forEachActiveSound method when destroying BaseSoundManager 2018-01-04 19:53:15 +01:00
Pavle Goloskokovic
2572b01e61 Using forEachActiveSound method for global playback methods 2018-01-04 19:52:44 +01:00
Pavle Goloskokovic
c424b61939 Added utility method forEachActiveSound that enables traversing only active (not destroyed) sounds 2018-01-04 19:51:54 +01:00
Pavle Goloskokovic
b3fad218bc Added logic for removing destroyed sounds from sounds array on BaseSoundManager update call 2018-01-04 19:50:06 +01:00
Pavle Goloskokovic
cf31ed9a4d Implemented destroy method for BaseSoundManager class 2018-01-04 19:48:00 +01:00
Pavle Goloskokovic
c919d331a6 Added docs for remove and removeByKey methods 2018-01-04 19:44:22 +01:00
Pavle Goloskokovic
267cfed1d0 Implemented removeByKey method 2018-01-04 19:43:41 +01:00
Pavle Goloskokovic
5f56d038f5 Implemented remove method 2018-01-04 19:41:43 +01:00
Pavle Goloskokovic
1a38273cd8 Implemented resumeAll method 2018-01-04 19:32:10 +01:00
Pavle Goloskokovic
17dee3cd8d Implemented pauseAll method 2018-01-04 19:30:29 +01:00
Pavle Goloskokovic
13f752baca Implemented global playAudioSprite method to enable playing audiosprite sprites on the fly 2018-01-04 19:28:34 +01:00
Pavle Goloskokovic
6a64693257 Updated global play method to accept sound config and sound marker as second argument 2018-01-04 19:27:12 +01:00
Pavle Goloskokovic
66936490a1 Implemented global play method to enable playing sounds on the fly 2018-01-04 19:24:28 +01:00
Pavle Goloskokovic
70b31c7273 Implemented stopAll method 2018-01-04 15:59:44 +01:00
Pavle Goloskokovic
4ff8fca1c5 Instantiating event dispatcher before setting any property values 2018-01-03 21:55:51 +01:00
Pavle Goloskokovic
c293d4a516 Dispatching event when global detune value changes 2018-01-03 21:29:00 +01:00
Pavle Goloskokovic
f6976daf2b Dispatching event when global rate value changes 2018-01-03 21:28:45 +01:00
Pavle Goloskokovic
d25b714e7e Added global playAudioSprite method that enables playing sounds from audiosprite on the fly 2018-01-03 20:35:28 +01:00
Pavle Goloskokovic
912a737561 Added global play method that enables playing sounds on the fly 2018-01-03 20:32:31 +01:00
Pavle Goloskokovic
429d86ba31 Added TODO for handling removed or destroyed sounds 2017-12-10 13:18:03 +01:00
Pavle Goloskokovic
de1657de01 Updated comments with private and readonly descriptors 2017-12-04 22:09:41 +01:00
Pavle Goloskokovic
42b47d2674 Fixed few references 2017-11-30 22:56:54 +01:00
Pavle Goloskokovic
9e90b9eec2 Moved logic for audio sprite creation to BaseSoundManager addAudioSprite method 2017-11-30 22:14:20 +01:00
Pavle Goloskokovic
28ae0811e6 Defining detune property in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations 2017-11-27 17:35:35 +01:00
Pavle Goloskokovic
1c1e75ac85 Defining rate property in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations 2017-11-27 17:35:09 +01:00
Pavle Goloskokovic
27ad50d276 Setting _detune field in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations 2017-11-27 17:34:27 +01:00
Pavle Goloskokovic
92ac9d41c5 Setting _rate field in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations 2017-11-27 17:33:37 +01:00
Pavle Goloskokovic
94e834fa96 Updating all sounds on sound manager update 2017-11-26 16:59:12 +01:00
Pavle Goloskokovic
ab9a9c951f bound onBlur and onFocus methods to corresponding game events 2017-11-21 18:06:18 +01:00
Pavle Goloskokovic
dd824c4a79 added onBlur and onFocus methods to BaseSoundManager 2017-11-21 18:04:54 +01:00
Pavle Goloskokovic
f00421f112 changed muteOnPause flag to be pauseOnBlur for BaseSoundManager 2017-11-21 18:02:24 +01:00
Pavle Goloskokovic
52cbffcf2e added detune field to BaseSoundManager 2017-11-16 17:21:49 +01:00
Pavle Goloskokovic
dd17f6083f moved sounds array declaration above other properties 2017-11-16 16:04:07 +01:00
Pavle Goloskokovic
716a1d4652 updated field descriptions for BaseSoundManager class 2017-11-16 15:23:35 +01:00
Pavle Goloskokovic
ca1b81ae12 added sounds array initialisation 2017-11-14 17:21:58 +01:00
Pavle Goloskokovic
d43eb0de50 added basic methods and properties to the BaseSoundManager class 2017-11-13 19:39:32 +01:00
Pavle Goloskokovic
0fe8757054 moved create method meant for instantiating global sound manager object form BaseSoundManager class to dedicated SoundManagerCreator class
moved setting local game reference from WebAudioSoundManager class to BaseSoundManager class constructor
fixed bug with audio context creation condition in WebAudioSoundManager class
2017-11-10 19:05:26 +01:00
Pavle Goloskokovic
0b348f83ec updated conditional logic for choosing correct sound manager and audio files implementation 2017-11-10 13:36:13 +01:00