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Setting _rate field in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
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@ -73,6 +73,13 @@ var BaseSoundManager = new Class({
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* @property {Phaser.Events.EventDispatcher} events
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*/
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this.events = new EventDispatcher();
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/**
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* Property that actually holds the value of global playback rate.
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*
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* @property {number} _rate
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* @private
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*/
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this._rate = 1;
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},
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add: NOOP,
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addAudioSprite: NOOP,
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