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Added docs for remove and removeByKey methods
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1 changed files with 20 additions and 1 deletions
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@ -134,6 +134,12 @@ var BaseSoundManager = new Class({
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sound.events.once('SOUND_ENDED', sound.destroy.bind(sound));
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sound.play(spriteName, config);
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},
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/**
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*
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*
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* @param {ISound} sound
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* @returns {boolean} True if the sound was removed successfully, otherwise false.
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*/
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remove: function (sound) {
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var index = this.sounds.indexOf(sound);
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if (index !== -1) {
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@ -142,6 +148,11 @@ var BaseSoundManager = new Class({
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}
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return false;
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},
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/**
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*
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* @param {string} key
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* @returns {number} The number of matching sound objects that were removed.
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*/
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removeByKey: function (key) {
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var removed = 0;
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for (var i = this.sounds.length - 1; i >= 0; i--) {
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@ -183,7 +194,15 @@ var BaseSoundManager = new Class({
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* @param {number} delta - The delta time elapsed since the last frame.
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*/
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update: function (time, delta) {
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// TODO remove pending sounds
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this.sounds.sort(function (s1, s2) {
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return (s1.pendingRemove === s2.pendingRemove) ? 0 : s1 ? 1 : -1;
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});
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for (var i = this.sounds.length - 1; i >= 0; i--) {
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if (!this.sounds[i].pendingRemove) {
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this.sounds.splice(this.sounds.length - 1 - i);
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break;
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}
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}
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this.sounds.forEach(function (sound) {
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sound.update(time, delta);
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});
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