Richard Davey
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5f92b05fd7
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Added game config keyboard capture flag for global preventDefault handling.
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2018-11-12 22:22:12 +00:00 |
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Richard Davey
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6634a439af
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:)
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2018-10-26 19:38:08 +01:00 |
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Richard Davey
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d3b573a615
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MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it.
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2018-10-24 14:08:49 +01:00 |
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Richard Davey
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0050f4686f
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Removed Spine Plugin from experimental flag
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2018-10-23 13:30:01 +01:00 |
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Richard Davey
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b73d0dd80c
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Added jsdocs
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2018-10-22 13:47:46 +01:00 |
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Richard Davey
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4c4421c47f
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Docjam merge
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2018-10-19 12:32:43 +01:00 |
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Richard Davey
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557955e057
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Merging Scale Manager and Spine Plugin back into master
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2018-10-18 14:59:27 +01:00 |
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Richard Davey
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ae9c3b6f56
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Tidying up for 3.15 release
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2018-10-16 15:10:49 +01:00 |
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Richard Davey
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861de841b0
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Commented out logs for beta build
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2018-10-16 11:45:01 +01:00 |
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Richard Davey
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3c5bf3eba7
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Merge pull request #4077 from samme/fix/webgl-game-context-null
Fix null game.context after WebGLRenderer init
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2018-10-12 18:28:04 +01:00 |
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Richard Davey
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f9b4419f08
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Uses Scale Manager sizes
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2018-10-11 17:01:38 +01:00 |
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Richard Davey
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99591f0d72
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Added new Scale Manager config properties
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2018-10-11 17:01:17 +01:00 |
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Richard Davey
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fc9b6f7504
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Adding preBoot step
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2018-10-10 13:53:49 +01:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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3c4604127a
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Shorter error
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2018-10-10 10:46:47 +01:00 |
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Richard Davey
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953422a059
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Exposed Scale Manager via global reference
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2018-10-09 18:14:09 +01:00 |
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Richard Davey
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a9063604dc
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Replace @readOnly with @readonly
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2018-10-09 13:40:00 +01:00 |
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Richard Davey
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dea2ee89f0
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Moving out of experimental
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2018-10-08 17:03:00 +01:00 |
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Richard Davey
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51c5c9014f
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Moved to new location
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2018-10-08 15:23:56 +01:00 |
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Richard Davey
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51b36573aa
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Preparing for ScaleManager move
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2018-10-08 15:23:20 +01:00 |
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Richard Davey
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b7d520b8cc
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Merging in ScaleManager
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2018-10-08 15:23:10 +01:00 |
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Richard Davey
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143957d24a
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You can now set the maxLights value in the Game Config, which controls the total number of lights the Light2D shader can render in a single pass. The default is 10. Be careful about pushing this too far. More lights = less performance. Close #4081
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2018-10-02 11:09:58 +01:00 |
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samme
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ced7c82c42
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Fix null game.context after WebGLRenderer init
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2018-09-30 12:45:26 -07:00 |
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samme
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eaec923245
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GameConfig docs
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2018-09-27 15:37:54 -07:00 |
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Richard Davey
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82ddc031c7
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Added new batch of jsdocs
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2018-09-27 15:29:32 +01:00 |
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Richard Davey
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89b9f42f3e
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Adding jsdocs
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2018-09-24 23:20:43 +01:00 |
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Richard Davey
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41956c4625
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Added FB plugin conditional
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2018-09-20 14:14:29 +01:00 |
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Richard Davey
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22e6c15de9
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Display use of FB plugin
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2018-09-20 14:14:09 +01:00 |
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Richard Davey
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d6ff9cfa5a
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FB Plugin moved to its own build file
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2018-09-20 11:50:09 +01:00 |
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Richard Davey
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c36a3b4057
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Hopefully fix annoying TS error
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2018-09-20 11:49:52 +01:00 |
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Richard Davey
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5fe6dbbe0c
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Added more jsdocs
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2018-09-13 08:09:44 +01:00 |
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Richard Davey
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252ebe74fb
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TS defs error
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2018-09-11 13:51:09 +01:00 |
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Richard Davey
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ef558fea3c
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Type definition fixes
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2018-09-07 17:19:19 +01:00 |
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Richard Davey
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a103b0e6a6
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Fixed FB Plugin paths to avoid build errors if plugin is enabled.
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2018-09-04 12:35:23 +01:00 |
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Richard Davey
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b317dc3d30
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Set autoResize to true for now. Fix #3928
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2018-08-31 18:19:25 +01:00 |
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Richard Davey
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7765496b19
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Moved FB plugin behind build flag
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2018-08-23 18:10:20 +01:00 |
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Richard Davey
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144cfaff8f
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Previously the Input Manager would create a Touch handler unless the Game Config had input.touch set to false (the default was true). If no such property is set, it no longer defaults to true and instead is set to whatever Device.input.touch returns. On non-touchscreen desktops this means it will now only create one single Pointer, rather than two.
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2018-08-22 17:01:21 +01:00 |
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Eirik S Korsnes
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fe748e9dc7
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- wrote dot-notated config properties as seperate typedefs
- add some missing properties
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2018-08-12 12:19:48 +02:00 |
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Christian Freitag
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1909d73a0e
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- Added initial type definitions for plugins property within game object
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2018-08-07 21:38:28 +02:00 |
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Richard Davey
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8a9cfdf83b
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Added properties and methods to Scale Manager ready for integration
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2018-08-07 16:25:45 +01:00 |
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Richard Davey
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51163e6d4e
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If you set window.FORCE_WEBGL or window.FORCE_CANVAS in the window in which the Phaser game is loaded it will over-ride the renderer type setting in your game config, and force either WebGL or Canvas. This is handy for quickly testing the differences between renderers without having to do a new build each time.
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2018-08-02 15:58:36 +01:00 |
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Richard Davey
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73524df816
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The Game boot event flow has changed slightly. The Game will now listen for a texturesready event, which is dispatched by the Texture Manager when the default textures have finished processing. Upon receiving this, the Game will emit the ready event, which all the other systems listen for and respond to. The difference is that the Renderer uses the texturesready event to ensure that it is the first thing to be activated, before any other system.
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2018-08-01 13:18:28 +01:00 |
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Richard Davey
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a29aba0a11
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Merge pull request #3859 from samme/feature/plugin-data
Pass `data` value to global plugins
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2018-07-31 11:39:36 +01:00 |
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Richard Davey
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7e73024d83
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Added new noReturn destroy boolean for when you absolutely want to nuke the site from orbit.
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2018-07-31 10:29:11 +01:00 |
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Richard Davey
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c65e3c7428
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Added FB Instant Games Plugin to core (will prepare for moving to unique build once feature complete)
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2018-07-27 08:33:51 +01:00 |
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samme
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4c23359fd8
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Pass data value to global plugins
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2018-07-23 10:51:00 -07:00 |
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Richard Davey
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46af5cb24e
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Fixed style join
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2018-07-19 16:22:51 +01:00 |
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Richard Davey
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0ac877be0b
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Removed z-index and tidied up style
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2018-07-19 13:19:14 +01:00 |
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Richard Davey
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ceb466748a
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Updated DOM Element to fix transforms
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2018-07-19 00:22:38 +01:00 |
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Richard Davey
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c741469894
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Added optional DOM Container parent and config values
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2018-07-18 17:22:52 +01:00 |
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