Commit graph

148 commits

Author SHA1 Message Date
Richard Davey
66c40dda69 eslint fix 2018-03-16 12:30:39 +00:00
Richard Davey
dd4e00007f Added antialias config value 2018-03-16 00:52:21 +00:00
Felipe Alfonso
2238a132e2 Context Creationg Config attributes are default to Khronos spec for webgl context creation 2018-03-15 19:55:52 -03:00
Richard Davey
36f5ca47a9 Added new config values
* Game.Config.preserveDrawingBuffer is now passed to the WebGL Renderer (default `false`).
* Game.Config.failIfMajorPerformanceCaveat is now passed to the WebGL Renderer (default `false`).
* Game.Config.powerPreference is now passed to the WebGL Renderer (default `default`).
* Game.Config.pixelArt is now passed to the WebGL Renderer as the antialias context property (default `false`).
2018-03-15 21:15:12 +00:00
Rafael Barbosa Lopes
61fbbdacd9 Removed a few blank lines along the way. 2018-03-05 13:15:16 -03:00
Rafael Barbosa Lopes
20e3825e1f Pass game instance as boot callback arguments.
It may be useful to run some operations while the game is booting.
However, if a living instance of the game is necessary during this
process, only way possible is using a global variable at the moment.

This commit aims to amend that so whenever needed the game instance
reference is passed down and can be used inside the {pre,post}Boot
callbacks.
2018-03-05 13:09:12 -03:00
Richard Davey
252a76f416 The Headless render mode has been implemented. You can now set HEADLESS as the renderType in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256 2018-02-28 21:57:32 +00:00
Richard Davey
3a1a9ea700 If you set transparent in the Game Config but didn't provide a backgroundColor then it would render as black. It will now be properly transparent. If you do provide a color value then it must include an alpha component. 2018-02-28 21:15:18 +00:00
Richard Davey
cf01056913 Game.resize now resizes the SceneManager and emits an event. 2018-02-28 17:18:25 +00:00
Richard Davey
c9d3c1a279 Added missing autoResize property to Game.Config 2018-02-28 17:17:37 +00:00
Richard Davey
d4d2b21d6c Added Game.resize to help with resizing the game config, renderer and input in one 2018-02-28 14:26:24 +00:00
Richard Davey
0144badd94 Added roundPixels boolean to config 2018-02-28 14:26:02 +00:00
Richard Davey
26f0578261 jsdoc fixes 2018-02-22 01:07:30 +00:00
Richard Davey
5a7a6c20a9 Removed checksum. 2018-02-13 03:23:29 +00:00
Richard Davey
8425629165 jsdoc fixes. 2018-02-12 23:51:47 +00:00
Richard Davey
e607d14171 Added jsdocs. 2018-02-12 23:13:16 +00:00
Richard Davey
2813ac8162 Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
fd9cf6c1f7 Added jsdocs 2018-02-12 15:18:31 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Richard Davey
a802914243 Added in destroy methods for all managers and invoked them from Game 2018-01-31 03:38:10 +00:00
Richard Davey
4f76b4ddb8
Merge pull request #3195 from benabbottnz/debugheader
Update url to https
2018-01-30 13:30:10 +00:00
Richard Davey
4ec30b8db8 Recoded the Data component
Added is back in as DataManager, which Game Objects can have an instance of. Plus exposed as DataManagerPlugin available to Scenes. Removed callback based system and implemented events and fixed the destroy method.
2018-01-30 00:55:27 +00:00
Ben Abbott
ee598818b1 Update URL to https 2018-01-28 17:10:44 +13:00
Ben Abbott
27ed94b6b1 Update url to https 2018-01-28 15:52:35 +13:00
Richard Davey
9988e4eb5b Removed un-needed files and moved plugins around. 2018-01-26 05:21:45 +00:00
Richard Davey
cb2891db8a Added jsdocs to the Device inspector, removed out-dated properties and changed case of Device access 2018-01-25 17:03:35 +00:00
Richard Davey
ffae9c1259 Moved wip contents to archived and moved un-used files from src to wip 2018-01-25 02:14:20 +00:00
Richard Davey
0443eedf1e JSDocs added 2018-01-25 02:13:50 +00:00
Richard Davey
897d3f2b70 Added jsdocs 2018-01-25 00:48:48 +00:00
Richard Davey
f676fc2bbd Recoded the SceneManage
The Scene Manager no longer tries to maintain an 'active' list and instead just iterates the scenes in order, skipping those that aren't awake. Scene array changing events like moveUp etc are queued if the list is being processed and the ScenePlugin has been vastly updated to take care of this. You can now happily move scenes around the list, block scene input, consume input events, switch scenes around and more.
2018-01-20 04:47:03 +00:00
Richard Davey
7e0b04df70 You can now specify Loader settings (baseURL, path, xhr settings, etc) in either the Game Config, the Scene Config or a File Config. Game config is used as the defaults. Scene config overrides those, and a File config overrides the Scene config. This fixes #3168. 2018-01-19 16:56:41 +00:00
Richard Davey
13ed054d79 Removed display of checksum. 2018-01-19 16:30:03 +00:00
Pavle Goloskokovic
fb96aeccd6 Removed game reference 2018-01-19 12:06:41 +01:00
Richard Davey
86fe054c63 Game boot sequence is now split-up to allow time for non-blocking, but time sensitive plugins (like the Texture Manager) to complete starting up before the main loop begins. Texture Manager now checks on state of default images before telling Game it is ready. 2018-01-18 14:01:29 +00:00
Richard Davey
e017a71f32 Game emits a boot event, which its managers listen for 2018-01-18 05:16:52 +00:00
Richard Davey
3ba774997d Config now gets the DefaultScenePlugins 2018-01-18 05:16:02 +00:00
Richard Davey
570cbde7da Renamed SceneManager. 2018-01-16 16:33:30 +00:00
Richard Davey
d6a1abcd2a Renamed to CacheManager. 2018-01-16 16:30:11 +00:00
Richard Davey
26fd3ee661 Renamed input manager files and refs. 2018-01-16 16:14:21 +00:00
Richard Davey
08f3e70b6d Merged Input Manager source and updated paths. 2018-01-16 16:00:37 +00:00
Richard Davey
c77c412183 Updated paths. 2018-01-16 13:04:35 +00:00
Richard Davey
9fabd000b5 Updated the PluginManager to be a global level instance that belongs to Game and registers all plugins 2018-01-16 02:08:04 +00:00
Richard Davey
c625b8735b Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly. 2018-01-12 17:09:21 +00:00
Richard Davey
04b8f4203e Started moving plugins to their own folders. 2018-01-10 16:29:46 +00:00
Pavle Goloskokovic
d0d3a6473d Merge remote-tracking branch 'origin/master' 2018-01-10 16:20:13 +01:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00