Commit graph

5247 commits

Author SHA1 Message Date
Richard Davey
2182511b1d Image swap 2018-03-21 14:41:51 +00:00
Richard Davey
c6fc61e470 Fixed class names 2018-03-21 14:41:45 +00:00
Richard Davey
72690734c3 Fixed exposure 2018-03-21 14:41:34 +00:00
Richard Davey
0899c135d6 Fixed types 2018-03-21 14:41:16 +00:00
Richard Davey
13f5608cbe Added XHRSettings Conf 2018-03-21 14:41:04 +00:00
Richard Davey
f500f5509b Added DeviceConf def 2018-03-21 14:40:30 +00:00
Richard Davey
645c03f2e9 Added setRate and setDetune methods 2018-03-21 14:40:07 +00:00
Richard Davey
8e7944a1b4 Updated EventEmitter reference 2018-03-21 14:09:58 +00:00
Richard Davey
3f0ee709f0 Renamed methods to avoid confliction with Animation component 2018-03-21 14:09:30 +00:00
orblazer
90cf919b10 Fix "object" types on Sound and Time 2018-03-21 15:02:10 +01:00
orblazer
dcd80375c0 Fix "object" types on Renderer and Scene 2018-03-21 14:41:17 +01:00
orblazer
11845f9d6d Fix "object" types on Physics and Math 2018-03-21 14:15:25 +01:00
Richard Davey
d62dd0aa62
Merge pull request #3438 from jmcriat/patch-2
(WebGL) updating currentScissor on game.resize
2018-03-21 12:52:06 +00:00
orblazer
0c1ced8d86 Fix "object" types on Loader 2018-03-21 13:03:14 +01:00
orblazer
439df07fd5 Fix "object" type on GameObjects and Input 2018-03-21 12:19:31 +01:00
Richard Davey
db613c793a Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-21 03:17:00 +00:00
Richard Davey
8a3f06c898 Todo note 2018-03-21 03:16:55 +00:00
Richard Davey
786d181a91 Sorted the components 2018-03-21 03:16:49 +00:00
Richard Davey
2f86100f87 MatterGameObject is a new function, available via the Matter Factory in this.matter.add.gameObject, that will inject a Matter JS Body into any Game Object, such as a Text object. 2018-03-21 03:16:36 +00:00
Richard Davey
5cae6d38b3 Matter.SetBody and SetExistingBody will now set the origin of the Game Object to be the Matter JS sprite.xOffset and yOffset values, which will auto-center the Game Object to the origin of the body, regardless of shape. 2018-03-21 03:16:01 +00:00
José Maria
f9e978a2bd
(WebGL) updating currentScissor on game.resize
with the array being update it solves the issue with the global background not being fully draw after resizing the game.
2018-03-20 23:38:00 -03:00
orblazer
4f7f2b8981 Fix RemoveCallback call on Group 2018-03-21 00:32:13 +01:00
orblazer
c5d4c0a9d2 Fix Vector2 types 2018-03-20 23:51:54 +01:00
orblazer
e60d573912 Fix "object" types in Actions 2018-03-20 23:36:41 +01:00
orblazer
5a518f2e5f Fix "object" types on Camera and GameObjecs 2018-03-20 23:28:26 +01:00
Richard Davey
d329724ae5 Added the ComputedSize component to the Text Game Object, which allows Text.getBounds, and related methods, to work again instead of returning NaN. 2018-03-20 19:00:48 +00:00
Richard Davey
28206e872f
Merge pull request #3433 from orblazer/fix-types
Fix "any" types
2018-03-20 16:28:43 +00:00
orblazer
7fba122321 Fix "any" types 2018-03-20 17:15:49 +01:00
Richard Davey
31bf979eb2
Merge pull request #3432 from orblazer/fix-types
Fix nullable and multiple types
2018-03-20 15:31:17 +00:00
Felipe Alfonso
701d43b3c3 TransformNode Implemented for nested transformations 2018-03-20 12:15:14 -03:00
orblazer
44103dc475 Fix remaining multiple types 2018-03-20 16:12:42 +01:00
orblazer
9375bb0530 Fix multiple types on Tilemaps 2018-03-20 16:11:33 +01:00
orblazer
dca7996179 Fix multiple types on Physics, Texture and Input 2018-03-20 16:10:19 +01:00
orblazer
7e05b333a0 Fix multiple types on Math 2018-03-20 16:06:30 +01:00
orblazer
8a9223811f Fix multiple types on Geom 2018-03-20 16:01:08 +01:00
orblazer
37b6fc5862 Fix many multiple types 2018-03-20 15:58:02 +01:00
orblazer
3cb00c85c9 Fix multiple types on Actions 2018-03-20 15:57:12 +01:00
orblazer
87633fdfad Fix multiple types on GameObjects 2018-03-20 15:56:31 +01:00
orblazer
4cff464555 Fix nullable types 2018-03-20 15:36:03 +01:00
orblazer
30f410d1d3 Fix types in Tilemaps 2018-03-20 12:36:35 +01:00
Richard Davey
b6f2c80ae6 Groups will now listen for a destroy event from any Game Object added to them, and if received will automatically remove that GameObject from the Group. Fix #3418 2018-03-20 01:08:45 +00:00
Richard Davey
cb5b12e9d3 The GameObject destroy event is now emitted at the start of the destroy process, before things like the body or input managers have been removed, so you're able to use the event handler to extract any information you require from the GameObject before it's actually disposed of. Previously, the event was dispatched at the very end of the process. 2018-03-20 01:05:53 +00:00
Richard Davey
8d7ed97d38 Removed const because already merged into namespace (#3417) 2018-03-20 00:37:10 +00:00
Richard Davey
3591edcb73
Merge pull request #3417 from rexrainbow/master
Bug fix: font might not sync to context
2018-03-20 00:34:51 +00:00
Richard Davey
64fdbc3040 Graphics.alpha was being ignored in the WebGL renderer and is now applied properly to strokes and fills. Fix #3426 2018-03-20 00:27:39 +00:00
Richard Davey
75bb9d92a9 Camera.fadeIn is a new method that will fade the camera in from a given color (black by default) and then optionally invoke a callback. This is the same as using Camera.flash but with an easier to grok method name. Fix #3412 2018-03-20 00:10:55 +00:00
Richard Davey
00a3f71859 Modified camera effect durations and prevented callbacks from being overwritten 2018-03-19 23:53:03 +00:00
Richard Davey
18c327e743 Effect callbacks now pass the camera. Tidied up potential infinity divides. 2018-03-19 23:29:15 +00:00
Richard Davey
efc5a12f75
Merge pull request #3424 from pixelscripter/master
Added callback methods to Camera2D effects: Shake, Fade and Flash
2018-03-19 23:08:55 +00:00
orblazer
fa13b597e3 Add more callbacks 2018-03-19 23:08:05 +01:00
orblazer
1e8311e1ab Add callbacks on Dom and Data 2018-03-19 22:43:48 +01:00
orblazer
33e49a4416 Add callbacks on Boot, Actions and Create 2018-03-19 22:37:47 +01:00
orblazer
b4a30b8e43 Add callbacks on GameObjects 2018-03-19 22:27:16 +01:00
Jeroen Reurings
ed3dc2b9b4 Added @since 3.3.0 to new callback method comments. 2018-03-19 22:25:19 +01:00
orblazer
41d7c4b715 Add callbacks on Input and Geom 2018-03-19 22:12:11 +01:00
orblazer
f30218d3d3 Add callbacks on Physics 2018-03-19 21:42:07 +01:00
orblazer
8fdedabaeb Add callbacks on Renderer 2018-03-19 21:41:24 +01:00
Jeroen Reurings
6ada1ec2f3 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-19 20:31:10 +01:00
orblazer
bf630f7d57 Fix types in JSDocs 2018-03-19 19:49:14 +01:00
Jeroen Reurings
a759266064 Changed default values of effect callbacks to null instead of undefined;
Removed @since JSDoc comments for newly added class methods (because it's still unknown in which version they will be added).
2018-03-19 19:38:43 +01:00
orblazer
6a4fda392c Fix Object type in DataManager 2018-03-19 19:03:00 +01:00
Richard Davey
ff7119dfc1
Merge pull request #3422 from orblazer/fix-types
Fix types and begin object TypeDef
2018-03-19 17:16:45 +00:00
orblazer
45158c2fbd Update JSDoc on Animations and Boot 2018-03-19 18:13:33 +01:00
Richard Davey
4de9719fbe Fixed jsdoc types 2018-03-19 17:05:29 +00:00
Richard Davey
15579d7350 Fixed jsdocs 2018-03-19 17:01:53 +00:00
Richard Davey
968dc05eae Triangle.getLineA/B/C now returns a Line instead of an untyped object. It also now has an optional argument that allows you to pass a Line in to be populated, rather than creating a new one. 2018-03-19 16:51:39 +00:00
Richard Davey
4704745ac6 Optional vec2. 2018-03-19 16:47:43 +00:00
Richard Davey
917dc8f8be Rectangle.getLineA/B/C/D now returns a Line instead of an untyped object. It also now has an optional argument that allows you to pass a Line in to be populated, rather than creating a new one. 2018-03-19 16:47:34 +00:00
Richard Davey
3eef3213be Spacing 2018-03-19 16:34:39 +00:00
Richard Davey
d551ef3d29 Added RayDef 2018-03-19 16:34:33 +00:00
Richard Davey
034161bd66 Line.getPointA and Line.getPointB now return Vector2 instances instead of un-typed objects. 2018-03-19 16:34:22 +00:00
orblazer
0ca95676ba Update JSDoc on Cameras 2018-03-19 17:21:25 +01:00
orblazer
13324dd04f Update JSDoc on Create 2018-03-19 17:03:32 +01:00
orblazer
abf63cc33e Update JSDoc on Curves 2018-03-19 16:53:55 +01:00
orblazer
e2ab82c7b1 Fix types on Data 2018-03-19 16:37:01 +01:00
orblazer
1933547140 Fix types on DOM 2018-03-19 16:29:26 +01:00
orblazer
94d92910cb Update JSDoc on Display (object types) 2018-03-19 16:22:51 +01:00
Jeroen Reurings
b27130c8a6 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-19 16:22:16 +01:00
Jeroen Reurings
9006f19f41 Added callbacks to Shake, Fade and Flash effects, so you don't have to use a delayed call to trigger something after an effect is completed;
Moved the shake function next to the other effect functions.
2018-03-19 16:21:48 +01:00
Richard Davey
19a08286c0 More types added 2018-03-19 15:01:14 +00:00
Richard Davey
876911fd32 Fixed var error 2018-03-19 13:50:23 +00:00
Richard Davey
620bcc6ae5 jsdoc fixes and additions 2018-03-19 13:45:00 +00:00
Richard Davey
a78651ab12 Removed un-used properties and fixed jsdoc types 2018-03-19 13:33:02 +00:00
Richard Davey
d0d05fa76e Added descriptions and fixed some types 2018-03-19 13:22:30 +00:00
orblazer
fa63a9090a Update JSDoc on Display 2018-03-19 14:03:41 +01:00
orblazer
ddf2f748cd Update JSDoc on Animation 2018-03-19 13:54:20 +01:00
orblazer
87d6cdaff8 Update JSDoc on GameObjects 2018-03-19 13:50:32 +01:00
orblazer
0b1078fdb8 Update JSDoc on Input 2018-03-19 13:43:19 +01:00
orblazer
679253f591 Update JSDoc on Math 2018-03-19 13:06:46 +01:00
orblazer
0e06dcf3a1 Update JSDoc on Geom 2018-03-19 13:05:23 +01:00
orblazer
90def456f2 Update JSDoc on GameObjects 2018-03-19 12:54:31 +01:00
Richard Davey
4fe6a25117 Added jsdoc data types 2018-03-19 11:25:46 +00:00
Hua
1dc98b586f Expose FILE_CONST
Expose FILE_CONST for 3rd party developer
2018-03-19 13:46:16 +08:00
orblazer
253f3b1896 Fix import on array utils 2018-03-19 02:14:22 +01:00
orblazer
454849d67d Update JSDoc on Tweens and Utils 2018-03-19 02:07:03 +01:00
orblazer
cb708dcc32 Update JSDoc on Textures, Tilemaps and Time 2018-03-19 02:03:17 +01:00
orblazer
6b5dc62ad1 Update JSDoc on Structs 2018-03-19 02:00:21 +01:00
orblazer
6a4dd8db8f Update JSDoc on Renderer and Scene 2018-03-19 01:59:59 +01:00
orblazer
449506db87 Update JSDoc on Loader 2018-03-19 01:54:19 +01:00
orblazer
c3fb72780b Update JSDoc on Cameras 2018-03-19 01:49:29 +01:00
orblazer
ae15eca7bd Update JSDoc on "Matter.JS" physics 2018-03-19 01:10:32 +01:00
orblazer
2da6a2bffe Update JSDoc on "Impact" physics 2018-03-19 00:42:09 +01:00
orblazer
af3c03a3cb Update JSDoc on "Arcade" physics 2018-03-19 00:29:46 +01:00
Rex
4125e74550 Bug fix: font might not sync to context
Sync font before runWordWrap
2018-03-18 22:53:02 +08:00
Richard Davey
edeb63ebbd eslint fix 2018-03-18 14:21:53 +00:00
Richard Davey
cc0998660e Updated jsdocs 2018-03-18 13:43:37 +00:00
Richard Davey
3d4be64331 Testing MatterGameObject 2018-03-17 18:07:05 +00:00
Richard Davey
7e26fdb907 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-17 17:51:54 +00:00
Richard Davey
45194658fb Added new Actions 2018-03-17 17:51:27 +00:00
Richard Davey
cb110e4977 Actions.SetXY has 2 new arguments: index and direction. 2018-03-17 17:51:12 +00:00
Richard Davey
c67882e900 Actions.SetY has 2 new arguments: index and direction. 2018-03-17 17:50:13 +00:00
Richard Davey
80560b7b3c Actions.SetX has 2 new arguments: index and direction. 2018-03-17 17:49:49 +00:00
Richard Davey
7052f981b5 Actions.SetVisible has 2 new arguments: index and direction. 2018-03-17 17:49:23 +00:00
Richard Davey
8f0ee99f23 Actions.SetScaleY has 2 new arguments: index and direction. 2018-03-17 17:47:37 +00:00
Richard Davey
fe7d72b326 Actions.SetScaleX has 2 new arguments: index and direction. 2018-03-17 17:47:26 +00:00
Richard Davey
84cc2c7aa2 Actions.SetScale has 2 new arguments: index and direction. 2018-03-17 17:47:07 +00:00
Richard Davey
6f3b2cf9a5 Actions.SetOrigin has 4 new arguments: stepX, stepY, index and direction. 2018-03-17 17:46:26 +00:00
Richard Davey
fa6b3bba64 Actions.SetRotation has 2 new arguments: index and direction. 2018-03-17 17:45:38 +00:00
Richard Davey
e8fe38b560 Actions.SetDepth has 2 new arguments: index and direction. 2018-03-17 17:45:19 +00:00
Richard Davey
bdddad818a Actions.SetBlendMode has 2 new arguments: index and direction. 2018-03-17 17:43:04 +00:00
Richard Davey
f47119be08 Actions.ScaleXY has 4 new arguments: stepX, stepY, index and direction. 2018-03-17 17:41:30 +00:00
Richard Davey
30f76e384d Fixed docs 2018-03-17 17:41:07 +00:00
Richard Davey
5f196aa81f Actions.SetAlpha has 2 new arguments: index and direction. 2018-03-17 17:34:41 +00:00
Richard Davey
2935e59cf6 Actions.ScaleY has 3 new arguments: step, index and direction. 2018-03-17 17:34:13 +00:00
Richard Davey
fd3aad5f08 Actions.ScaleX has 3 new arguments: step, index and direction. 2018-03-17 17:34:02 +00:00
Richard Davey
47287bc466 Actions.Rotate has 3 new arguments: step, index and direction. 2018-03-17 17:33:02 +00:00
Richard Davey
a282b76d07 Actions.PropertyValueSet is a new action that will set any property of an array of objects to the given value, using an optional step value, index and iteration direction. Most Actions have been updated to use this internally. 2018-03-17 17:32:19 +00:00
Richard Davey
263086fd6a Actions.PropertyValueInc is a new action that will increment any property of an array of objects by the given amount, using an optional step value, index and iteration direction. Most Actions have been updated to use this internally. 2018-03-17 17:31:38 +00:00
Richard Davey
5be0932fae Actions.IncXY has 4 new arguments: stepX, stepY, index and direction. 2018-03-17 17:25:25 +00:00
Richard Davey
85d4b036b3 Actions.IncY has 3 new arguments: step, index and direction. 2018-03-17 17:18:28 +00:00
Richard Davey
2d09f69410 Actions.IncX has 3 new arguments: step, index and direction. 2018-03-17 17:18:16 +00:00
Richard Davey
70058392d3 Actions.IncAlpha has 3 new arguments: step, index and direction. 2018-03-17 17:17:41 +00:00
Richard Davey
eb0fb84563 Actions.Angle has 3 new arguments: step, index and direction. 2018-03-17 17:17:18 +00:00
Richard Davey
389669e21b Updated jsdocs 2018-03-17 17:16:26 +00:00
Richard Davey
ccbf399dc2 Actions.GetLast will return the last element in the items array matching the conditions. 2018-03-17 17:16:11 +00:00
Richard Davey
a8886a60d3 Actually round the value. 2018-03-17 17:03:30 +00:00
Richard Davey
46e9dbd05a Fixed left / right rotation and exposed via namespace
Phaser.Utils.Array.Matrix.RotateLeft actually rotated to the right (thanks @Tomas2h)
Phaser.Utils.Array.Matrix.RotateRight actually rotated to the left (thanks @Tomas2h)
2018-03-17 17:03:15 +00:00
Arkadiusz Buras
e981932db1
Remove scene key in SceneManager 2018-03-17 13:42:42 +01:00
Richard Davey
2ea8489716 Tidying up 2018-03-16 18:08:51 +00:00
Richard Davey
3b8da57008 jsdoc fixes 2018-03-16 17:38:15 +00:00
Richard Davey
1b20232bd1 Exposed consts and added jsdocs 2018-03-16 17:35:01 +00:00
Richard Davey
05a4385cd7 jsdoc fixes 2018-03-16 17:29:39 +00:00
Richard Davey
625394a24c Don't reset the callbacks unless xhrLoader is set 2018-03-16 17:00:45 +00:00
Richard Davey
9832befeea Fixed camera y 2018-03-16 15:47:14 +00:00
Richard Davey
b2d062b0bd LoaderPlugin.progress and the corresponding event now factor in both the list size and the inflight size when calculating the percentage complete. Fix #3384 2018-03-16 15:01:39 +00:00
Richard Davey
b6b03b85bd The InputPlugin.processOverOutEvents method wasn't correctly working out the total of the number of objects interacted with, which caused input events to be disabled in Scenes further down the scene list if something was being dragged in an upper scene. Fix #3399 2018-03-16 14:57:19 +00:00
Richard Davey
4ab98eb492 The TweenManager will now check the state of a tween before playing it. If not in a pending state it will be skipped. This allows you to stop a tween immediately after creating it and not have it play through once anyway. Fix #3405 2018-03-16 14:31:49 +00:00
Richard Davey
a524dc44b0 Expose constants. Fix #3387 2018-03-16 13:29:30 +00:00
Richard Davey
fbec8f978c You can now specify all of the renderer config options within a render object in the config. If no render object is found, it will scan the config object directly for the properties. 2018-03-16 13:22:52 +00:00
Richard Davey
bce89313c1 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-16 13:10:51 +00:00