Commit graph

1167 commits

Author SHA1 Message Date
qdrj
d1aa302b79 add missing Keyboard.removeKey method 2014-03-12 22:29:32 +04:00
qdrj
33215dce6c fixed lots of "nummber" typos 2014-03-12 14:48:49 +04:00
qdrj
0c3ad8acf4 tiny fix 2014-03-12 13:49:18 +04:00
qdrj
709c4a8111 fix Phaser.Utils.Debug definitions 2014-03-12 13:10:42 +04:00
photonstorm
abf26df741 New P2 examples and fixed Body debug assignment parameter. 2014-03-12 06:25:29 +00:00
Richard Davey
386ee195d1 Merge pull request #544 from videlais/1.2
Tilemap.swap() called twice should not flip values
2014-03-12 04:47:40 +00:00
Dan Cox
3b7039ad32 Documentation change: swap for swapTile
In both Phaser 1.1.6 and 1.2, it says "swapTile" when it means "swap".
2014-03-11 23:56:12 -04:00
Dan Cox
0d16f877b3 Merge pull request #1 from videlais/patch-1
Tilemap.swap() called twice should not flip values
2014-03-11 23:42:10 -04:00
Dan Cox
5fcc8db8a4 Tilemap.swap() called twice should not flip values
Repeat calls to swap() should not affect index values a second time.
"swap(1,2); swap(1,2)" should not be the same as "swap(2,1)."

(This also affects Phaser 1.1.6.)
2014-03-11 23:41:37 -04:00
photonstorm
a07cf894a0 Fixed Kenny tiles. Fixed Ninja Circle vs. World bounds. Added Ninja tilemap to Tiles conversion. Created test. 2014-03-12 02:44:34 +00:00
photonstorm
4910f27a88 You can now over-ride the pxm and mpx functions with your own via the physics config object. 2014-03-12 00:12:26 +00:00
photonstorm
cb5a8c7515 Renamed px2p and p2px to: pxm and mpx (px to meters and meters to px). Also removed from Math. 2014-03-12 00:07:27 +00:00
photonstorm
83e197772d Moved Time update back into core loop. 2014-03-11 20:30:26 +00:00
photonstorm
8683d41c76 New Text examples. 2014-03-11 20:21:07 +00:00
photonstorm
e9ae465272 Sorted out Body gravity settings and updated the example. 2014-03-11 16:26:03 +00:00
photonstorm
6bddf1a914 The main Game class has been modified so that the update methods no longer have any if/else checks in them. Now split into coreUpdate, etc.
Put QuadTree back into Debug class.
Debug class now clears down on WebGL.
Updated RetroFont.type.
Fixed QuadTree example.
2014-03-11 16:14:01 +00:00
photonstorm
4aba75a522 Debug canvas now clears on WebGL. 2014-03-11 15:37:28 +00:00
photonstorm
58887d9bc6 Moved all of the Tilemap to P2 body methods into P2 itself (makes more sense this way) and tidied them up. 2014-03-11 15:02:59 +00:00
photonstorm
d2d77f37dd Finished Ninja Physics updates. 2014-03-11 14:21:20 +00:00
photonstorm
170776ada1 rnd updated so the array picks use length -1 (fixes #541) 2014-03-11 10:56:54 +00:00
photonstorm
384451bef7 Particles back in and working again. Also updated most of the examples and put Body.gravity back in as well. 2014-03-11 02:49:55 +00:00
photonstorm
f321cab77e The physics configuration object can now be used to start physics systems specifically. 2014-03-11 01:23:41 +00:00
photonstorm
a6467f9b60 Fixed Arcade, Ninja and P2 enable methods. Modified core Physics enable. Added world enable test. 2014-03-11 01:11:08 +00:00
photonstorm
6ef9e30753 Added z property to remaining game objects and updated TypeScript defs. 2014-03-10 23:16:49 +00:00
photonstorm
53797171a3 Fixed Group.sort. Added z-depth property to all core game objects. Fixed P2 const overwrite. 2014-03-10 23:01:10 +00:00
photonstorm
b4cb281f1c Renamed Phaser.Physics.P2 const to Phaser.Physics.P2JS to avoid issue #540 2014-03-10 22:15:03 +00:00
Richard Davey
79714ac60b Merge pull request #539 from clark-stevenson/patch-1
Reviewed for 10/03/2014
2014-03-10 19:09:22 +00:00
photonstorm
85d5fdfb2f Sorted out orientationImage in ScaleManager, throwing a preUpdate error (fix #534)
Tightened up the currentFrame allocation in AnimationManager.
2014-03-10 19:06:16 +00:00
photonstorm
f89da86444 Cache.destroy fixed to clear up properly (thanks Dumtard, #537) 2014-03-10 19:06:15 +00:00
Richard Davey
44eb79cbb5 Merge pull request #538 from Dumtard/1.2
Copy paste errors in cache
2014-03-10 18:59:11 +00:00
clark-stevenson
c2a71cc01c Reviewed for 10/03/2014
This includes the latest changes made to Phaser.d.ts today.  (Body)

I am pretty lost in the whole Physics Body definitions stuff so generally only do limited edits there.
2014-03-10 16:58:12 +00:00
Charles Black
3d64410d7c Fix copy paste errors 2014-03-10 11:53:08 -04:00
Richard Davey
200d92d4cd Merge pull request #537 from Dumtard/1.2
Cache.destory fix
2014-03-10 15:27:12 +00:00
photonstorm
13ff8985e1 Merged @georgiee p2 BodyDebug and reformatted for jshint pass. Looks awesome :) #536 2014-03-10 15:25:43 +00:00
Charles Black
6768cfd970 Cache.destory now destroys cache correctly 2014-03-10 11:22:06 -04:00
Richard Davey
751af10c52 Merge pull request #536 from georgiee/debug-draw-p2
Debug draw p2
2014-03-10 14:50:01 +00:00
photonstorm
1fe331956a Added in p2.total 2014-03-10 14:47:29 +00:00
photonstorm
9f997daa46 Lots of examples fixes and put Group.sort back in. 2014-03-10 14:33:18 +00:00
Georgios Kaleadis
569770ed21 update 2014-03-10 14:28:44 +01:00
photonstorm
c694ec9c7b Updated Outro. 2014-03-10 12:21:07 +00:00
Richard Davey
37665f1ab4 Merge pull request #535 from georgiee/fix-new-p2
Fix new separated p2 integration so it's runable
2014-03-10 12:20:59 +00:00
Richard Davey
940f242a2a Merge pull request #533 from alvinsight/1.2
Updated the examples according to the latest changes
2014-03-10 12:17:49 +00:00
Georgios Kaleadis
95e2081f3a more p2 fixes 2014-03-10 13:17:37 +01:00
Georgios Kaleadis
c611d51751 minimal runable new p2 integration 2014-03-10 13:15:05 +01:00
alvinsight
1d897753c8 Added the new gravity scale 2014-03-10 11:45:35 +00:00
alvinsight
d09da54dd3 Updated the arcade physics examples according to the lastest changes 2014-03-10 11:37:46 +00:00
Richard Davey
fab8cf02fd Merge pull request #532 from videlais/1.2
Update LoaderParser.js (remove navigator.isCocoonJS)
2014-03-10 11:17:22 +00:00
photonstorm
982823d875 Updated TypeScript defs which now compiles against 1.2 (but still missing quite a few areas).
New build files that match them.
2014-03-10 11:08:07 +00:00
Dan Cox
806b8eb82a Update LoaderParser.js
Remove "navigator.isCocoonJS" here as CocoonJS has neither window.DOMParser nor will a createElement('div') work under Accelerated Canvas/WebGL mode. (Under WebView mode, there will probably be a DOMParser object. Most have it.)
2014-03-10 02:59:32 -04:00
photonstorm
8fff38618d Tidied up the Examples, fixed Arcade Physics Body, added Body enable support to Group and fixed QuadTree. 2014-03-10 03:06:28 +00:00