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https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
update
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569770ed21
3 changed files with 302 additions and 3 deletions
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@ -138,10 +138,12 @@ Phaser.Physics.prototype = {
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* @method Phaser.Physics#enable
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* @param {object|array} object - The game object to create the physics body on. Can also be an array of objects, a body will be created on every object in the array.
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* @param {number} [system=Phaser.Physics.ARCADE] - The physics system that will be used to create the body. Defaults to Arcade Physics.
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* @param {boolean} [debug=false] - Enable the debug drawing for this body. Defaults to false.
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*/
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enable: function (object, system) {
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enable: function (object, system, debug) {
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if (typeof system === 'undefined') { system = Phaser.Physics.ARCADE; }
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if (typeof debug === 'undefined') { debug = false; }
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var i = 1;
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@ -172,6 +174,7 @@ Phaser.Physics.prototype = {
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else if (system === Phaser.Physics.P2)
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{
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object[i].body = new Phaser.Physics.P2.Body(this.game, object[i], object[i].x, object[i].y, 1);
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object[i].body.debug = debug
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object[i].anchor.set(0.5);
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}
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else if (system === Phaser.Physics.NINJA)
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@ -111,6 +111,13 @@ Phaser.Physics.P2.Body = function (game, sprite, x, y, mass) {
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*/
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this._groupCallbackContext = [];
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/**
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* @property {Phaser.Physics.P2.BodyDebug} debugBody - Reference to the debug drawer.
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*/
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this.debugBody = null
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// Set-up the default shape
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if (sprite)
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{
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@ -682,6 +689,8 @@ Phaser.Physics.P2.Body.prototype = {
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this.data.removeShape(shape);
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}
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this.shapeChanged()
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},
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/**
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@ -702,6 +711,7 @@ Phaser.Physics.P2.Body.prototype = {
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if (typeof rotation === 'undefined') { rotation = 0; }
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this.data.addShape(shape, [this.px2pi(offsetX), this.px2pi(offsetY)], rotation);
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this.shapeChanged()
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return shape;
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@ -886,8 +896,10 @@ Phaser.Physics.P2.Body.prototype = {
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// console.log(path[1]);
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// console.table(path);
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return this.data.fromPolygon(path, options);
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result = this.data.fromPolygon(path, options);
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this.shapeChanged()
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return result
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},
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/**
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@ -985,6 +997,12 @@ Phaser.Physics.P2.Body.prototype = {
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}
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},
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shapeChanged: function(){
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console.log('shapeChanged', this.debugBody)
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//shape has changed, so try to redraw if debug is available
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if(this.debugBody) this.debugBody.draw()
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},
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/**
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* Reads the shape data from a physics data file stored in the Game.Cache and adds it as a polygon to this Body.
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@ -1052,7 +1070,7 @@ Phaser.Physics.P2.Body.prototype = {
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// this.data.adjustCenterOfMass();
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this.data.aabbNeedsUpdate = true;
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this.shapeChanged();
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return true;
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}
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@ -1545,3 +1563,32 @@ Object.defineProperty(Phaser.Physics.P2.Body.prototype, "y", {
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}
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});
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/**
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* @name Phaser.Physics.P2.Body#debug
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* @property {boolean} debug - Enable or disable debug drawing of this body
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*/
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Object.defineProperty(Phaser.Physics.P2.Body.prototype, "debug", {
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get: function () {
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return (!this.debugBody);
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},
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set: function (value) {
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if (value && !this.debugBody)
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{
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//this will be added to the global space
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this.debugBody = new Phaser.Physics.P2.BodyDebug(this.game, this.data)
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}
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else if (!value && this.debugBody)
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{
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//destroy this.debugBody
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}
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}
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});
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249
src/physics/p2/BodyDebug.js
Normal file
249
src/physics/p2/BodyDebug.js
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@ -0,0 +1,249 @@
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Phaser.Physics.P2.BodyDebug = function(game, body, settings){
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Phaser.Group.call(this, game);
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defaultSettings = {
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pixelsPerLengthUnit: 20,
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debugPolygons: false,
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lineWidth: 1,
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alpha: 0.5
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}
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this.settings = Phaser.Utils.extend(defaultSettings, settings);
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this.ppu = this.settings.pixelsPerLengthUnit;
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this.ppu = -1 * this.ppu;
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this.body = body;
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this.canvas = new Phaser.Graphics(game);
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this.canvas.alpha = this.settings.alpha
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this.add(this.canvas);
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this.draw();
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}
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Phaser.Physics.P2.BodyDebug.prototype = Object.create(Phaser.Group.prototype)
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Phaser.Physics.P2.BodyDebug.prototype.constructor = Phaser.Physics.P2.BodyDebug
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Phaser.Utils.extend(Phaser.Physics.P2.BodyDebug.prototype,{
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update: function() {
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this.updateSpriteTransform()
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},
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updateSpriteTransform: function() {
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this.position.x = this.body.position[0] * this.ppu;
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this.position.y = this.body.position[1] * this.ppu;
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return this.rotation = this.body.angle;
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},
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draw: function() {
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var angle, child, color, i, j, lineColor, lw, obj, offset, sprite, v, verts, vrot, _i, _j, _ref, _ref1, _results;
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obj = this.body;
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sprite = this.canvas;
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sprite.clear();
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color = parseInt(this.randomPastelHex(), 16);
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lineColor = 0xff0000;
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lw = this.lineWidth;
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if (obj instanceof p2.Body && obj.shapes.length) {
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var l = obj.shapes.length
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i = 0;
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while (i !== l) {
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child = obj.shapes[i];
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offset = obj.shapeOffsets[i];
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angle = obj.shapeAngles[i];
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offset = offset || zero;
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angle = angle || 0;
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if (child instanceof p2.Circle) {
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this.drawCircle(sprite, offset[0] * this.ppu, -offset[1] * this.ppu, angle, child.radius * this.ppu, color, lw)
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} else if (child instanceof p2.Convex) {
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verts = [];
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vrot = p2.vec2.create();
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for (j = _j = 0, _ref1 = child.vertices.length; 0 <= _ref1 ? _j < _ref1 : _j > _ref1; j = 0 <= _ref1 ? ++_j : --_j) {
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v = child.vertices[j];
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p2.vec2.rotate(vrot, v, angle);
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verts.push([(vrot[0] + offset[0]) * this.ppu, -(vrot[1] + offset[1]) * this.ppu]);
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}
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this.drawConvex(sprite, verts, child.triangles, lineColor, color, lw, this.settings.debugPolygons, [offset[0] * this.ppu, -offset[1] * this.ppu]);
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} else if (child instanceof p2.Plane) {
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this.drawPlane(sprite, offset[0] * this.ppu, -offset[1] * this.ppu, color, lineColor, lw * 5, lw * 10, lw * 10, this.ppu * 100, angle);
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} else if (child instanceof p2.Line) {
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this.drawLine(sprite, child.length * this.ppu, lineColor, lw);
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} else if (child instanceof p2.Rectangle) {
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this.drawRectangle(sprite, offset[0] * this.ppu, -offset[1] * this.ppu, angle, child.width * this.ppu, child.height * this.ppu, lineColor, color, lw);
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}
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i++
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}
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}
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},
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drawRectangle: function(g, x, y, angle, w, h, color, fillColor, lineWidth) {
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if (typeof lineWidth === 'undefined') { lineWidth = 1; }
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if (typeof color === 'undefined') { color = 0x000000; }
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g.lineStyle(lineWidth, color, 1);
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g.beginFill(fillColor);
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g.drawRect(x - w / 2, y - h / 2, w, h);
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},
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drawCircle: function(g, x, y, angle, radius, color, lineWidth) {
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if (typeof lineWidth === 'undefined') { lineWidth = 1; }
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if (typeof color === 'undefined') { color = 0xffffff; }
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g.lineStyle(lineWidth, 0x000000, 1);
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g.beginFill(color, 1.0);
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g.drawCircle(x, y, -radius);
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g.endFill();
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g.moveTo(x, y);
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g.lineTo(x + radius * Math.cos(-angle), y + radius * Math.sin(-angle));
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},
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drawLine: function(g, len, color, lineWidth) {
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if (typeof lineWidth === 'undefined') { lineWidth = 1; }
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if (typeof color === 'undefined') { color = 0x000000; }
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g.lineStyle(lineWidth * 5, color, 1);
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g.moveTo(-len / 2, 0);
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g.lineTo(len / 2, 0);
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},
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drawConvex: function(g, verts, triangles, color, fillColor, lineWidth, debug, offset) {
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var colors, i, v, v0, v1, x, x0, x1, y, y0, y1;
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if (typeof lineWidth === 'undefined') { lineWidth = 1; }
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if (typeof color === 'undefined') { color = 0x000000; }
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if (!debug) {
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g.lineStyle(lineWidth, color, 1);
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g.beginFill(fillColor);
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i = 0;
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while (i !== verts.length) {
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v = verts[i];
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x = v[0];
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y = v[1];
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if (i === 0) {
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g.moveTo(x, -y);
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} else {
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g.lineTo(x, -y);
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}
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i++;
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}
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g.endFill();
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if (verts.length > 2) {
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g.moveTo(verts[verts.length - 1][0], -verts[verts.length - 1][1]);
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return g.lineTo(verts[0][0], -verts[0][1]);
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}
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} else {
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colors = [0xff0000, 0x00ff00, 0x0000ff];
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i = 0;
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while (i !== verts.length + 1) {
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v0 = verts[i % verts.length];
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v1 = verts[(i + 1) % verts.length];
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x0 = v0[0];
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y0 = v0[1];
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x1 = v1[0];
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y1 = v1[1];
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g.lineStyle(lineWidth, colors[i % colors.length], 1);
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g.moveTo(x0, -y0);
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g.lineTo(x1, -y1);
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g.drawCircle(x0, -y0, lineWidth * 2);
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i++;
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}
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g.lineStyle(lineWidth, 0x000000, 1);
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return g.drawCircle(offset[0], offset[1], lineWidth * 2);
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}
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},
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drawPath: function(g, path, color, fillColor, lineWidth) {
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var area, i, lastx, lasty, p1x, p1y, p2x, p2y, p3x, p3y, v, x, y;
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if (typeof lineWidth === 'undefined') { lineWidth = 1; }
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if (typeof color === 'undefined') { color = 0x000000; }
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g.lineStyle(lineWidth, color, 1);
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if (typeof fillColor === "number") {
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g.beginFill(fillColor);
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}
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lastx = null;
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lasty = null;
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i = 0;
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while (i < path.length) {
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v = path[i];
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x = v[0];
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y = v[1];
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if (x !== lastx || y !== lasty) {
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if (i === 0) {
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g.moveTo(x, y);
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} else {
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p1x = lastx;
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p1y = lasty;
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p2x = x;
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p2y = y;
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p3x = path[(i + 1) % path.length][0];
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p3y = path[(i + 1) % path.length][1];
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area = ((p2x - p1x) * (p3y - p1y)) - ((p3x - p1x) * (p2y - p1y));
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if (area !== 0) {
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g.lineTo(x, y);
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}
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}
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lastx = x;
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lasty = y;
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}
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i++;
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}
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if (typeof fillColor === "number") {
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g.endFill();
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}
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if (path.length > 2 && typeof fillColor === "number") {
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g.moveTo(path[path.length - 1][0], path[path.length - 1][1]);
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g.lineTo(path[0][0], path[0][1]);
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}
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},
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drawPlane: function(g, x0, x1, color, lineColor, lineWidth, diagMargin, diagSize, maxLength, angle) {
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var max, xd, yd;
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if (typeof lineWidth === 'undefined') { lineWidth = 1; }
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if (typeof color === 'undefined') { color = 0xffffff; }
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g.lineStyle(lineWidth, lineColor, 11);
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g.beginFill(color);
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max = maxLength;
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g.moveTo(x0, -x1);
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xd = x0 + Math.cos(angle) * this.game.width;
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yd = x1 + Math.sin(angle) * this.game.height;
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g.lineTo(xd, -yd);
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g.moveTo(x0, -x1);
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xd = x0 + Math.cos(angle) * -this.game.width;
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yd = x1 + Math.sin(angle) * -this.game.height;
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g.lineTo(xd, -yd);
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},
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randomPastelHex: function() {
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var blue, green, mix, red;
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mix = [255, 255, 255];
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red = Math.floor(Math.random() * 256);
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green = Math.floor(Math.random() * 256);
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blue = Math.floor(Math.random() * 256);
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red = Math.floor((red + 3 * mix[0]) / 4);
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green = Math.floor((green + 3 * mix[1]) / 4);
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blue = Math.floor((blue + 3 * mix[2]) / 4);
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return this.rgbToHex(red, green, blue);
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},
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rgbToHex: function(r, g, b) {
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return this.componentToHex(r) + this.componentToHex(g) + this.componentToHex(b);
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},
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componentToHex: function(c) {
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var hex;
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hex = c.toString(16);
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if (hex.len === 2) {
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return hex;
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} else {
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return hex + '0';
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}
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}
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})
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