Commit graph

1650 commits

Author SHA1 Message Date
photonstorm
f5584bdfe5 Lots of fixes and updates to ArcadePhysics and Group, plus more examples. 2013-10-08 21:09:46 +01:00
photonstorm
ebc4e5dc3d New examples HTML page added. 2013-10-08 12:52:20 +01:00
photonstorm
c307f79102 Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples. 2013-10-08 00:58:20 +01:00
photonstorm
1bc6ac25fa Preparing to merge new examples. 2013-10-07 22:15:28 +01:00
Richard Davey
664c512a99 Fixed small typo. 2013-10-06 16:27:39 +01:00
Richard Davey
47e1b1b54b Sprite optimisations. 2013-10-04 19:00:55 +01:00
Richard Davey
c00bf96603 World and Camera updates nearly complete. 2013-10-04 16:51:24 +01:00
Richard Davey
e8bed83ac3 Making some major changes to Camera and World. 2013-10-04 14:41:15 +01:00
Richard Davey
54f073e5cb Testing some new Camera tricks. 2013-10-03 23:20:24 +01:00
Richard Davey
96da57cac0 Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck). 2013-10-03 02:38:35 +01:00
Richard Davey
e85643abf4 Yet more documentation done. 2013-10-02 20:18:24 +01:00
Richard Davey
6ce6330f50 More docs. 2013-10-02 11:22:48 +01:00
Richard Davey
9b4b267e7a Working through building the docs. 2013-10-01 16:15:45 +01:00
Richard Davey
fa15f8015d Fixed bug in LinkedList#remove that could cause first to point to a dead node 2013-10-01 11:28:57 +01:00
Richard Davey
480d90b009 * Removed the callbackContext parameter from Group.callAll because it's no longer needed.
* Updated Group.forEach, forEachAlive and forEachDead so you can now pass as many parameters as you want, which will all be given to the callback after the child.
* Updated build script so it can be run from the command-line and includes UMD wrappers (thanks iaincarsberg)
2013-10-01 02:19:08 +01:00
Richard Davey
8668b82ef6 * Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
2013-10-01 01:18:29 +01:00
Richard Davey
16b1913de1 * Fixed issue in Sound.play where if you gave a missing marker it would play the whole sound sprite instead.
* Button.setFrames will set the current frame based on the button state immediately.
* InputHandler now creates the _pointerData array on creation and populates with one empty set of values, so pointerOver etc all work before a start call.
* Added Canvas.setUserSelect() to disable touchCallouts and user selections within the canvas.
* When the game boots it will now by default disable user-select and touch action events on the game canvas.
* Loaded.setPreloadSprite now rounds the width/height values and starts from 1. This fixes canvas draw errors in IE9/10 and Firefox.
2013-09-30 17:12:22 +01:00
Richard Davey
8d17e1f963 Sound duration fixes. 2013-09-30 12:17:21 +01:00
Richard Davey
e846f3cbac Fix for incorrect new particle positioning (issue #73) 2013-09-30 12:17:21 +01:00
Richard Davey
31bbf05ace * Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00
Richard Davey
497d15b5bc Sprite.play 2013-09-27 13:47:22 +01:00
Richard Davey
18c695e9dd PixiPatch and other 1.0.7 features 2013-09-27 09:57:08 +01:00
Richard Davey
6353d8c7ab Fixed some eases. 2013-09-26 15:22:49 +01:00
Richard Davey
891369b197 Preparing for 1.0.6 release, but moving physics changes to dev. 2013-09-24 15:28:29 +01:00
Richard Davey
51049128f5 Collision fixes for testing 2013-09-23 22:23:17 +01:00
Richard Davey
257cbe3be8 Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too. 2013-09-23 03:26:08 +01:00
Richard Davey
093bf8343d Graphics fixes and other changes 2013-09-22 22:55:34 +01:00
Richard Davey
d1ea96fd83 Input updates 2013-09-21 13:07:06 +01:00
Richard Davey
a415e779d1 Final 1.0.5 release. 2013-09-20 13:55:33 +01:00
Richard Davey
9e88da5c66 Multiple animation fixes in place. 2013-09-19 23:47:50 +01:00
Richard Davey
3f1cafe21f Put the famous idnetityMatrix typo back in so it doesn't break Pixi 2013-09-19 13:33:51 +01:00
Richard Davey
c5fc5e3394 Fixed various issues in the TweenManager, added length property to Group and improved the build script. 2013-09-19 04:45:08 +01:00
Richard Davey
cf26f68693 Added Math.numberArray 2013-09-18 14:08:26 +01:00
Richard Davey
47834ad478 Fixed issue in FrameData.getFrameIndexes where the input array was being ignored. 2013-09-18 14:02:31 +01:00
Richard Davey
d9a49797c4 1.0.4 release 2013-09-18 06:34:56 +01:00
Richard Davey
a102859622 Added some links to the readme. 2013-09-17 16:59:04 +01:00
Richard Davey
a899d24d4c Small readme update 2013-09-17 16:54:46 +01:00
Richard Davey
3c5ea01e09 1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples 2013-09-17 16:50:47 +01:00
Richard Davey
17e208a95e 1.0.2 build 2013-09-16 01:53:53 +01:00
Richard Davey
e3869ff3ac * Fixed a bug in the AnimationManager where useNumericIndex was always set to true
* Added in lots of Particle examples
* Added in the start of a Breakout game
* Added in the start of a Platformer game
2013-09-16 01:52:15 +01:00
Richard Davey
e705509d29 Added lots of particles examples. 2013-09-16 01:08:06 +01:00
Richard Davey
8c9a7c8bc7 Adding more examples in. 2013-09-15 20:45:00 +01:00
Richard Davey
f069107e55 1.0.1 release - fixes issues in tile map collision, additional Animation stop checks and updated package license. 2013-09-15 03:58:38 +01:00
Richard Davey
49a6ba2c02 Updated Group to fix some issues with not checking children 2013-09-15 00:14:45 +01:00
Richard Davey
ad0d32b7aa Formatting updates. 2013-09-13 16:42:33 +01:00
Richard Davey
505e808318 Updated README. 2013-09-13 16:34:11 +01:00
Richard Davey
f664a4971b Tidying up for 1.0 release push to master. 2013-09-13 16:16:48 +01:00
Richard Davey
09def364c3 Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
Richard Davey
ecf61fc80c Updated Game.switchState to accept state objects and fixed the OrientationScreen. 2013-08-25 09:59:23 +01:00
Richard Davey
619b8415ed Reverting back to the only version of TypeScript that really works :( 2013-08-13 04:22:24 +01:00