Commit graph

1507 commits

Author SHA1 Message Date
Richard Davey
28d925b875 JSDoc fixes 2020-11-23 15:06:45 +00:00
Richard Davey
417f7684c3 More integer to number changes 2020-11-23 10:32:00 +00:00
Richard Davey
02c34cd64e Replace integer with number 2020-11-23 10:22:13 +00:00
Richard Davey
d397551b3d
Merge pull request #5391 from samme/fix/overlapR
Set Arcade.Body#overlapR in separateCircle()
2020-11-09 17:10:18 +00:00
Richard Davey
ca8f201e8a
Merge pull request #5388 from samme/feature/scale-damping
Scale damping by the physics step delta
2020-11-09 17:07:30 +00:00
Richard Davey
6c69cf3627
Merge pull request #5387 from samme/docs/static-body
Docs: StaticBody#touching etc.
2020-11-09 17:06:57 +00:00
Richard Davey
bbb397c860
Merge pull request #5350 from samme/feature/worldstep-event-delta
Add delta argument to WORLD_STEP event
2020-11-09 17:05:37 +00:00
samme
956f880fa4 Set overlapR in separateCircle() 2020-11-08 09:19:53 -08:00
samme
4185e661d7 Docs: banish StaticBody touching properties
Fixes #5381
2020-11-07 10:04:28 -08:00
samme
be558d2dca Scale damping 2020-10-22 13:59:49 -07:00
Richard Davey
675e43350d Physics.Arcade.Body.setDamping is a new method that allows you to set the useDamping property of a Body in a chainable way. Fix #5352 2020-10-16 17:57:26 +01:00
Richard Davey
8a01ae1cb7 Call the component directly to avoid lots of function diving 2020-10-15 11:47:24 +01:00
Richard Davey
8d2e7b08c5 Update World.js 2020-10-15 11:07:51 +01:00
Richard Davey
417e57c199 Update Collider.js 2020-10-15 11:07:27 +01:00
Richard Davey
00b8bb4e0f
Merge pull request #5344 from samme/fix/collisions-update-center
Correct Arcade Body center after separations
2020-10-06 09:45:41 +01:00
samme
130160f825 Update center after world bounds collision 2020-10-03 13:46:11 -07:00
Richard Davey
9caadeb364 Lint fix. #4992 2020-10-02 09:49:39 +01:00
Richard Davey
c3c35322c4
Merge pull request #4992 from svipal/master
Preliminary PR for isometric support
2020-10-02 09:42:47 +01:00
samme
2223aebffb Don't update center before separation
Should be unnecessary now
2020-10-01 10:44:40 -07:00
samme
9a348409e3 Update center after separation 2020-10-01 10:42:30 -07:00
samme
e639bb73d8 Correct Arcade Body types
For TypeScript

Fixes #5328
2020-09-28 11:42:21 -07:00
Richard Davey
1d66284a22 Removed debug logs and finished JSDocs 2020-09-28 15:25:43 +01:00
Richard Davey
34be82a20c Added processX and processY methods 2020-09-28 15:25:28 +01:00
Richard Davey
4d484e2c0c Updated to handle face blocking and all possible checks 2020-09-28 13:07:32 +01:00
Richard Davey
731e661d56 No longer needed 2020-09-28 13:07:11 +01:00
Richard Davey
4785953368 Merge branch 'master' of https://github.com/photonstorm/phaser 2020-09-28 08:07:23 +01:00
Richard Davey
09c2a2d622 Testing new separation 2020-09-28 08:07:19 +01:00
Richard Davey
30b514fc58
Merge pull request #5326 from samme/fix/body-setOffset
Remove Arcade.Body#updateCenter() in Arcade.Body#setOffset()
2020-09-26 10:19:53 +01:00
samme
639a93583f Remove updateCenter() in setOffset() 2020-09-25 14:42:56 -07:00
samme
d0f6070e14 Docs: Arcade.Body#setOffset 2020-09-25 14:37:26 -07:00
samme
13c27064a8 Docs: Arcade.Body#reset
Only game object receives the passed coordinates
2020-09-25 14:19:12 -07:00
Richard Davey
bed716e382 X Separation working properly in all cases. Now to adjust Y. 2020-09-25 21:25:01 +01:00
Richard Davey
7630b8e28d Testing new Separation logic (Y done, X in progress) 2020-09-25 18:01:40 +01:00
Richard Davey
2bcf1f70be Testing new separation logic (incomplete atm) 2020-09-24 18:10:11 +01:00
Richard Davey
da78d3ee42 Tidy up docs 2020-09-24 18:10:00 +01:00
Richard Davey
69b8458bb8 Added new pushable component 2020-09-24 18:09:49 +01:00
Richard Davey
b64d63f60e When running an Arcade Physics overlap test against a StaticBody, it will no longer set the blocked states of the dynamic body. If you are doing a collision test, they will still be set, but they're skipped for overlap-only tests. Fix #4435 2020-09-24 11:04:56 +01:00
samme
426c9632c7 Set maxVelocity in PhysicsGroupConfig 2020-09-22 16:05:21 -07:00
Svipal
299f83c13d fixed conflicts 2020-09-19 10:56:05 +02:00
svipal
79fe9abc6e finished updating culling system 2020-09-18 17:16:52 +02:00
samme
2eb505c91d Docs: Arcade.Body#setCollideWorldBounds 2020-09-17 14:20:13 -07:00
samme
7aa8f02d8c Add onWorldBounds arg in setCollideWorldBounds() 2020-09-17 14:19:57 -07:00
Richard Davey
e450bf2f1f Swap to using constants for pipeline names 2020-09-09 13:05:18 +01:00
samme
b0ce62e2d8
Docs: correct type for Body#customBoundsRectangle 2020-09-08 18:44:12 -07:00
Svipal
1994185d6f merged master 2020-09-08 22:17:04 +02:00
Richard Davey
cdd612a273 AnimationState has moved namespace to keep things logically together 2020-09-08 09:31:59 +01:00
Richard Davey
5344d39498 Better Group docs. Fix #5011 2020-09-07 16:40:05 +01:00
Richard Davey
4af38a4836
Merge pull request #5285 from samme/feature/arcade-config-fixedstep
Add ArcadeWorldConfig.fixedStep
2020-09-07 16:24:49 +01:00
Richard Davey
6eae9ca598 Fixed reference 2020-09-07 10:26:10 +01:00
samme
803c300ae4 Add ArcadeWorldConfig.fixedStep 2020-09-03 07:32:44 -07:00
Richard Davey
bba8285665 Return type fix 2020-09-03 11:27:12 +01:00
Richard Davey
2980a416c9
Merge pull request #5278 from samme/fix/arcade-body-resetFlags
Reset flags when resetting an Arcade Body
2020-09-02 11:11:34 +01:00
Richard Davey
07865a5823 Final set of namespace changes. Fix #5062 2020-09-01 20:28:42 +01:00
samme
e194e9586f Add delta arg to WORLD_STEP event 2020-09-01 11:33:31 -07:00
Richard Davey
d2cc809fdb Exported functions to namespace 2020-09-01 18:56:01 +01:00
Richard Davey
4c353571ca Removed protected status 2020-09-01 17:44:07 +01:00
Richard Davey
84a867c2ac ArcadePhysics.disableUpdate is a new method that will prevent the Arcade Physics World update method from being called when the Scene updates. By disabling it, you're free to call the update method yourself, passing in your own delta and time values.
`ArcadePhysics.enableUpdate` is a new method that will make the Arcade Physics World update in time with the Scene update. This is the default, so only call this if you have specifically disabled it previously.
2020-09-01 17:42:38 +01:00
Richard Davey
d3778bb4bb ArcadeWorldConfig.customUpdate is a new boolean property you can set in the Arcade Physics config object, either in the Scene or in the Game Config. If true the World update will never be called, allowing you to call it yourself from your own component. Close #5190 2020-09-01 17:42:19 +01:00
samme
11c0520d36 Clear wasTouching when resetting body 2020-08-29 11:56:15 -07:00
samme
57ee895437 Reset flags during reset 2020-08-27 12:35:01 -07:00
Richard Davey
0dd07333af Updated to use MultiPipeline 2020-08-21 16:14:59 +01:00
Svipal
809d0b7495 merged master 2020-08-09 13:13:09 +02:00
Svipal
241d4193e8 let's try again 2020-08-09 12:33:52 +02:00
Svipal
b4a1473fea test 2020-08-09 12:13:29 +02:00
Richard Davey
8db2543e27
Merge pull request #5242 from samme/fix/collide-with-friction
Fix collisions for objects moved by friction
2020-08-03 10:27:01 +01:00
Richard Davey
08e346952a
Merge pull request #5234 from samme/patch-4
Docs: Phaser.Physics.Arcade.Group#defaults
2020-08-03 10:23:15 +01:00
Richard Davey
c9330fd469
Merge pull request #5241 from samme/docs/add-existing
Docs: generic return for add.existing()
2020-08-03 10:19:42 +01:00
samme
f653a51cc0 Docs: generic return for add.existing() 2020-07-29 12:19:09 -07:00
Richard Davey
fb1306e8f2 The MatterAttractors plugin, which enables attractors between bodies, has been fixed. The original plugin only worked if the body with the attractor was _first_ in the world bodies list. It can now attract any body, no matter where in the world list it is. Fix #5160 2020-07-23 18:06:17 +01:00
samme
7685067310
Docs: Phaser.Physics.Arcade.Group#defaults
#4171, #5153
2020-07-23 09:48:53 -07:00
Richard Davey
af1198dcf5 Arcade.Components.Size.setBodySize is a new method available on Arcade Physics Game Objects that allows you to set the body size. This replaces setSize which is now deprecated. Fix #4786 2020-07-13 14:34:23 +01:00
Richard Davey
dea68135fd Correct texture type. Fix #5199 2020-07-13 13:29:01 +01:00
Richard Davey
7fae62cbc8
Merge pull request #5213 from samme/fix/matter-setCrop
Fix setCrop() for Matter.Image and Matter.Sprite
2020-07-13 13:14:59 +01:00
Richard Davey
ab8ad19b1e
Merge pull request #5208 from samme/fix/arcade-physics-body-prev
Fix incorrect Arcade Body delta
2020-07-13 13:10:51 +01:00
Richard Davey
6bd24ded25
Merge pull request #5202 from samme/fix/arcade-physics-circular-collisions
separateCircle fixes
2020-07-13 13:07:39 +01:00
Richard Davey
853feea355
Merge pull request #5183 from samme/feature/body-updateFromGameObject
Add Arcade.Body#updateFromGameObject
2020-07-13 12:39:45 +01:00
Richard Davey
54841002eb
Merge pull request #5162 from samme/docs/arcade-physics-types
Add Arcade Physics types
2020-07-13 12:27:54 +01:00
Richard Davey
bafae8424d
Merge pull request #5153 from samme/fix/create-group-from-children
Fix problems passing `children` to created group
2020-07-13 12:15:26 +01:00
Richard Davey
7fa6d17e17
Merge pull request #5150 from samme/fix/static-body-from-scaled-sprite
Fix static body position from scaled sprite
2020-07-13 12:13:13 +01:00
Richard Davey
5b4423d6f3
Merge pull request #5135 from samme/feature/collide-use-static-tree
Always use static tree for collision checks
2020-07-13 12:03:18 +01:00
Richard Davey
2f48e5ee00
Merge pull request #5134 from samme/feature/arcade-physics-collisions-perf
Arcade Physics collisions optimizations
2020-07-13 12:02:38 +01:00
Richard Davey
b2a67754df
Merge pull request #5115 from samme/docs/body-drag-type
Correct docs corrections
2020-07-13 11:47:18 +01:00
samme
01ca4293e4 Fix missing _crop property
Fixes #5211
2020-07-08 12:04:23 -07:00
samme
1c2e15ac98 Update _dx and _dy during friction movement 2020-07-07 15:44:56 -07:00
samme
807aeed20c Correct prev and prevFrame 2020-07-03 14:02:10 -07:00
samme
16e94d79eb separateCircle fixes 2020-06-27 09:24:23 -07:00
samme
fd3c682646 Add Arcade.Body#updateFromGameObject 2020-06-05 10:32:05 -07:00
samme
dd7976699d Docs: grammar 2020-06-01 09:57:36 -07:00
samme
c0b6027160 Add Arcade Physics types 2020-05-23 10:09:41 -07:00
samme
1ed0aaf8ba Fix position from scaled sprite 2020-05-11 10:38:48 -07:00
samme
fa2e76c18c Add missing config when passing children only 2020-05-11 10:24:01 -07:00
samme
6f3c0d2bb8 Don't discard config 2020-05-11 10:22:13 -07:00
samme
f374a4c045 Docs: Body descriptions
'boundary' is ambiguous, given the other bounds
2020-05-08 10:50:11 -07:00
samme
35672274bc Docs: Correct description in ArcadeWorldConfig 2020-05-08 10:46:08 -07:00
samme
928ac2c31c Docs for Phaser.Physics.Arcade.Body#facing 2020-05-06 10:26:27 -07:00
samme
b2eb6bfc43 Docs: Phaser.Physics.Arcade.World#useTree
Static bodies are always kept in an RTree
2020-05-05 15:32:49 -07:00
samme
62f0cf732a Always search the static tree 2020-05-05 10:47:21 -07:00
samme
d80e4f5824 Skip intersects check by argument 2020-05-04 22:06:24 -07:00
samme
992af0b15e Fast path for overlapOnly 2020-05-03 23:17:27 -07:00
samme
db8db69575 Correct type for Phaser.Physics.Arcade.Body#drag
Fixes #5100
2020-04-29 11:18:56 -07:00
Richard Davey
f770c433ce Fixed types (fix #5017) 2020-04-27 15:23:00 +01:00
Richard Davey
ba76f61109
Merge pull request #4995 from samme/fix/checkCollision-none-vs-tile
Fix checkCollision none for tile collisions; and optimizations
2020-04-27 12:32:40 +01:00
Richard Davey
eaebcbd91f
Merge pull request #5033 from samme/fix/matter-common-isString
Fix 'TypeError: Invalid calling object' in IE
2020-04-27 12:23:46 +01:00
Richard Davey
625ca20a0e Fix lint error introduced by #4989 2020-04-27 12:02:30 +01:00
Richard Davey
c8e0f91083
Merge pull request #4989 from jjcapellan/syncToRender
New property Arcade.World.fixedStep
2020-04-27 12:01:24 +01:00
Richard Davey
70a4b9843e
Merge pull request #5038 from halilcakar/master
Update JSDocs for events
2020-04-27 11:51:40 +01:00
samme
c0e5f201cd Docs: Arcade Physics collisions 2020-04-23 10:50:33 -07:00
samme
a47408030b Docs: Phaser.Physics.Arcade.Components.Friction 2020-04-21 15:08:49 -07:00
samme
d17c004787 Docs: correct description for Arcade.Body#drag
Fixes #5100
2020-04-21 11:10:43 -07:00
Svipal
aae73c3cb8 fixed independent ttw calls in physics/arcade/World.js 2020-04-13 18:40:58 +02:00
samme
700d3b7316 Physics groups descriptions 2020-03-21 09:46:31 -07:00
halilcakar
43f26ad31f Update JSDocs for events 2020-03-10 11:11:43 +03:00
samme
68db7d086e Exit early for checkCollision.none on bodyB 2020-03-04 12:47:58 -08:00
samme
98a6f7d4bd Fix 'TypeError: Invalid calling object' in IE 2020-03-02 12:39:13 -08:00
jjcapellan
327748bbbf Refactoring syncToRender to fixedStep 2020-02-28 18:47:44 +01:00
samme
3c2fac2101 Exit early for checkCollision.none 2020-02-08 17:17:02 -08:00
samme
e100ce6593 checkCollision.none should prevent tile collisions 2020-02-08 17:15:02 -08:00
jjcapellan
7e4c08c270 Added new property syncToRender 2020-02-06 19:58:43 +01:00
Richard Davey
58d40fa9e0 Cache the vars 2020-02-04 23:56:50 +00:00
Richard Davey
20fabba0b9 Impact Physics is now removed from the core API 2020-02-04 14:52:04 +00:00
Richard Davey
1a493caa4b
Merge pull request #4970 from samme/fix/arcade-body-setSize-center
Fix centering in Body#setSize()
2020-02-04 11:26:17 +00:00
samme
7d5673a0c7 Fix wrong body dimensions from a scaled game object 2020-02-01 17:25:15 -08:00
samme
a312d03843 Docs for Phaser.Physics.Arcade.StaticBody
`offset` is read only
2020-02-01 16:30:25 -08:00
samme
c07c57f9f8 Correct center 2020-02-01 16:27:02 -08:00
samme
a13d623743 Correct dimensions from game object 2020-02-01 16:20:46 -08:00
samme
37c64dc0a9 Correct center in constructor 2020-02-01 16:19:10 -08:00
samme
34176becb5 Correct position in constructor 2020-02-01 16:18:52 -08:00
Richard Davey
52b3176771 Update MatterTileBody.js 2020-01-28 23:25:51 +00:00
Richard Davey
d56a6c8790 MatterTileBody now extends EventEmitter, meaning you can listen to collision events from Tiles directly and it will no longer throw errors about gameObject.emit not working. Fix #4967 2020-01-28 23:25:12 +00:00
samme
bc39e70412 Fix centering Body in setSize() 2020-01-27 11:15:06 -08:00
Richard Davey
4a6b2087f7 Fixed internal callback handlers 2020-01-15 12:45:59 +00:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
c3940e15c6 PhysicsGroup now uses the new internalCreateCallback and internalRemoveCallback to handle its body creation and destruction, allowing you to use your own createCallback and removeCallback as defined in the Group config. Fix #4420 #4657 #4822 2020-01-14 23:57:48 +00:00
Richard Davey
fb7f66838a Marked width/height as readonly and added docs. Fix #4806 2020-01-14 22:45:55 +00:00
Richard Davey
f15ef8648e Lots of type fixes 2020-01-14 17:11:07 +00:00
Richard Davey
91e59ab39a Update MatterPhysics.js 2020-01-14 14:59:35 +00:00
Richard Davey
1c6e8df436 Update MatterPhysics.js 2020-01-13 17:10:19 +00:00
Richard Davey
51aa5d019d Removed namespace as it conflicts with TypeScript defs 2020-01-13 13:28:50 +00:00
Richard Davey
9c0b77db92 Fixed JSDocs 2020-01-13 13:28:24 +00:00
Richard Davey
8b9819b8f7
Merge pull request #4949 from samme/fix/collideSpriteVsSprite
Check for disabled body in collideSpriteVsGroup()
2020-01-13 11:34:36 +00:00
Richard Davey
271e4e3943 Use FuzzyEquals for safety 2020-01-13 11:33:21 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2.
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
Richard Davey
cf1e4645f3 Ignore if CoM is 0.5 2020-01-10 18:05:20 +00:00
Richard Davey
f90d679d22 Added setToSleep and setAwake methods 2020-01-10 17:39:40 +00:00
Richard Davey
d884fd0468 Handle scaled bodies properly 2020-01-10 17:03:50 +00:00
Richard Davey
8b1cc40a23 SetBody can now use JSON data natively 2020-01-10 16:24:40 +00:00
Richard Davey
8e7c3103d8 Moved the fromJSON code to its own external parser 2020-01-10 16:24:30 +00:00
Richard Davey
88cd83a508 Fixed bug in PhysicsEditorParser where it would allow non-clockwise vertices through 2020-01-10 15:32:03 +00:00
Richard Davey
1d827c911f 0.2 is just too dim 2020-01-10 14:53:39 +00:00
Richard Davey
ea2337c091 Only if parts = 1 2020-01-10 14:53:27 +00:00