Commit graph

11095 commits

Author SHA1 Message Date
Richard Davey
8fadf99c85 Updated change log 2018-06-20 17:52:23 +01:00
Richard Davey
f8ca5e1f6f Merge branch 'master' of https://github.com/photonstorm/phaser 2018-06-20 17:42:23 +01:00
Richard Davey
99eb565520 Fixed camera bounds with zoom issue and added new displayWidth / displayHeight properties 2018-06-20 17:42:20 +01:00
Chris Andrew
7f232b6bed Further EmitterOp documentation. 2018-06-20 17:18:03 +01:00
Chris Andrew
584e8f9919 Started documenting the EmitterOp class. 2018-06-20 16:18:00 +01:00
Richard Davey
92d06d4742 Removed incorrect application of zoom 2018-06-20 14:52:22 +01:00
Richard Davey
e1151fe436 Removed merge conflicts 2018-06-20 14:29:36 +01:00
Richard Davey
3c79a92ea4 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-06-20 14:27:56 +01:00
Richard Davey
7d573a35eb Added Camera.setDeadzone method, updated startFollow and added jsdocs. 2018-06-20 14:26:36 +01:00
Chris Andrew
d6a13eb8db Finished up TileSprite property descriptions, started on its class description. 2018-06-20 08:33:55 +01:00
Chris Andrew
2d67342ae5 Fixed lint errors. 2018-06-20 07:29:42 +01:00
Chris Andrew
9f23818c40 Documented various missing descriptions for GameObject classes and functions. 2018-06-20 07:28:02 +01:00
Richard Davey
052ec3e778 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-06-19 23:37:12 +01:00
Richard Davey
d15ac52f02 Updated log 2018-06-19 23:37:08 +01:00
Richard Davey
1bd663938c
Merge pull request #3772 from samme/fix/arcade-body-blocked-none
Fix Arcade Body blocked.none after separation
2018-06-19 23:03:46 +01:00
samme
b3ac91df5a Fix blocked.none after separation 2018-06-19 14:48:07 -07:00
Richard Davey
b832247a35 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-06-19 14:14:40 +01:00
Richard Davey
f1fe131e56 Tidying up Render Texture to make it more useful 2018-06-19 14:14:37 +01:00
Richard Davey
3a6f093579
Merge pull request #3761 from DannyT/fix/buildgameobjectanimation
Fix setter calls in BuildGameObjectAnimation
2018-06-19 13:22:13 +01:00
Richard Davey
30276cd4c2
Merge pull request #3765 from DrevanTonder/master
change ParticleEmitter.startFollow to fix issue 3764
2018-06-19 13:20:19 +01:00
Richard Davey
622fd7c34a
Merge pull request #3745 from cyantree/feature/update-graphics-jsdoc
Changed options and sub options of `Graphics` constructor in docs to …
2018-06-19 13:19:12 +01:00
Richard Davey
62661b46fb Updated rounded rect functions 2018-06-19 13:17:38 +01:00
Richard Davey
cc5f1bb91e
Merge pull request #3755 from TadejZupancic/patch-8
Add rounded rectangle to Graphics
2018-06-19 12:47:58 +01:00
Richard Davey
ebdd7c38b8 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-06-19 12:40:32 +01:00
Richard Davey
56df2ea829 Updated change log 2018-06-19 12:40:29 +01:00
Richard Davey
95f923bcad
Merge pull request #3762 from dvdbrink/patch-1
Fix GameObject typings when returning itself
2018-06-19 12:30:57 +01:00
Richard Davey
d6db01cd82 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-06-19 12:29:09 +01:00
Richard Davey
2b9be45741 Starting Camera.deadzone support 2018-06-19 12:29:04 +01:00
Richard Davey
873287241b Updated lock file 2018-06-19 12:28:50 +01:00
Richard Davey
e5fbcd5574 Calling Tween.play on a tween created via TweenManager.create wouldn't actually start playback until the tween was first added to the Tween Manager. Now, calling play will have it automatically add itself to the Tween Manager if it's not already in there. Fix #3763 2018-06-19 12:28:29 +01:00
Richard Davey
a7e5c4260c
Merge pull request #3767 from rexrainbow/master
Skip drag checking on a dragging Game Object
2018-06-19 11:45:59 +01:00
Hua
821504a893 Skip drag checking on a draging Game Object
Skip drag checking on a draging Game Object to prevent multi-drag issue.
2018-06-19 10:33:22 +08:00
TadejZupancic
c1d0c11b30
Update Graphics.js 2018-06-18 10:52:49 +02:00
Andre van Tonder
b2f8a139cc change ParticleEmitter.startFollow to fix issue 3764 2018-06-18 14:25:12 +08:00
Chris Andrew
a480232d87 Documented Graphics.save() and Graphics.restore().
Adapted from Mozilla's descriptions of the corresponding Canvas methods.
2018-06-17 19:43:05 +01:00
Daniel van den Brink
9a2c110c44
Fix GameObject typings for returning this 2018-06-17 08:54:28 +02:00
DannyT
1eb60e09a3 changed animation api calls to include updated set verb (e.g. .setDelay() vs .delay()) 2018-06-16 18:15:29 +01:00
TadejZupancic
caef54a34e
Update Graphics.js 2018-06-15 14:36:24 +02:00
TadejZupancic
321aba14c3
Update Graphics.js 2018-06-15 14:31:44 +02:00
TadejZupancic
9affc60037
Update Graphics.js 2018-06-15 14:23:40 +02:00
Chris Andrew
e140640583 Minor punctuation fix for Vector distanceSq() method descriptions. 2018-06-14 15:12:10 +01:00
Chris Andrew
47fdf779d3 Switched to example annotations for the setStyle() examples. 2018-06-14 14:49:29 +01:00
Chris Andrew
885b404b98 Fixed the indentation of setStyle() examples. 2018-06-14 14:41:17 +01:00
Chris Andrew
a6b8b8ed31 Documented the Text game object and its TextStyle companion.
Minor update to JSON representation descriptions.
2018-06-14 14:27:58 +01:00
Richard Davey
28851ff69b Use hyphens instead of underscores. Fix #3751 2018-06-14 13:30:33 +01:00
Richard Davey
52d04ee5f9 The LoaderPlugin didn't emit the filecomplete event if any of files failed to load, causing it to fail to run the Scene create function as well. Fix #3750 2018-06-14 13:23:15 +01:00
Richard Davey
307a937eea
Merge pull request #3749 from iamchristopher/fix-changedata-event-value
Fixed DataManager changedata event emits original value instead of new value
2018-06-14 12:33:19 +01:00
Richard Davey
d66daa6795
Merge pull request #3744 from rexrainbow/master
Pass `this.parent` instead of `this` in callback of removedata event
2018-06-14 12:29:38 +01:00
iamchristopher
321ab9bc91 Fixed DataManager changedata event emits original value instead of new value 2018-06-13 21:58:05 -04:00
cyantree
a727437304 Changed options and sub options of Graphics constructor in docs to be optional 2018-06-13 20:01:26 +02:00