Commit graph

5408 commits

Author SHA1 Message Date
Richard Davey
f1760f961d Working through splitting the Batch shader out of the manager, and into its own class. Got multi-shader swapping working. 2016-10-28 02:42:58 +01:00
Richard Davey
33c618d30e Fixed issue where changing blend mode didn't correctly reset the batch. 2016-10-27 15:14:22 +01:00
Richard Davey
2b850ad4e8 Setting the anchor dirties the Transform. 2016-10-27 15:14:09 +01:00
photonstorm
fd3898742f Added ability to toggle multi-texture support at run-time. 2016-10-25 16:44:23 +01:00
photonstorm
8de992175e Renamed Renderer spriteBatch to just batch. 2016-10-25 14:30:29 +01:00
photonstorm
a271a52ec7 Added glLastUsed property to TextureSource. 2016-10-25 13:23:14 +01:00
Richard Davey
120b6eb2bd Blend Modes work. More optimisations in the batch manager. 2016-10-25 03:57:34 +01:00
Richard Davey
dae0b2c124 Fixed Multi Texture support across split texture atlases. 2016-10-25 01:54:49 +01:00
Richard Davey
8ab7dc80dc Sorted out swapping WebGL textures in a non-multi texture environment. 2016-10-25 01:40:16 +01:00
Richard Davey
4c6691863c Fixed Multi Texture support in the new batch manager. 2016-10-25 00:41:45 +01:00
photonstorm
2af81bdfba Masses of refactoring in BatchManager, making it as compact and fast as possible. 2016-10-24 17:14:10 +01:00
Richard Davey
3cb806c86e New addVerts method working. 2016-10-23 11:25:44 +01:00
Richard Davey
7cfe3b3919 Exploring using addVert / addVerts to allow for shadow injection from the Game Objects layer. 2016-10-22 18:02:43 +01:00
photonstorm
4af0fb3247 Added offset vector back in. 2016-10-20 15:01:22 +01:00
photonstorm
ef5e23abad Fixed TI attribute. 2016-10-20 14:33:31 +01:00
Richard Davey
35373da918 Adding texture index 2016-10-20 05:04:06 +01:00
photonstorm
64cd88f7b4 Trying out flash effect. 2016-10-19 17:17:26 +01:00
photonstorm
d19148aec0 Getting to the point where the 'render' call is just array population, no calculation. 2016-10-19 14:31:35 +01:00
photonstorm
4c60effae4 Vertex Data calculations moved here, only updated when dirty. Saves time batch calculating. 2016-10-19 14:31:13 +01:00
photonstorm
f1e8396b6f Tidying up. 2016-10-19 14:30:43 +01:00
photonstorm
079f81a639 Opps - blend mode needed :) 2016-10-19 14:30:33 +01:00
photonstorm
32e2df93c2 Fixed Inverse UV calc. 2016-10-19 14:30:23 +01:00
photonstorm
4f8e509f91 Fixed JSON Hash parsing. 2016-10-19 14:29:52 +01:00
photonstorm
0a659bcf67 No longer needed. 2016-10-19 14:29:38 +01:00
photonstorm
fb3bb4b32f Refactored into new Base Game Object class, that Image and Sprite (and everything else) will now extend. Much more versatile, and a lot less code duplication. 2016-10-19 11:54:00 +01:00
Richard Davey
b49edb762e Reset defaults. 2016-10-19 03:58:25 +01:00
Richard Davey
3d753255e4 Added support for the Background Color component values in the WebGL Sprite Batch shader. 2016-10-19 03:55:28 +01:00
Richard Davey
91ee135208 Fixed tint order and exposed via getters. 2016-10-19 03:10:30 +01:00
Richard Davey
5273799912 Added Color component to Stage and Image.
Added tint support into the Batch Manager.
2016-10-19 02:21:20 +01:00
Richard Davey
1aebdb9dd7 Fixed the Batch renderer at last. Just need to add multi-texture support back in. 2016-10-19 01:56:31 +01:00
Richard Davey
238c2fc8aa Trying more things to get it working! 2016-10-19 00:23:40 +01:00
photonstorm
18b12dfc3e Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components. 2016-10-18 17:03:25 +01:00
Richard Davey
c39c97f9d8 Starting to split up. 2016-10-17 21:22:55 +01:00
Richard Davey
d3f7813616 Timeline component base. 2016-10-16 23:52:09 +01:00
Richard Davey
60b23a157e Added tint to Color component. 2016-10-16 23:51:54 +01:00
photonstorm
3020e3b8cf Updating core objects. 2016-10-14 08:59:24 +01:00
photonstorm
d8adad4294 Dirty on creation. 2016-10-14 08:58:48 +01:00
photonstorm
64838a319a New Color component. 2016-10-14 08:58:35 +01:00
photonstorm
bfd391b251 Using Color component. 2016-10-14 08:58:26 +01:00
photonstorm
15fbd0962d Renamed to Update Manager. 2016-10-14 08:58:12 +01:00
photonstorm
f9ffe098c3 Check the worldAlpha when rendering. 2016-10-14 06:32:03 +01:00
photonstorm
9fcfa86cbf Forced alpha context. 2016-10-14 06:31:53 +01:00
photonstorm
386e22b0fd Commented out all the bg color stuff. It now just changes the canvas CSS. 2016-10-14 06:31:26 +01:00
photonstorm
9961eeee6b Added worldAlpha property. 2016-10-14 06:31:01 +01:00
photonstorm
9f07eb176b StateManager no longer saves and resets the context around a Canvas state render function. 2016-10-14 06:30:44 +01:00
photonstorm
e06b900a61 Removed antialias, transparent and physicsConfig arguments from the Game constructor. 2016-10-14 06:30:07 +01:00
photonstorm
e01141e522 Added updateFromDirtyParent. 2016-10-14 06:29:42 +01:00
photonstorm
ee20190ea8 The Children component can now skip modifying the Transforms. 2016-10-14 06:29:22 +01:00
photonstorm
582d705b1f Updated base game objects. 2016-10-14 04:09:22 +01:00
photonstorm
60d348c464 Implemented a Dirty Transform Manager. Testing it out, but so far, so good. 2016-10-14 04:09:07 +01:00