Richard Davey
|
5a532da7bf
|
Disable scissor before clearing.
|
2020-12-14 09:08:28 +00:00 |
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Richard Davey
|
166c333d13
|
Should rebind shaders too
|
2020-12-11 12:41:48 +00:00 |
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Richard Davey
|
519afd031b
|
Fixed Camera Fade Effect check. Fix #5438
|
2020-12-11 11:29:16 +00:00 |
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Richard Davey
|
69f4a6d8fb
|
Added getAspectRatio method
|
2020-12-11 11:05:20 +00:00 |
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Richard Davey
|
e4be6dbc90
|
Fixed JSDocs and removed unused method
|
2020-12-11 10:33:53 +00:00 |
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Richard Davey
|
11990bccb4
|
Added global projection matrix back and removed events
|
2020-12-11 10:26:15 +00:00 |
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Richard Davey
|
0d67548343
|
Compare projection matrix with renderer
|
2020-12-11 10:24:47 +00:00 |
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Richard Davey
|
8839007e0f
|
Update the projection matrix on bind
|
2020-12-11 10:24:27 +00:00 |
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Richard Davey
|
27da1dfa4b
|
Clear just the color buffer
|
2020-12-11 10:24:05 +00:00 |
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Richard Davey
|
7acbd816f3
|
Added new Projection Update event and respond to it
|
2020-12-10 18:07:25 +00:00 |
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Richard Davey
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4f5cedde03
|
Better method name. Reset once done.
|
2020-12-10 16:58:34 +00:00 |
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Richard Davey
|
f1dbea4ead
|
beginCapture can accept dimensions. Reset scissor enables even if same size. Always set drawing height.
|
2020-12-10 16:55:00 +00:00 |
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Richard Davey
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21b968363c
|
Don't resize if already same size. Better binding handling.
|
2020-12-10 16:53:48 +00:00 |
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Richard Davey
|
2be3b7aa59
|
Fixed typos
|
2020-12-10 16:53:26 +00:00 |
|
Richard Davey
|
197aa9df0f
|
Update WebGLRenderer.js
|
2020-12-09 15:55:02 +00:00 |
|
Richard Davey
|
edbef4a04a
|
Added eraseMode parameter
|
2020-12-09 15:54:56 +00:00 |
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Richard Davey
|
16d4d11939
|
Final fixes to blitFrame
|
2020-12-09 15:20:09 +00:00 |
|
Richard Davey
|
1cb6d525be
|
New blitFrame working. Now to adjust when src > target height.
|
2020-12-09 14:08:24 +00:00 |
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Richard Davey
|
daadb7d5b6
|
Fixed way in which custom vertices are defined in the config
|
2020-12-09 12:18:16 +00:00 |
|
Richard Davey
|
54e306fe3e
|
Added setProjectionMatrix and all of the new pipeline events
|
2020-12-08 17:38:19 +00:00 |
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Richard Davey
|
5f279bf4a4
|
Added RenderTarget, begingCapture, endCapture, resetScissor and resetViewport
|
2020-12-08 17:37:59 +00:00 |
|
Richard Davey
|
f93c3ea05f
|
Added Pipeline events
|
2020-12-08 16:15:46 +00:00 |
|
Richard Davey
|
c2bce98532
|
Added copyFrameRect method
|
2020-12-08 16:15:06 +00:00 |
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Richard Davey
|
d6d5c09552
|
The Shader Game Object now supports being able to use a Render Texture as a sampler2D texture on the shader. Fix #5423
|
2020-12-07 12:19:42 +00:00 |
|
Richard Davey
|
15a6f50d2c
|
Fixed functions not appearing in the namespace. Fix #5432
|
2020-12-07 10:11:47 +00:00 |
|
Richard Davey
|
0951a1d2ea
|
Fixed tint property. Fix #5433
|
2020-12-07 09:42:21 +00:00 |
|
Richard Davey
|
402e6d23b1
|
Testing making the pipeline responsible for setting the buffer to cut down on potential points of failure
|
2020-12-04 18:06:16 +00:00 |
|
Richard Davey
|
c6489cf730
|
Remove un-used shader
|
2020-12-04 15:29:55 +00:00 |
|
Richard Davey
|
08b304372c
|
Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
|
2020-12-04 15:07:26 +00:00 |
|
Richard Davey
|
509fbcae44
|
Update PipelineManager.js
|
2020-12-04 13:40:32 +00:00 |
|
Richard Davey
|
e2ccfffd3b
|
Split up the classes to avoid plugin issues. Fix #5420
|
2020-12-04 13:04:48 +00:00 |
|
Richard Davey
|
82c1ea87da
|
Reset the projection matrix to avoid cache by reference errors. Fix #5425
|
2020-12-03 14:31:45 +00:00 |
|
Richard Davey
|
3344fc12bf
|
Added resetUniform method
|
2020-12-03 14:31:21 +00:00 |
|
Richard Davey
|
d2b8f0b7e4
|
Factor in Camera Zoom to radius
|
2020-12-03 12:52:12 +00:00 |
|
Richard Davey
|
4d7435f468
|
Update LightPipeline.js
|
2020-12-03 11:11:30 +00:00 |
|
Richard Davey
|
97d9cc6fb9
|
Create 1 shader per light count. Avoids all pointless iteration within the shaders
|
2020-12-03 10:16:00 +00:00 |
|
Richard Davey
|
8b6d03faaf
|
Fixed JSDoc
|
2020-12-03 10:15:25 +00:00 |
|
Richard Davey
|
39d45258de
|
Removed un-used properties and improved render function massively
|
2020-12-02 17:57:32 +00:00 |
|
Richard Davey
|
c10fb834e0
|
Fixed Tilemap Layer Light2D batch
|
2020-12-02 15:03:46 +00:00 |
|
Richard Davey
|
35146e72ed
|
Removed Light Layer and moved Point Light to its own Game Object
|
2020-12-02 13:48:38 +00:00 |
|
Richard Davey
|
6b1fda19e1
|
Use onActive and reset textures, fixing all rendering issues
|
2020-12-02 13:15:16 +00:00 |
|
Richard Davey
|
2687be611a
|
Added on onActive hook
|
2020-12-02 13:14:57 +00:00 |
|
Richard Davey
|
e41d5a0296
|
Tidying up the class
|
2020-12-02 11:45:38 +00:00 |
|
Richard Davey
|
e8a36a2477
|
Update WebGLPipelineUniformsConfig.js
|
2020-12-02 11:11:52 +00:00 |
|
Richard Davey
|
a694590945
|
Fixed for 3.50 Beta 12
|
2020-12-02 11:11:48 +00:00 |
|
Richard Davey
|
2d78642944
|
Pipelines now populate their own uniforms
|
2020-12-02 11:11:24 +00:00 |
|
Richard Davey
|
dd1757a288
|
Shaders will now automatically get all active uniforms and populate the uniforms object
|
2020-12-02 11:11:08 +00:00 |
|
Richard Davey
|
cbf15747c7
|
Set default size to 1
|
2020-12-01 17:24:16 +00:00 |
|
Richard Davey
|
079dbcc72f
|
Back to Normal Map only pipeline
|
2020-12-01 17:24:04 +00:00 |
|
Richard Davey
|
ea6a7d0f05
|
Install Point Light Pipeline (build flag?)
|
2020-12-01 17:23:33 +00:00 |
|
Richard Davey
|
05e046eb0e
|
Added Point Light Pipeline to the const
|
2020-12-01 17:23:18 +00:00 |
|
Richard Davey
|
496564e9d0
|
Create PointLightPipeline.js
|
2020-12-01 17:23:03 +00:00 |
|
Richard Davey
|
c8a8f59d69
|
New Point Light shader
|
2020-12-01 17:22:57 +00:00 |
|
Richard Davey
|
239e44b264
|
Improved docs
|
2020-11-30 16:13:03 +00:00 |
|
Richard Davey
|
23ad56862f
|
Enable use of 'active'
|
2020-11-30 14:21:00 +00:00 |
|
Richard Davey
|
e020898134
|
Update LightPipeline.js
|
2020-11-30 09:46:28 +00:00 |
|
Richard Davey
|
3149bb5dfa
|
JSDoc fix
|
2020-11-26 14:19:29 +00:00 |
|
Richard Davey
|
451656c54f
|
Use getXRound and getYRound
|
2020-11-26 11:39:08 +00:00 |
|
Richard Davey
|
c8cdf9fde2
|
Fixed Render Texture crop
|
2020-11-26 11:28:25 +00:00 |
|
Richard Davey
|
a0a32f45e5
|
Using a Bitmap Mask and a Blend Mode in WebGL would reset the blend mode when the mask was rendered, causing the Game Object to have no blend mode. Fix #5409
|
2020-11-26 10:14:13 +00:00 |
|
Richard Davey
|
0ee1338765
|
Better post pipeline call (less code)
|
2020-11-26 09:51:40 +00:00 |
|
Richard Davey
|
339b4fd3df
|
Added setTime method
|
2020-11-25 22:44:06 +00:00 |
|
Richard Davey
|
d0da33689b
|
Added bindTexture method
|
2020-11-24 16:01:25 +00:00 |
|
Richard Davey
|
9cc16720b8
|
Added bindRenderTarget method.
|
2020-11-24 15:34:25 +00:00 |
|
Richard Davey
|
d2e2e86ef1
|
Updated accessor
|
2020-11-23 16:22:11 +00:00 |
|
Richard Davey
|
ec5da6930c
|
Added post pipeline support to all Game Objects
|
2020-11-23 16:17:13 +00:00 |
|
Richard Davey
|
28d925b875
|
JSDoc fixes
|
2020-11-23 15:06:45 +00:00 |
|
Richard Davey
|
3f511a73cd
|
Replace integer[] with number[]
|
2020-11-23 10:23:10 +00:00 |
|
Richard Davey
|
02c34cd64e
|
Replace integer with number
|
2020-11-23 10:22:13 +00:00 |
|
Richard Davey
|
5ca5a63038
|
Testing new Lights
|
2020-11-23 10:19:31 +00:00 |
|
Richard Davey
|
30c2eb5d0e
|
Ability to link Post Pipeline to owner object
|
2020-11-20 17:29:42 +00:00 |
|
Richard Davey
|
0b589564ea
|
JSDoc fixes
|
2020-11-20 16:37:53 +00:00 |
|
Richard Davey
|
afbbf2aee0
|
JSDoc fixes
|
2020-11-20 16:30:05 +00:00 |
|
Richard Davey
|
b64f2cc4d0
|
Added ability to skip post pipeline per object
|
2020-11-20 15:18:19 +00:00 |
|
Richard Davey
|
e7b85b08af
|
Fixed batchLight
|
2020-11-20 13:05:32 +00:00 |
|
Richard Davey
|
f941f5a9f9
|
Scissor fix
|
2020-11-20 11:10:37 +00:00 |
|
Richard Davey
|
87b96f60e8
|
Resize to match texture fbo
|
2020-11-19 23:04:10 +00:00 |
|
Richard Davey
|
a7e980f816
|
Adjust viewport
|
2020-11-19 18:07:26 +00:00 |
|
Richard Davey
|
e80ed9464a
|
Removed copy params
|
2020-11-19 16:40:42 +00:00 |
|
Richard Davey
|
775134ed3b
|
Added viewport and flush helpers
|
2020-11-19 16:40:19 +00:00 |
|
Richard Davey
|
6f6fbadfdd
|
Don't adjust viewport unless needed
|
2020-11-19 16:40:07 +00:00 |
|
Richard Davey
|
82ca007d1a
|
Added cropWidth and cropHeight parameters to batchTextureFrame method
|
2020-11-19 11:37:38 +00:00 |
|
Richard Davey
|
782cb94e56
|
Updated Render Target constructor
|
2020-11-19 11:37:14 +00:00 |
|
Richard Davey
|
a03393a4de
|
Added auto resize, clear and default parameters
|
2020-11-19 11:36:58 +00:00 |
|
Richard Davey
|
916bfa78b2
|
Missing flush
|
2020-11-18 10:26:44 +00:00 |
|
Richard Davey
|
c4c849cff4
|
Reset Textures
|
2020-11-17 19:58:35 +00:00 |
|
Richard Davey
|
4903241ac9
|
No longer use setPost .
|
2020-11-17 17:30:25 +00:00 |
|
Richard Davey
|
11e4fe6e14
|
Update PipelineManager.js
|
2020-11-17 17:15:32 +00:00 |
|
Richard Davey
|
e36a086e5d
|
Updated data types
|
2020-11-17 16:50:36 +00:00 |
|
Richard Davey
|
96be7f6e6d
|
Destroy Render Targets too
|
2020-11-17 16:19:48 +00:00 |
|
Richard Davey
|
60c7d8a2e9
|
New classes property, new event handling system and removed un-used methods
|
2020-11-17 14:10:06 +00:00 |
|
Richard Davey
|
2c88b8935b
|
Auto-boot and set isPostFX
|
2020-11-17 14:09:47 +00:00 |
|
Richard Davey
|
599213d211
|
New isPostFX property, listen to events and don't create projection matrix unless needed
|
2020-11-17 14:09:27 +00:00 |
|
Richard Davey
|
629eefb7d5
|
Now extends event emitter, new events and new isBooted property
|
2020-11-17 14:09:02 +00:00 |
|
Richard Davey
|
477cde3548
|
New WebGL Renderer events
|
2020-11-17 14:08:23 +00:00 |
|
Richard Davey
|
9cf67722ec
|
Don't forget to reset the viewport
|
2020-11-16 17:52:11 +00:00 |
|
Richard Davey
|
2008d3b880
|
Added popFBO parameters and setViewport parameter
|
2020-11-16 17:43:04 +00:00 |
|
Richard Davey
|
f5f20db048
|
Don't batch if no pipeline
|
2020-11-16 17:08:50 +00:00 |
|
Richard Davey
|
dbe57303ed
|
Defs update
|
2020-11-16 15:46:40 +00:00 |
|
Richard Davey
|
8c996b4697
|
Added setPost, isCurrentPost, removed setCameraPipeline
|
2020-11-16 15:46:34 +00:00 |
|