Richard Davey
|
d405bab92c
|
Set image smoothing based on renderer or scale mode.
|
2019-10-01 16:10:46 +01:00 |
|
FengLi
|
217d1daa2f
|
add an optional textureData when initialize shader
|
2019-10-01 22:52:35 +08:00 |
|
Richard Davey
|
b1b95c066b
|
The BuildGameObject function will no longer set scaleMode because it's not a valid Game Object property.
|
2019-10-01 14:54:52 +01:00 |
|
Richard Davey
|
55c73d399b
|
GameObject.ToJSON will no longer output the scaleMode in the json because it's not a valid Game Object property.
|
2019-10-01 14:41:58 +01:00 |
|
Richard Davey
|
ea7691518b
|
Use public property for blend mode check #4771
|
2019-10-01 14:08:13 +01:00 |
|
Richard Davey
|
5b6d9895be
|
TileSprites will now throw a console warning if you try to use a RenderTexture or GLTexture as their frame source. Fix #4719
|
2019-10-01 13:37:37 +01:00 |
|
Hua
|
8a9e74ffe9
|
Add tint feature of bob
|
2019-10-01 10:17:14 +08:00 |
|
Richard Davey
|
487ec88529
|
RenderTexture.fill wasn't setting the camera up before drawing the fill rect, causing it to appear in the wrong place and the wrong size. Fix #4390
|
2019-09-30 15:08:53 +01:00 |
|
Richard Davey
|
cde1210523
|
The Container WebGLRenderer will now handle child new type switching, allowing you to carry on with a batch of same-type Game Objects even if they're nested within Containers. Fix #4710
|
2019-09-27 15:41:51 +01:00 |
|
Richard Davey
|
f3e18000f2
|
Merge pull request #4760 from rexrainbow/blitter-enhancement
Set dirty flag only when render state of bob is changed
|
2019-09-26 12:32:34 +01:00 |
|
Rex
|
6deec2c44b
|
Also resize hit-area when resizing
|
2019-09-21 20:24:26 +08:00 |
|
Rex
|
08a2082d46
|
Update display-origin when resizing
|
2019-09-21 20:21:09 +08:00 |
|
Rex
|
7795713ab5
|
Set dirty flag only when render state of bob is changed
|
2019-09-21 20:15:56 +08:00 |
|
Richard Davey
|
5c04e20b20
|
The private Shader._savedKey property has been removed as it wasn't used anywhere internally.
|
2019-09-20 14:48:41 +01:00 |
|
Richard Davey
|
bc5c7cf7ab
|
When calling Shader.setRenderToTexture() it will now draw the shader just once, immediately to the texture, to avoid the texture being blank for a single frame (thanks Kyle)
|
2019-09-19 23:32:40 +01:00 |
|
Nicolas Ferrero
|
18060a841e
|
RenderTexture would not update texture size on resize
|
2019-09-10 17:03:52 +03:00 |
|
Richard Davey
|
fc5630cb72
|
The displayWidth and height should never be negative.
|
2019-08-30 19:35:52 +01:00 |
|
Richard Davey
|
6887e7b4f0
|
JSDoc fix
|
2019-08-28 12:00:19 +01:00 |
|
=
|
e7cce944dd
|
Container now can apply alpha quads
|
2019-08-19 13:26:14 -03:00 |
|
Richard Davey
|
7d2eaae693
|
The Container renderer functions will now read the childs alpha property, instead of _alpha , allowing it to work with more variety of custom children.
|
2019-08-08 14:03:23 +01:00 |
|
Richard Davey
|
717258e3f1
|
Docs update
|
2019-08-05 14:07:36 +01:00 |
|
Richard Davey
|
9f15b5a96b
|
Removed scale abs, as deeper effects unknown
|
2019-08-03 11:08:22 +01:00 |
|
Richard Davey
|
cc85ec1d35
|
Fixed scaleX and scaleY
|
2019-08-02 17:28:46 +01:00 |
|
Richard Davey
|
c1767e404f
|
Fixed scaleX and scaleY to handle negative scales and added rotation fix
|
2019-08-02 01:50:02 +01:00 |
|
Richard Davey
|
6e2d22e5cb
|
jsdoc update
|
2019-08-01 17:44:20 +01:00 |
|
Richard Davey
|
718f75b797
|
TransformMatrix.rotation now returns the properly normalized rotation value
|
2019-07-26 14:20:38 +01:00 |
|
Richard Davey
|
14faabcadf
|
Updated docs
|
2019-07-26 14:19:44 +01:00 |
|
Richard Davey
|
f4002471d7
|
Updated context lost / restored handlers
|
2019-07-17 16:38:00 +01:00 |
|
Richard Davey
|
80c0f59b09
|
GameObjectCreator.remove is a new static function that will remove a custom Game Object creator type.
|
2019-07-17 14:36:10 +01:00 |
|
Richard Davey
|
4887696bfa
|
GameObjectFactory.remove is a new static function that will remove a custom Game Object factory type.
|
2019-07-17 14:36:02 +01:00 |
|
Richard Davey
|
907d0dd4f2
|
Render Texture snapshot methods now work across WebGL and Canvas
|
2019-07-15 17:03:04 +01:00 |
|
Richard Davey
|
41d007fe67
|
Origin.updateDisplayOrigin no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering.
|
2019-07-15 16:30:08 +01:00 |
|
Richard Davey
|
15d7b9c6ef
|
Fixed jsdoc typos and added single pixel support
|
2019-07-14 13:56:44 +01:00 |
|
Richard Davey
|
4d61aa8556
|
Added the new methods snapshot, snapshotArea and snapshotPixel
|
2019-07-13 15:21:13 +01:00 |
|
Hua
|
7134a1ef7b
|
Remove event hook of children when destroyChildren is false
|
2019-07-10 15:59:25 +08:00 |
|
Richard Davey
|
f71920646c
|
Shader.uniforms now uses Extend instead of Clone to perform a deep object copy, instead of a shallow one, avoiding multiple instances of the same shader sharing uniforms. Fix #4641
|
2019-07-08 13:03:39 +01:00 |
|
Richard Davey
|
5416deaa54
|
The UpdateList.remove method wouldn't flag the Game Object for removal properly if it was active. It now checks that the Game Object is in the current update list and hasn't already been inserted into the 'pending removal' list before flagging it. Fix #4544
|
2019-07-03 15:47:40 +01:00 |
|
Richard Davey
|
deca3c95a3
|
Calling Animation.setRepeat() wouldn't reset the repeatCounter properly, causing Sprite bound animation instances to fail to change their repeat rate. Fix #4553
|
2019-07-03 15:33:13 +01:00 |
|
Richard Davey
|
83e54cfb16
|
The Animation component will no longer start an animation on a Sprite if the animation doesn't exist. Previously it would throw an error saying "Unable to read the property getFirstTick of null".
|
2019-07-03 12:02:56 +01:00 |
|
Richard Davey
|
0d8a9bb7ae
|
Fixed TextSyle typo. Fix #4630
|
2019-07-02 12:32:29 +01:00 |
|
Rex
|
fa6eb360dc
|
Fix render offset issue
- Fix render offset issue
- Fix size issue when setting radius
|
2019-06-29 00:03:08 +08:00 |
|
Richard Davey
|
f792f13d7a
|
Added new quantity property to GroupCreateConfig
|
2019-06-28 11:14:59 +01:00 |
|
Richard Davey
|
a79da485c3
|
Added glTexture property
|
2019-06-26 00:36:40 +01:00 |
|
Richard Davey
|
fc3c93b578
|
Added flipY argument
|
2019-06-26 00:35:42 +01:00 |
|
Richard Davey
|
356c57c07b
|
The Shader will no longer set uniforms if the values are null , saving on GL ops.
|
2019-06-25 22:49:30 +01:00 |
|
Richard Davey
|
280e0e2744
|
Abort filter checks if renderToTexture
|
2019-06-25 10:10:00 +01:00 |
|
Richard Davey
|
63ac456c45
|
Flag swap
|
2019-06-24 14:42:34 +01:00 |
|
Richard Davey
|
a3763d1468
|
Added setSampler2DBuffer method and willRender override.
|
2019-06-24 12:31:47 +01:00 |
|
Richard Davey
|
33e15dca48
|
Marked argument as optional. Fix #4607
|
2019-06-22 11:38:24 +01:00 |
|
Richard Davey
|
96f96a7258
|
Opps! Clear the texture :)
|
2019-06-21 17:20:15 +01:00 |
|
Richard Davey
|
9d94e35e91
|
If a GLTexture is given as a sampler2D it will extract the textureData from it correctly
|
2019-06-21 16:35:31 +01:00 |
|
Richard Davey
|
ba0c380109
|
Support rendering a shader to a texture instead of the display list
|
2019-06-21 16:08:29 +01:00 |
|
Richard Davey
|
22b107b903
|
Added setRenderToTexture method and supporting properties
|
2019-06-21 16:08:14 +01:00 |
|
Richard Davey
|
9a6fe49000
|
Typo
|
2019-06-21 12:25:08 +01:00 |
|
Richard Davey
|
5fa4264219
|
Added new Transform.getParentRotation method
|
2019-06-19 10:40:47 +01:00 |
|
Richard Davey
|
f5cae5a48b
|
Added in Text justification feature. Fix #4291
|
2019-06-19 09:46:32 +01:00 |
|
Richard Davey
|
2e64f4c5cc
|
Merge pull request #4588 from rexrainbow/master
Update displayOriginX, displayOriginY after size changed
|
2019-06-19 09:25:38 +01:00 |
|
Richard Davey
|
aa7f4da0d9
|
Merge pull request #4587 from samme/fix/emitter-op-random
Fix EmitterOp config with { random: false }
|
2019-06-19 09:24:20 +01:00 |
|
Richard Davey
|
a786298c66
|
Updated Line docs. #4590
|
2019-06-12 23:20:22 +01:00 |
|
Hua
|
da617f364d
|
Update displayOriginX, displayOriginY after size changed
|
2019-06-12 13:54:27 +08:00 |
|
samme
|
df3953e604
|
Require truthy random value for randomness
|
2019-06-11 11:38:29 -07:00 |
|
Richard Davey
|
13180b9a9a
|
If you had a Graphics object in the display list immediately after an object with a Bitmap Mask it would throw an error Uncaught TypeError: Cannot set property 'TL' of undefined . Fix #4581
|
2019-06-11 17:58:57 +01:00 |
|
Richard Davey
|
423a9e5003
|
Implent Grid canvas rendering! Fix #4585
|
2019-06-11 16:45:13 +01:00 |
|
Richard Davey
|
eb73b51cd8
|
Allow for color and alpha overrides
|
2019-06-11 16:44:55 +01:00 |
|
Hua
|
382afd6945
|
Set (width,height) of arc/cicle to (diameter,diameter)
Set (width,height) of arc/cicle to (diameter,diameter), not (radius,radius).
|
2019-06-11 12:38:26 +08:00 |
|
samme
|
c55ee432ce
|
Docs for easedValueEmit()
|
2019-06-07 13:32:12 -07:00 |
|
samme
|
cf627a07e1
|
Correct emitOnly values for angle, lifespan, x, y
|
2019-06-07 13:31:01 -07:00 |
|
Richard Davey
|
0dfc9806cc
|
Fixed lots of jsdos and moved the frame.cutX/Y addition into each function, allowing the x/y defaults to work again. Fix #4528
|
2019-06-06 17:45:18 +01:00 |
|
Richard Davey
|
2c8a5d3446
|
Renamed translate, rotate and scale to make them more explicit
|
2019-06-06 17:41:42 +01:00 |
|
Richard Davey
|
11d845a77e
|
Specifically state this is a render flag only #4574
|
2019-06-06 09:52:19 +01:00 |
|
Richard Davey
|
2cdb672d36
|
Added new Text Padding typedef
|
2019-06-05 23:40:27 +01:00 |
|
Richard Davey
|
2446e2f3fc
|
Setting padding in a Text style configuration object would cause an error about calling split on undefined. Padding can now be applied both in the config and via setPadding
|
2019-06-05 23:40:10 +01:00 |
|
Richard Davey
|
458c592596
|
Changing the radius of an Arc Game Object wouldn't update the size, causing origin issues. It now updates the size and origin correctly in WebGL. Fix #4542
|
2019-06-05 23:02:59 +01:00 |
|
Richard Davey
|
515adc737d
|
Fixed typo
|
2019-06-05 22:48:22 +01:00 |
|
Richard Davey
|
ab17888c18
|
Merge pull request #4577 from samme/feature/group-name
Add Group#name
|
2019-06-05 22:45:58 +01:00 |
|
Richard Davey
|
8968b2179c
|
Added GameObject.scale transform property for a unified scale setter
|
2019-06-05 15:30:23 +01:00 |
|
samme
|
04384f78a6
|
Add Group#name
|
2019-06-04 09:33:08 -07:00 |
|
Richard Davey
|
558f6aea55
|
JSDoc fixes
|
2019-06-04 16:01:37 +01:00 |
|
samme
|
d3407c5e44
|
Add EmitterOpOnEmitType and EmitterOpOnUpdateType
Also some corrections in ParticleEmitterConfig docs
|
2019-06-01 13:33:06 -07:00 |
|
Richard Davey
|
278bde236b
|
lint fix
|
2019-05-30 23:05:06 +01:00 |
|
Richard Davey
|
ec6bbdeebd
|
Added typedefs for the Text Game Object. Fix #4551
|
2019-05-30 23:01:53 +01:00 |
|
Richard Davey
|
114b7b570d
|
Merge pull request #4552 from rexrainbow/master
Set canvas size equal to text object size
|
2019-05-30 22:24:51 +01:00 |
|
Richard Davey
|
897de33a64
|
Merge pull request #4554 from samme/types/group-classType
Remove GroupClassTypeConstructor type
|
2019-05-30 22:05:55 +01:00 |
|
Richard Davey
|
90e04c7e90
|
Merge pull request #4563 from samme/types/tween-configs
Add types for tween configs
|
2019-05-30 22:00:37 +01:00 |
|
Richard Davey
|
df0b474638
|
Added getTopCenter, getBottomCenter, getLeftCenter and getRightCenter
|
2019-05-29 16:27:31 +01:00 |
|
samme
|
777f436aa3
|
Add NumberTweenBuilderConfig to path configs
|
2019-05-28 14:11:28 -07:00 |
|
samme
|
7125334677
|
Duration is optional
|
2019-05-28 14:08:03 -07:00 |
|
samme
|
c3c11652ef
|
Merge branch 'master' of https://github.com/photonstorm/phaser into types/group-classType
|
2019-05-28 09:16:27 -07:00 |
|
samme
|
84e476762a
|
Docs description for GroupCreateConfig
|
2019-05-27 09:05:16 -07:00 |
|
samme
|
e879ec7703
|
Correct types for GroupCreateConfig.key, GroupCreateConfig.frame
|
2019-05-27 09:03:28 -07:00 |
|
Rex
|
9a958631fc
|
Don't draw text only when width or height is 0
It can fix this issue:
Text is empty string '', but have fixedWidth and fixedHeight, with backgroundColor setting.
|
2019-05-26 20:58:40 +08:00 |
|
samme
|
8e717d5588
|
Remove GroupClassTypeConstructor type
|
2019-05-23 15:10:40 -07:00 |
|
Hua
|
cc7870906b
|
Fix coding style
|
2019-05-23 17:30:04 +08:00 |
|
Hua
|
d1b31649ec
|
Fix text align to right/center issue
Calculate text-width in fixedWidth mode
|
2019-05-23 17:22:51 +08:00 |
|
Hua
|
97b60efa21
|
Set canvas size equal to text object size
Canvas size might less than text object size, when `fixedWidth` and `fixedHeight` is set.
|
2019-05-23 16:54:32 +08:00 |
|
Richard Davey
|
9959dce57e
|
Passing a Frame object to Bob.setFrame would fail, as it expected a string or integer. It now checks the type of object, and if a Frame it checks to make sure it's a Frame belonging to the parent Blitter's texture, and if so sets it. Fix #4516
|
2019-05-17 14:00:39 +01:00 |
|
Richard Davey
|
0ac5d7b8d9
|
There was some test code left in the DOMElementCSSRenderer file that caused getBoundingClientRect to be called every render. This has been removed, which increases performance significantly for DOM heavy games.
|
2019-05-17 13:43:55 +01:00 |
|
Richard Davey
|
e23a86d45a
|
The default BaseShader vertex shader has a new uniform uResolution which is set during the Shader init and load to be the size of the Game Object to which the shader is bound.
|
2019-05-16 17:44:59 +01:00 |
|
Hua
|
fd454a1e9b
|
Use customHitArea in condition
customHitArea has been added in 3.17.0, used in text game object
|
2019-05-14 10:12:32 +08:00 |
|
Richard Davey
|
c91ed91ce3
|
License link update
|
2019-05-10 16:15:04 +01:00 |
|