Richard Davey
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c37058ef4b
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When calling TileSprite.setTexture or setFrame , if the new frame size didn't match the old one, the new fill pattern would become distorted and the potWidth and potHeight values would be incorrect.
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2019-11-19 11:49:54 +00:00 |
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Richard Davey
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b95a6a45bd
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Fixed some JSDocs resulting from #4850
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2019-11-19 11:23:19 +00:00 |
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Richard Davey
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4606f0b443
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Merge pull request #4850 from rexrainbow/group-improvement
Add some action methods
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2019-11-19 11:04:17 +00:00 |
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Richard Davey
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171ca39544
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Merge pull request #4847 from rexrainbow/Action-of-scrollFactor
Add SetScrollFactor into Action and Group's createFromConfig
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2019-11-19 10:55:16 +00:00 |
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Richard Davey
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e5f93738ca
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Merge pull request #4807 from jcyuan/master
fix TS issues and fix the condition to check video support.
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2019-11-19 10:49:09 +00:00 |
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Richard Davey
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1091d09d93
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Video.destroy has been renamed to Video.preDestroy , so that it now destroys properly like all other Game Objects. Fix #4821
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2019-11-18 22:20:08 +00:00 |
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Richard Davey
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9ff331e10e
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Merge pull request #4829 from jsoref/spelling
Spelling
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2019-11-18 21:47:26 +00:00 |
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Richard Davey
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50d9931c11
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Added cached MIN/MAX SAFE INT for IE support #4833
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2019-11-18 17:01:55 +00:00 |
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Hua
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f0c1d8f846
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Add some action methods
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2019-11-06 14:22:47 +08:00 |
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Hua
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53e9fd1465
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Add SetScrollFactor into Action and Group's createFromConfig
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2019-11-05 14:39:56 +08:00 |
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Josh Soref
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c0d92a56a7
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spelling: will
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2019-10-29 02:42:27 -04:00 |
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Josh Soref
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4a322dc7be
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spelling: dynamic
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2019-10-29 01:52:45 -04:00 |
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Josh Soref
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0b4a951cf5
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spelling: discrepancies
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2019-10-29 01:52:04 -04:00 |
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J.C
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9507ec7591
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fix ts error, and update the output file.
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2019-10-16 13:39:06 +08:00 |
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Richard Davey
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04bfe30255
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Container.mask wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803
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2019-10-15 11:29:47 +01:00 |
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Richard Davey
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c37a3634c0
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UpdateList.shutdown wasn't removing the Scene Update event listener, causing actions to be multiplied on Scene restart (such as animation playback). Fix #4799
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2019-10-15 11:18:36 +01:00 |
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Richard Davey
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28316ec4fe
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Merged ProcessQueue docs
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2019-10-11 18:53:11 +01:00 |
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Richard Davey
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c60530eedd
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Removed commented-out code
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2019-10-11 18:35:27 +01:00 |
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Richard Davey
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e8ac166ab2
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Update UpdateList.js
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2019-10-11 18:34:01 +01:00 |
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Richard Davey
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312797dc8e
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JSDoc fixes
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2019-10-11 18:29:55 +01:00 |
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Richard Davey
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39118a2778
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Merge pull request #4700 from cristlee/master
add an optional textureData when initialize shader
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2019-10-11 13:34:22 +01:00 |
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Richard Davey
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9656c9858c
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Emit event after playback
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2019-10-11 13:19:55 +01:00 |
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Richard Davey
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29f5acab15
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Added all of the Video Events and completed the jsdocs
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2019-10-11 12:26:24 +01:00 |
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Richard Davey
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0958df8592
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Finished method jsdocs
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2019-10-10 23:51:03 +01:00 |
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Richard Davey
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9b8bc99538
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Lots of jsdocs added
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2019-10-10 17:42:57 +01:00 |
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Richard Davey
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e3b4ec1b6f
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Don't access currentTime if no video loaded
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2019-10-10 14:26:19 +01:00 |
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Richard Davey
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dcdc219442
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Added flipY support into saveTexture for use in shaders
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2019-10-10 12:27:14 +01:00 |
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Richard Davey
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2fb190f023
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changeSource works and loadURL works too
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2019-10-09 17:42:51 +01:00 |
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Richard Davey
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bd7592a408
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No URL in constructor
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2019-10-09 17:42:37 +01:00 |
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Richard Davey
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bede5d29f0
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Video source change now working
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2019-10-09 15:31:37 +01:00 |
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Richard Davey
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e69c46d30e
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Added snapshot methods.
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2019-10-09 10:50:01 +01:00 |
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Richard Davey
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ed69ef6626
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The GameObject.setTexture method can now accept either a string, in which case it looks for the texture in the Texture Manager, or a Texture instance, in which case that instance is set as the Game Object's texture.
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2019-10-09 10:49:37 +01:00 |
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Richard Davey
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226a0f87ea
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Video seeking only updates texture when the seek is complete and added marker support
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2019-10-09 10:17:15 +01:00 |
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Richard Davey
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35dfd2fb30
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Fixed noAudio
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2019-10-09 00:40:09 +01:00 |
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Richard Davey
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5b98d5737e
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Non-Promise support + seeking texture update
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2019-10-08 17:44:01 +01:00 |
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Richard Davey
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5b34726e64
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Refactored how pause / resume / play works and texture updating, much cleaner and more resilient
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2019-10-08 17:15:26 +01:00 |
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Richard Davey
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5ac4afb1f8
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Getting autoplay working
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2019-10-07 17:08:45 +01:00 |
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Richard Davey
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07a2a81263
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grab and saveToTexture methods now work
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2019-10-04 13:40:42 +01:00 |
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Richard Davey
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633af46f71
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Removed snapshot and handled locked and unlocked playback
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2019-10-04 13:14:32 +01:00 |
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Richard Davey
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3d31e27926
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Don't render if there's no texture
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2019-10-04 13:14:06 +01:00 |
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Richard Davey
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6b67862cb7
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Finally resolved webgl texture issues when loaded too early
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2019-10-04 00:58:43 +01:00 |
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Richard Davey
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800381b7fc
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Better handling of texture creation
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2019-10-03 17:51:11 +01:00 |
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Richard Davey
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9989f271d4
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Pass in the key and url
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2019-10-03 17:50:42 +01:00 |
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Richard Davey
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9429f66adb
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Added first pass at Video Game Object
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2019-10-03 02:29:05 +01:00 |
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Richard Davey
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3ab903b3c5
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UpdateList now extends ProcessQueue and uses all of its methods instead.
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2019-10-02 12:13:43 +01:00 |
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Richard Davey
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ea75c5ca9a
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Updated quad alpha checks
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2019-10-02 10:11:07 +01:00 |
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Richard Davey
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a7a15bcb4d
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Merge pull request #4715 from MrcSnm/master
Container now can apply alpha quads
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2019-10-02 09:55:59 +01:00 |
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Marcelo Silva Nascimento Mancini
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b7166bba3b
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ESLint correction
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2019-10-01 16:11:29 -03:00 |
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Richard Davey
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be02c80be9
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Origin and canvas renderer work again now. Fix #4108
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2019-10-01 17:43:47 +01:00 |
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Richard Davey
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1a42c54398
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Set image smoothing based on renderer or scale mode.
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2019-10-01 16:10:50 +01:00 |
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