J.C
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b6047df1b5
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flag which version has this method
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2019-04-30 23:29:28 +08:00 |
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J.C
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8c3de0897e
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expose ParseXMLBitmapFont for combined XML font file
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2019-04-30 19:31:47 +08:00 |
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Richard Davey
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3c655bff3e
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Improved jsdocs
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2019-04-30 11:08:34 +01:00 |
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Richard Davey
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14ae8ecf19
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Added NOOP
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2019-04-29 17:14:05 +01:00 |
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Richard Davey
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e07248a403
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Use proper elapsed time for the shader
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2019-04-26 19:13:45 +01:00 |
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Richard Davey
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8620e2303d
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Added setPointer
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2019-04-26 00:56:53 +01:00 |
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Richard Davey
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55410038eb
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Updated factory
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2019-04-25 17:48:06 +01:00 |
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Richard Davey
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4d16f21c20
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re-init uniforms if setShader
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2019-04-25 17:13:31 +01:00 |
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Richard Davey
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2c4d0d9fd3
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Uniforms are now synced properly and attribute is hard coded
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2019-04-25 16:57:12 +01:00 |
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Richard Davey
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a26a420f23
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Added transformOnly flag
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2019-04-25 15:44:19 +01:00 |
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Richard Davey
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d849031195
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Y oh Y :)
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2019-04-25 15:08:32 +01:00 |
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Richard Davey
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a0ef6e9d1b
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Added default shader
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2019-04-25 15:07:46 +01:00 |
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Richard Davey
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27d6bd544f
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Drop the modelMatrix, it's not needed for this GO. Also only change vertexView elements that need changing.
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2019-04-25 14:21:33 +01:00 |
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Richard Davey
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5449f7b51d
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Skip blendMode and add setShader method
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2019-04-25 14:03:50 +01:00 |
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Richard Davey
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f37a61de27
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Shader now using viewLoad2D instead and accounting for origin
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2019-04-25 12:12:49 +01:00 |
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Richard Davey
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ba8d1adbbb
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Removing use of Shader pipeline
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2019-04-25 11:30:23 +01:00 |
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Richard Davey
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7d74425491
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Added new Shader Game Object
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2019-04-25 03:15:51 +01:00 |
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Richard Davey
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ac3fac4ab6
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UpdateList.remove will now move the removed child to the internal _pendingRemoval array, instead of slicing it directly out of the active list. The pending list is cleared at the start of the next game frame. Fix #4365
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2019-04-24 13:58:05 +01:00 |
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Richard Davey
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f4a86fd368
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The Container.setScrollFactor method has a new optional argument updateChildren . If set, it will change the scrollFactor values of all the Container children as well as the Container. Fix #4466 #4475
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2019-04-24 12:09:16 +01:00 |
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Richard Davey
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53c14df798
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Changing any aspect of a Text object, such as the font size or content, wouldn't update its hitArea if it had been enabled for input, causing it to carry on using the old hit area size. Now, as long as the Text was created _without_ a custom hitArea, the hitArea size will be changed to match the new texture size on update. If you have provided your own custom hitArea shape, you need to modify it when the Text changes size yourself. Fix #4456
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2019-04-24 11:21:36 +01:00 |
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Richard Davey
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f65f643a5f
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Added setClassName method.
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2019-04-23 11:21:26 +01:00 |
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Richard Davey
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e82e7c6ba0
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Formatting fix
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2019-04-18 17:55:49 +01:00 |
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Richard Davey
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7b438bfd3b
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Copy paste fix
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2019-04-18 17:55:42 +01:00 |
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Richard Davey
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14d16b3c06
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Add temp matrix to Graphics to avoid sharing issue during mask rendering
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2019-04-15 23:38:09 +01:00 |
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Richard Davey
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78e1ef9df0
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Particle Emitters and Containers can now have geometry masked children
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2019-04-15 16:46:47 +01:00 |
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Richard Davey
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754ae7caa2
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Particle Emitters can now be masked
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2019-04-12 17:46:52 +01:00 |
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Richard Davey
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9dd3e7cd15
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Added missing Mask component
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2019-04-12 17:46:39 +01:00 |
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Richard Davey
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1a9f6130bf
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Update DOMElementCSSRenderer.js
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2019-04-09 23:43:47 +01:00 |
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Richard Davey
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a0c48596b3
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Can now create dom elements on creation of the object.
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2019-04-09 23:29:32 +01:00 |
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Richard Davey
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d823b7b49e
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More flexible Factory function including element, style and innerText setters
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2019-04-09 23:29:14 +01:00 |
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Richard Davey
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1b135b2efb
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Tidying up CSS rendering
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2019-04-09 23:28:56 +01:00 |
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Richard Davey
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950fc79e2e
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Took DOM Element out of experimental and hooked to the Scale Manager
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2019-04-09 23:28:40 +01:00 |
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Richard Davey
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9b29001449
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Defaults should be false for closePath , not true .
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2019-04-08 13:53:08 +01:00 |
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Richard Davey
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1995be80a2
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GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class.
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2019-04-08 13:53:08 +01:00 |
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Richard Davey
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f0acd2dfaf
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rgb fix, lint fix and no need for frame argument
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2019-04-08 12:49:03 +01:00 |
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Richard Davey
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55959500d2
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Update RenderTextureConfig.js
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2019-04-08 12:44:37 +01:00 |
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Richard Davey
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7c0645c1b9
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Merge branch 'master' into master
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2019-04-08 12:44:04 +01:00 |
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Richard Davey
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19c0b47167
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Removed Graphics.lineFxTo and moveFxTo and the associated commands.
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2019-04-08 12:32:07 +01:00 |
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Richard Davey
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05fb7b28e0
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Merge pull request #3979 from pixelpicosean/fix-graphics-fx-drawing
Fix graphics moveFxTo and lineFxTo not work
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2019-04-08 12:18:09 +01:00 |
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Richard Davey
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340df7a748
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jsdocs update
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2019-04-08 11:45:19 +01:00 |
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Richard Davey
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00638ae9ee
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Swapped to use GetValue instead.
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2019-04-08 11:45:08 +01:00 |
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Richard Davey
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c89f9a9fde
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Merge pull request #4195 from kensleebos/master
Fix for from/to in PathFollower.js
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2019-04-08 11:40:26 +01:00 |
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Richard Davey
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d13e79a8db
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Merge pull request #4427 from rexrainbow/master
Fix bug about counting height of text object
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2019-04-05 17:25:27 +01:00 |
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Richard Davey
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f1e4ca58ed
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strokePoints and fillPoints have no closePath argument.
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2019-04-05 17:12:31 +01:00 |
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Richard Davey
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e017691c68
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
|
Hua
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b562917490
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Fix fixedWidth, fixedHeight assignment issue
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2019-03-15 17:11:04 +08:00 |
|
Hua
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3c75872335
|
Fix word wrap issue
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2019-03-15 17:06:39 +08:00 |
|
Hua
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a1d4417a7a
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Fix bug about counting height of text object
Drawing lines might not equal to amount of lines
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2019-03-15 14:31:05 +08:00 |
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Richard Davey
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3456e19815
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Updated jsdocs
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2019-03-05 09:20:30 +00:00 |
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Richard Davey
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8180764cca
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Added jsdoc override for origin
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2019-02-25 17:07:09 +00:00 |
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