Richard Davey
b553398ad8
Testing using _x for EmitterOps and public accessors
2022-12-14 18:42:53 +00:00
Richard Davey
3bb68b45ae
Better destroy handling. preUpdate
won't run unless active. Added setEmitterAnims
method.
2022-12-14 18:16:03 +00:00
Richard Davey
3efc22a127
Added AnimationState component and related properties, Event Emitter proxy and destroy method
2022-12-14 18:12:50 +00:00
Richard Davey
98b0123004
Move configs to global vars, save memory. Add getAnim
and setAnim
and related properties. Vastly improve destroy handling.
2022-12-14 18:12:23 +00:00
Richard Davey
dd8f9e42b0
Now uses setQuad and skips particles with scale o
2022-12-14 16:38:22 +00:00
Richard Davey
6867ca5b82
Give Particles an animation component
2022-12-13 18:51:15 +00:00
Richard Davey
1121cedf60
Adding in Particle Manager destroy handling
2022-12-13 18:51:04 +00:00
Richard Davey
5d77e1fdc8
Particle.fire
will now check to see if the parent Emitter is set to follow a Game Object and if so, and if the x/y EmitterOps are spread ops, then it'll space the particles out based on the follower coordinates, instead of clumping them all together. Fix #5847
2022-11-23 00:29:12 +00:00
Richard Davey
64ede38b9d
Added more docs confirming overrides. Fix #6046
2022-11-22 23:37:20 +00:00
samme
6960205f46
Docs: correct EdgeZoneSourceCallback return type
2022-10-13 12:59:26 -07:00
Richard Davey
15c58bc71c
Added maxAliveParticles
...
`maxAliveParticles` is a new Particle Emitter config property that sets the maximum number of _alive_ particles the emitter is allowed to update. When this limit is reached a particle will have to die before another can be spawned.
2022-07-12 16:28:12 +01:00
Jonah Jeleniewski
e8c8be0385
Let texture scaleMode
override the antialias
setting under CANVAS
2022-06-11 18:07:29 +10:00
samme
f393cb9c43
Allow particle frequency smaller than delta
2022-05-30 10:55:30 -07:00
Richard Davey
a4d8e87095
Fixed lint errors
2022-05-10 17:06:53 +01:00
Richard Davey
919fa39faa
Merge pull request #6067 from TJ09/commonjs-import-change
...
Don't reassign the return values from require()
2022-05-09 16:49:58 +01:00
Richard Davey
da9296eae7
Merge pull request #6038 from samme/patch-10
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Docs: correct args in ParticleEmitter#explode()
2022-04-14 15:40:20 +01:00
Richard Davey
4b752aad2e
Merge pull request #6061 from samme/misc/opt-particle-moveTo
...
Simplify the particle moveTo calculations
2022-04-14 15:39:28 +01:00
Richard Davey
fb6f9d370b
Merge pull request #6060 from samme/feature/particle-moveTo-zero
...
Allow moving particles to (0, 0)
2022-04-14 15:37:55 +01:00
samme
0b6d26b114
Docs: clarify ParticleEmitter#moveTo
...
#6046
2022-04-08 09:55:42 -07:00
T.J. L
ff4ef2872b
Don't overwrite the return values from require()
2022-04-02 01:49:19 -07:00
samme
d083179cbb
Allow moving particles to (0, 0)
...
moveToX and moveToY are initialized to null instead of 0
2022-03-29 18:20:26 -07:00
samme
8b70cf643d
Simplify the moveTo calculation
2022-03-25 11:24:59 -07:00
samme
0e22b0ecd6
Docs: correct args in ParticleEmitter#explode()
...
All arguments are optional
2022-03-11 14:00:05 -08:00
Richard Davey
59fbcc5ca3
Updated copyright year
2022-02-28 14:29:51 +00:00
Richard Davey
7aa7187a0f
Merge pull request #5870 from samme/docs/class-types
...
Add GroupClassTypeConstructor and ParticleClassConstructor types
2022-02-28 13:53:39 +00:00
Richard Davey
a4308cfa3a
Skips Canvas drawImage calls if invalid frame sizes given. Fix #5951
2022-02-03 16:44:24 +00:00
Richard Davey
20d4391c29
Calling ParticleEmitter.setScale
would set the scaleY
property to null
, causing calls to setScaleY
to throw a runtime error. scaleY
is now a required property across both the Particle and Emitter classes and all of the conditional checks for it have been removed
2021-10-28 15:01:51 +01:00
samme
ba5e4ffab7
Docs: add Phaser.Types.GameObjects.Particles.ParticleClassConstructor
...
Fixes #5731 ?
2021-10-13 13:23:31 -07:00
Richard Davey
cca537b66b
Merge pull request #5841 from samme/feature/warn-particle-missing-frame
...
Warn, throw for particle texture frame mistakes
2021-09-24 14:38:20 +01:00
samme
023336f826
Throw an error for missing particle texture frame
2021-09-23 11:15:58 -07:00
samme
da86ea7029
Warn for missing texture frames
2021-09-23 11:15:29 -07:00
Richard Davey
93db763f69
Merge pull request #5340 from 16patsle/Fix_object_types
...
Add more specific 'object' types, including GO Configs
2021-09-23 15:30:43 +01:00
Emil Schnedler Vad
9fa971902b
fixed type of ParticleEmitterConfig deathCallback to function
2021-05-24 16:42:01 +02:00
samme
3248971411
Fix wrong particle follow position
...
Fixes #5457
2021-02-21 11:30:32 -08:00
Richard Davey
1c8662dc1f
Call addToRenderList
2021-01-07 14:52:08 +00:00
Richard Davey
00d8b6a009
Invoke camera.addToRenderList
method
2021-01-07 12:31:31 +00:00
Richard Davey
e08b5386dd
Removed follow from render code
2020-12-14 11:51:16 +00:00
Richard Davey
7ff4c5958b
Fire particle from follower position. Fix #5437
2020-12-14 11:46:19 +00:00
Richard Davey
59e89fa788
All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
2020-12-11 11:44:21 +00:00
Patrick Sletvold
d327a4da34
Add Config types for ParticleEmitterManager and Mesh
2020-12-10 11:40:01 +01:00
Richard Davey
0ee1338765
Better post pipeline call (less code)
2020-11-26 09:51:40 +00:00
Richard Davey
09c49ac288
Fixed emitter mask pipeline
2020-11-24 14:52:57 +00:00
Richard Davey
d2e2e86ef1
Updated accessor
2020-11-23 16:22:11 +00:00
Richard Davey
ec5da6930c
Added post pipeline support to all Game Objects
2020-11-23 16:17:13 +00:00
Richard Davey
28d925b875
JSDoc fixes
2020-11-23 15:06:45 +00:00
Richard Davey
417f7684c3
More integer to number changes
2020-11-23 10:32:00 +00:00
Richard Davey
02c34cd64e
Replace integer with number
2020-11-23 10:22:13 +00:00
Richard Davey
eee3feb667
Pass Game Object to batchQuad
2020-11-09 13:19:31 +00:00
Richard Davey
d3c70002ea
Removed use of _tempMatrix
from all renderers
2020-11-06 09:44:29 +00:00
Richard Davey
4ba2b0eb7b
All swapped to using renderer matrices to make pipelines smaller
2020-10-28 16:52:59 +00:00