Commit graph

10448 commits

Author SHA1 Message Date
Richard Davey
e41d5a0296 Tidying up the class 2020-12-02 11:45:38 +00:00
Richard Davey
e8a36a2477 Update WebGLPipelineUniformsConfig.js 2020-12-02 11:11:52 +00:00
Richard Davey
a694590945 Fixed for 3.50 Beta 12 2020-12-02 11:11:48 +00:00
Richard Davey
1868a749cb Enable Lights Plugin again 2020-12-02 11:11:34 +00:00
Richard Davey
2d78642944 Pipelines now populate their own uniforms 2020-12-02 11:11:24 +00:00
Richard Davey
dd1757a288 Shaders will now automatically get all active uniforms and populate the uniforms object 2020-12-02 11:11:08 +00:00
Richard Davey
e29626ab2c Testing Light Layer 2020-12-01 17:24:30 +00:00
Richard Davey
cbf15747c7 Set default size to 1 2020-12-01 17:24:16 +00:00
Richard Davey
079dbcc72f Back to Normal Map only pipeline 2020-12-01 17:24:04 +00:00
Richard Davey
ce6a81c97d Updated JSDocs 2020-12-01 17:23:53 +00:00
Richard Davey
c1bf08de70 New Point Light class 2020-12-01 17:23:42 +00:00
Richard Davey
ea6a7d0f05 Install Point Light Pipeline (build flag?) 2020-12-01 17:23:33 +00:00
Richard Davey
05e046eb0e Added Point Light Pipeline to the const 2020-12-01 17:23:18 +00:00
Richard Davey
496564e9d0 Create PointLightPipeline.js 2020-12-01 17:23:03 +00:00
Richard Davey
c8a8f59d69 New Point Light shader 2020-12-01 17:22:57 +00:00
Richard Davey
239e44b264 Improved docs 2020-11-30 16:13:03 +00:00
Richard Davey
57e6246c52 Added limit parameter 2020-11-30 16:12:55 +00:00
Richard Davey
652a5e62ae Ignore private functions 2020-11-30 14:23:50 +00:00
Richard Davey
23ad56862f Enable use of 'active' 2020-11-30 14:21:00 +00:00
Richard Davey
35829bcf0d Added removePostPipeline. Fix #5419 2020-11-30 10:07:41 +00:00
Richard Davey
e020898134 Update LightPipeline.js 2020-11-30 09:46:28 +00:00
Richard Davey
15b47e6a54 Testing new Light Layer 2020-11-30 09:46:28 +00:00
Richard Davey
18de5273a6
Merge pull request #5417 from rexrainbow/pipeline-component-typo
Typo
2020-11-30 09:21:11 +00:00
Rex
cdfee008ec Typo 2020-11-29 20:29:38 +08:00
Rex
e7fd7d6804 Remove flipX argument 2020-11-29 18:00:12 +08:00
Rex
ed7a53cfa9 Add flipX, flipY optional arguments
Add flipX, flipY optional arguments to flip render result
2020-11-29 17:43:36 +08:00
Richard Davey
41a0c192a4 Fix #5413 2020-11-28 15:42:23 +00:00
Richard Davey
6dd40df318 Update LayerCreator.js 2020-11-27 15:14:10 +00:00
Richard Davey
3ec63c6dec Only remove from displayList if set. Fix #5413 2020-11-27 15:14:04 +00:00
Richard Davey
f528265fad Preparing for Beta 12 2020-11-27 12:49:10 +00:00
Richard Davey
a846883e03 Removed Layer3D and added Layer 2020-11-27 12:45:44 +00:00
Richard Davey
238b496bbc Moved to own repo 2020-11-27 12:28:39 +00:00
Richard Davey
e96cbde8d6 Added new displayList property and Layer documentation 2020-11-27 11:13:59 +00:00
Richard Davey
aa06070644 Added the new Layer Game Object 2020-11-26 16:21:21 +00:00
Richard Davey
fdae90089c Use the new depthList property 2020-11-26 16:21:09 +00:00
Richard Davey
e5f9066072 GameObjects.Components.Depth.depthList is a new property that all Game Objects that have the Depth Component now have. It contains a reference to the List responsible for managing the depth sorting of the Game Object. This is typically the Scene Display List, but can also be a Layer. It allows the Depth component to queue a depth sort directly on the list it belongs to now, rather than just the Scene. 2020-11-26 16:20:54 +00:00
Richard Davey
a2f0a815d6 Reset textures before draw 2020-11-26 14:20:01 +00:00
Richard Davey
3149bb5dfa JSDoc fix 2020-11-26 14:19:29 +00:00
Richard Davey
2e91763abc Fixes lots of default parameters 2020-11-26 12:55:40 +00:00
Richard Davey
451656c54f Use getXRound and getYRound 2020-11-26 11:39:08 +00:00
Richard Davey
c8cdf9fde2 Fixed Render Texture crop 2020-11-26 11:28:25 +00:00
Richard Davey
abf90070ba Update TextureManager.js 2020-11-26 11:24:32 +00:00
Richard Davey
3a90ecc889 Update AnimationManager.js 2020-11-26 10:59:54 +00:00
Richard Davey
62c03f6dad AsepriteFile is a new File Type for the Loader that allows you to load Aseprite images and animation data for use with the new Aseprite animation features. You can call this via this.load.asesprite(png, json). 2020-11-26 10:59:49 +00:00
Richard Davey
b5f2e0a83b Updated documentation. Fix #5406 2020-11-26 10:19:09 +00:00
Richard Davey
a0a32f45e5 Using a Bitmap Mask and a Blend Mode in WebGL would reset the blend mode when the mask was rendered, causing the Game Object to have no blend mode. Fix #5409 2020-11-26 10:14:13 +00:00
Richard Davey
681797ec9d Fixed Canvas Renderer. Fix #5408 2020-11-26 10:04:51 +00:00
Richard Davey
0ee1338765 Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
Richard Davey
339b4fd3df Added setTime method 2020-11-25 22:44:06 +00:00
Richard Davey
d0da33689b Added bindTexture method 2020-11-24 16:01:25 +00:00
Richard Davey
9cc16720b8 Added bindRenderTarget method. 2020-11-24 15:34:25 +00:00
Richard Davey
09c49ac288 Fixed emitter mask pipeline 2020-11-24 14:52:57 +00:00
Richard Davey
aec06f1873 Added ColorSpectrum function 2020-11-24 11:00:04 +00:00
Richard Davey
b97536fc31 Don't need to create a Point at all. #5407 2020-11-24 09:12:24 +00:00
Wiserim
a5212463bd Fix: TriangleToLine() not checking start / end point of line properly. 2020-11-23 22:21:25 +01:00
Richard Davey
d2e2e86ef1 Updated accessor 2020-11-23 16:22:11 +00:00
Richard Davey
2e4cfde102 Updated post pipeline 2020-11-23 16:18:30 +00:00
Richard Davey
ec5da6930c Added post pipeline support to all Game Objects 2020-11-23 16:17:13 +00:00
Richard Davey
ea2f69de3b JSDoc fixes 2020-11-23 15:32:30 +00:00
Richard Davey
a5cb3779df JSDoc fixes 2020-11-23 15:29:08 +00:00
Richard Davey
28d925b875 JSDoc fixes 2020-11-23 15:06:45 +00:00
Richard Davey
bbcc83489f Fixed JSDocs 2020-11-23 11:39:01 +00:00
Richard Davey
da96d2b26f Fixed namespace 2020-11-23 11:31:23 +00:00
Richard Davey
6e7a6bcec2 JSDoc Fix 2020-11-23 11:01:08 +00:00
Richard Davey
ecb567766b Fixed filtering and style types 2020-11-23 10:54:14 +00:00
Richard Davey
8698a03bad JSDoc fixes 2020-11-23 10:48:24 +00:00
Richard Davey
417f7684c3 More integer to number changes 2020-11-23 10:32:00 +00:00
Richard Davey
55093945b0 Replace integer[][] with number[][] 2020-11-23 10:24:10 +00:00
Richard Davey
3f511a73cd Replace integer[] with number[] 2020-11-23 10:23:10 +00:00
Richard Davey
02c34cd64e Replace integer with number 2020-11-23 10:22:13 +00:00
Richard Davey
d852108154 JSDoc fixes 2020-11-23 10:19:39 +00:00
Richard Davey
5ca5a63038 Testing new Lights 2020-11-23 10:19:31 +00:00
Richard Davey
30c2eb5d0e Ability to link Post Pipeline to owner object 2020-11-20 17:29:42 +00:00
Richard Davey
0b589564ea JSDoc fixes 2020-11-20 16:37:53 +00:00
Richard Davey
afbbf2aee0 JSDoc fixes 2020-11-20 16:30:05 +00:00
Richard Davey
c5d7c94cb4 Fixed JSDocs 2020-11-20 16:20:35 +00:00
Richard Davey
78b75efb8c JSDoc fix 2020-11-20 16:03:03 +00:00
Richard Davey
4f980c773a Update Simplify.js 2020-11-20 15:59:07 +00:00
Richard Davey
df3b7d5f79 JSDoc fixes 2020-11-20 15:47:35 +00:00
Richard Davey
ebf6b254dd Fixed JSDocs 2020-11-20 15:31:43 +00:00
Richard Davey
17e7f2d75b Moved Model class 2020-11-20 15:31:34 +00:00
Richard Davey
ea59b47d1c Force post pipeline skip 2020-11-20 15:18:28 +00:00
Richard Davey
b64f2cc4d0 Added ability to skip post pipeline per object 2020-11-20 15:18:19 +00:00
Richard Davey
750880fe5f Fix culled tiles return 2020-11-20 14:58:43 +00:00
Richard Davey
e7b85b08af Fixed batchLight 2020-11-20 13:05:32 +00:00
Richard Davey
ed756d16f1 Fixed Get Tiles Within Shape function 2020-11-20 12:39:18 +00:00
Richard Davey
4181e90db1 Utils.Array.Remove would return an incorrect array of removed elements if one of the items to be removed was skipped in the array. Fix #5398 2020-11-20 11:58:14 +00:00
Richard Davey
377d27c8a4 Added Tile.right and Tile.bottom properties. Fix #5400 2020-11-20 11:51:12 +00:00
Richard Davey
fa3d35364c
Merge pull request #5401 from hexus/improvement/add-gl-texture-width-height
Implemented reading WebGL texture dimensions automatically when adding them to the TextureManager
2020-11-20 11:44:52 +00:00
Richard Davey
c603db23ce Fix docs and lint errors #5374 2020-11-20 11:43:45 +00:00
Richard Davey
5233366190
Merge pull request #5374 from pirateksh/patch-2
Added loadMediaStream method
2020-11-20 11:41:10 +00:00
Richard Davey
401487d4b1
Merge pull request #5367 from rexrainbow/bugfix-text.basicWordWrap
Don't add white space when measure last word of a line
2020-11-20 11:37:21 +00:00
Richard Davey
aaa4ace1f8
Merge pull request #5396 from samme/feature/timer-event-remaining
Add TimerEvent methods
2020-11-20 11:34:37 +00:00
Richard Davey
4e7c8c1b23 Fixed defs #5405 2020-11-20 11:33:50 +00:00
Richard Davey
f941f5a9f9 Scissor fix 2020-11-20 11:10:37 +00:00
Richard Davey
299e105f6e Update RenderTexture.js 2020-11-20 10:05:33 +00:00
Richard Davey
951b284c6e Fixed RenderTexture.fill 2020-11-20 10:05:19 +00:00
Richard Davey
e2f7ca40b2 Fixed camera zoom and origin. draw and drawFrame work now. 2020-11-19 23:04:25 +00:00
Richard Davey
87b96f60e8 Resize to match texture fbo 2020-11-19 23:04:10 +00:00
Richard Davey
c33a5598ab Trying to align drawFrame 2020-11-19 18:16:18 +00:00
Richard Davey
500d33f6b9 Set camera zoom 2020-11-19 18:07:33 +00:00
Richard Davey
a7e980f816 Adjust viewport 2020-11-19 18:07:26 +00:00
Richard Davey
9b1ac7036d Added ability for camera to zoomX and zoomY 2020-11-19 18:07:17 +00:00
Richard Davey
e80ed9464a Removed copy params 2020-11-19 16:40:42 +00:00
Richard Davey
91924be2ee Update RenderTextureWebGLRenderer.js 2020-11-19 16:40:35 +00:00
Richard Davey
7562683cfb Lots of tiny fixes and updates 2020-11-19 16:40:31 +00:00
Richard Davey
775134ed3b Added viewport and flush helpers 2020-11-19 16:40:19 +00:00
Richard Davey
6f6fbadfdd Don't adjust viewport unless needed 2020-11-19 16:40:07 +00:00
Richard Davey
216f74bb58 Use Single Pipeline and force texture refresh 2020-11-19 11:43:55 +00:00
Richard Davey
d848a5e2ba Now using new Render Target. Removed lots of out-dated properties and tidied up methods. 2020-11-19 11:38:09 +00:00
Richard Davey
7ad580dd29 Using new Render Target 2020-11-19 11:37:49 +00:00
Richard Davey
82ca007d1a Added cropWidth and cropHeight parameters to batchTextureFrame method 2020-11-19 11:37:38 +00:00
Richard Davey
782cb94e56 Updated Render Target constructor 2020-11-19 11:37:14 +00:00
Richard Davey
a03393a4de Added auto resize, clear and default parameters 2020-11-19 11:36:58 +00:00
Richard Davey
916bfa78b2 Missing flush 2020-11-18 10:26:44 +00:00
Hexus
ef022cd3df Implemented reading WebGL texture dimensions automatically when adding them to the TextureManager 2020-11-18 00:49:19 +00:00
Richard Davey
c4c849cff4 Reset Textures 2020-11-17 19:58:35 +00:00
Richard Davey
4903241ac9 No longer use setPost. 2020-11-17 17:30:25 +00:00
Richard Davey
0ea9f24cd0 Update SceneFile.js 2020-11-17 17:15:40 +00:00
Richard Davey
8f688cd9a5 Update SceneFileConfig.js 2020-11-17 17:15:36 +00:00
Richard Davey
11e4fe6e14 Update PipelineManager.js 2020-11-17 17:15:32 +00:00
Richard Davey
e36a086e5d Updated data types 2020-11-17 16:50:36 +00:00
Richard Davey
00c7b1d79e Destroy on reset! 2020-11-17 16:34:52 +00:00
Richard Davey
96be7f6e6d Destroy Render Targets too 2020-11-17 16:19:48 +00:00
Richard Davey
782a841eeb Added getPostPipeline method 2020-11-17 16:19:40 +00:00
Richard Davey
0658820b79 Clear post pipelines 2020-11-17 16:19:30 +00:00
Richard Davey
26a1d0185a Update RenderTexture.js 2020-11-17 16:19:18 +00:00
Richard Davey
842b984b46 Update CanvasRenderer.js 2020-11-17 16:19:14 +00:00
Richard Davey
60c7d8a2e9 New classes property, new event handling system and removed un-used methods 2020-11-17 14:10:06 +00:00
Richard Davey
2c88b8935b Auto-boot and set isPostFX 2020-11-17 14:09:47 +00:00
Richard Davey
599213d211 New isPostFX property, listen to events and don't create projection matrix unless needed 2020-11-17 14:09:27 +00:00
Richard Davey
629eefb7d5 Now extends event emitter, new events and new isBooted property 2020-11-17 14:09:02 +00:00
Richard Davey
477cde3548 New WebGL Renderer events 2020-11-17 14:08:23 +00:00
Richard Davey
080677f28c Set on creation, not in the component 2020-11-17 14:08:09 +00:00
Richard Davey
9cf67722ec Don't forget to reset the viewport 2020-11-16 17:52:11 +00:00
Richard Davey
2008d3b880 Added popFBO parameters and setViewport parameter 2020-11-16 17:43:04 +00:00
Richard Davey
f5f20db048 Don't batch if no pipeline 2020-11-16 17:08:50 +00:00
Richard Davey
dbe57303ed Defs update 2020-11-16 15:46:40 +00:00
Richard Davey
8c996b4697 Added setPost, isCurrentPost, removed setCameraPipeline 2020-11-16 15:46:34 +00:00
Richard Davey
c12b4cff3f Swizzle RGB 2020-11-16 15:45:45 +00:00
Richard Davey
52acf60125 Multiply now optional for lots of combination effects 2020-11-16 11:32:34 +00:00
Richard Davey
9cfa8f5039 Added option to clear bind target 2020-11-15 17:49:29 +00:00
Richard Davey
5062c97784 Added copyToGame method to finalise fbo to renderer 2020-11-15 17:32:37 +00:00
Richard Davey
ce0b9d94c5 Added option to clear frame before copy 2020-11-15 12:53:33 +00:00
Richard Davey
b82ae856b6 Update Single.vert 2020-11-14 17:58:09 +00:00
Richard Davey
314a0bbf4e Added ability to bind and draw to a target. 2020-11-14 17:58:00 +00:00
Richard Davey
d87cf4e915 Always pop and reset! 2020-11-13 18:03:03 +00:00
Richard Davey
d07b2fc811 Lots more documentation added 2020-11-13 17:46:05 +00:00
Richard Davey
bbbb49f4b5 Handy references 2020-11-13 17:31:27 +00:00
Richard Davey
701ad1fa15 ColorMatrix alpha support and viewport setting 2020-11-13 17:31:17 +00:00