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actions
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
animations
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Fixed defs #5405
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2020-11-20 11:33:50 +00:00 |
cache
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
cameras
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Added ability for camera to zoomX and zoomY
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2020-11-19 18:07:17 +00:00 |
core
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Updated docs
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2020-11-10 12:01:25 +00:00 |
create
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
curves
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
data
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
device
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Since iOS 13, iPads now identify as MacOS devices. A new maxTouchPoint check is now part of the Device.OS tests, stopping iPads from being flagged as desktop devices. Fix #5389
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2020-11-09 17:15:43 +00:00 |
display
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Multiply now optional for lots of combination effects
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2020-11-16 11:32:34 +00:00 |
dom
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
events
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
gameobjects
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Fixed JSDocs
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2020-11-20 15:31:43 +00:00 |
geom
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Moved Model class
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2020-11-20 15:31:34 +00:00 |
input
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MouseManager.preventDefaultWheel is a new boolean property, set via the inputMousePreventDefaultWheel config option that allows you to toggle capture of mouse wheel at runtime.
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2020-10-07 10:14:02 +01:00 |
layer3d
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Moved Model class
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2020-11-20 15:31:34 +00:00 |
loader
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Update SceneFile.js
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2020-11-17 17:15:40 +00:00 |
math
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Finished all docs and added some missing methods and made use of setValues
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2020-10-07 17:42:19 +01:00 |
physics
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Merge pull request #5391 from samme/fix/overlapR
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2020-11-09 17:10:18 +00:00 |
plugins
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Phaser.Scene.renderer is a new property available in every Phaser.Scene that gives you a reference to the renderer, either Canvas or WebGL.
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2020-10-27 13:42:45 +00:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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Added ability to skip post pipeline per object
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2020-11-20 15:18:19 +00:00 |
scale
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
scene
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Phaser.Scene.renderer is a new property available in every Phaser.Scene that gives you a reference to the renderer, either Canvas or WebGL.
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2020-10-27 13:42:45 +00:00 |
sound
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
structs
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Improved docs
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2020-10-27 13:55:09 +00:00 |
textures
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Implemented reading WebGL texture dimensions automatically when adding them to the TextureManager
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2020-11-18 00:49:19 +00:00 |
tilemaps
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Force post pipeline skip
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2020-11-20 15:18:28 +00:00 |
time
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Add TimerEvent methods
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2020-11-11 12:05:14 -08:00 |
tweens
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
utils
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Utils.Array.Remove would return an incorrect array of removed elements if one of the items to be removed was skipped in the array. Fix #5398
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2020-11-20 11:58:14 +00:00 |
const.js
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Preparing for Beta 11
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2020-11-09 16:29:57 +00:00 |
phaser-arcade-physics.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
phaser-core.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
phaser.js
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Include Layer3D if feature enabled
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2020-09-30 15:09:57 +01:00 |