Richard Davey
|
aff7d99a8a
|
Fixed bug where children of Groups wouldn't have their preUpdate methods called.
|
2013-08-09 20:03:36 +01:00 |
|
Richard Davey
|
f9776f30fc
|
Added the CanvasUtils class and moved some stuff out of Stage into it.
|
2013-08-09 17:47:08 +01:00 |
|
Richard Davey
|
2d49a31ecd
|
yuidoc scripts added. Tidied up the Docs folder. Added back in the Emitter and fixed the Tests that weren't compiling.
|
2013-08-09 05:08:54 +01:00 |
|
Richard Davey
|
9bf7d070f5
|
Added in the JS source files for doc generation and the definitions to csproj XML script.
|
2013-08-09 03:12:33 +01:00 |
|
Richard Davey
|
1248a6c06e
|
Whole codebase updated to TypeScript 0.9.1, phew!
|
2013-08-08 19:16:47 +01:00 |
|
Richard Davey
|
df32190db8
|
Updating for TypeScript 0.9.1, part 1.
|
2013-08-08 11:34:33 +01:00 |
|
Richard Davey
|
bc77c3f84e
|
Updated Renderer system, now much easier to expand and maintain.
|
2013-08-08 01:07:22 +01:00 |
|
Richard Davey
|
11954812c6
|
Clearing down the To Do list.
|
2013-08-06 03:14:48 +01:00 |
|
Richard Davey
|
4c9c50584e
|
Tidying up the physics libraries
|
2013-08-02 12:38:56 +01:00 |
|
Richard Davey
|
955909979d
|
Preparing for 1.0 branch
|
2013-08-01 22:21:29 +01:00 |
|
Richard Davey
|
3c123293ba
|
New CSS3 Filters component and Net class.
|
2013-07-19 04:57:14 +01:00 |
|
Richard Davey
|
dcce99ec60
|
Added the new Button game object and various other input and tilemap fixes.
|
2013-07-12 03:28:46 +01:00 |
|
Richard Davey
|
d19ad4976d
|
Merged Advanced Physics with core.
|
2013-06-26 05:44:56 +01:00 |
|
Richard Davey
|
ec845155eb
|
After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
|
2013-06-21 23:39:29 +01:00 |
|
Richard Davey
|
0a7513240a
|
Refactor completed. Now to tie the physics and sprites together.
|
2013-06-14 18:54:12 +01:00 |
|
Richard Davey
|
533a4c2e30
|
Commiting before a small refactor of Shapes and Joints
|
2013-06-14 17:55:07 +01:00 |
|
Richard Davey
|
dd8962d4b5
|
After a mammoth debugging session we now have advanced physics colliding and responding accurately :)
|
2013-06-14 15:18:41 +01:00 |
|
Richard Davey
|
232c96cc54
|
Space and Joints interface added.
|
2013-06-14 03:20:47 +01:00 |
|
Richard Davey
|
461f7ee54d
|
Added lots more classes into the Advanced Physics package
|
2013-06-14 02:42:51 +01:00 |
|
Richard Davey
|
038cb213e8
|
Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
|
2013-06-13 17:15:16 +01:00 |
|
Richard Davey
|
3b9386727e
|
Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
|
2013-06-07 16:27:33 +01:00 |
|
Richard Davey
|
730594835a
|
New Texture and Transform components which are now used by Sprite, Group and Camera.
|
2013-06-06 02:47:08 +01:00 |
|
Richard Davey
|
d42f396ba0
|
Lots of tweaks and fixes to the orientation and fullscreen classes
|
2013-06-05 01:49:08 +01:00 |
|
Richard Davey
|
1c37cd1a96
|
Created DebugUtils class and started moving renderInfo methods to it.
|
2013-06-03 03:08:24 +01:00 |
|
Richard Davey
|
2de70d07a5
|
Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
|
2013-06-03 02:38:08 +01:00 |
|
Richard Davey
|
5b532ab2e4
|
Sprite.Input component added and working nicely.
|
2013-06-01 02:49:41 +01:00 |
|
Richard Davey
|
d510b785b1
|
Putting everything back together again :)
|
2013-05-31 18:21:32 +01:00 |
|
Richard Davey
|
fe372af453
|
Commit before tidying up redundant files
|
2013-05-31 15:13:03 +01:00 |
|
Richard Davey
|
39e7b84cd9
|
Flixel level separation merged with the new Physics shapes.
|
2013-05-31 04:20:49 +01:00 |
|
Richard Davey
|
3e53c0671d
|
About to start re-doing collideShapes
|
2013-05-30 23:03:56 +01:00 |
|
Richard Davey
|
ce1523585f
|
ScrollZone back in under the new renderer with new demos
|
2013-05-30 05:34:35 +01:00 |
|
Richard Davey
|
f2054f8a2a
|
Physics shape offset now finally working
|
2013-05-30 03:54:51 +01:00 |
|
Richard Davey
|
c1eafe865a
|
First pass at integrating the new physics system.
|
2013-05-29 21:39:08 +01:00 |
|
Richard Davey
|
b1d836dfaf
|
Scale tweaks
|
2013-05-29 12:24:25 +01:00 |
|
Richard Davey
|
09f57fa346
|
Preparing new tests
|
2013-05-29 02:58:56 +01:00 |
|
Richard Davey
|
3c0c349089
|
More refactoring for 1.0.0
|
2013-05-28 21:38:37 +01:00 |
|
Richard Davey
|
204ec46b2b
|
Refactoring ready for 1.0 release.
|
2013-05-25 04:21:24 +01:00 |
|
Richard Davey
|
bd54460e80
|
Added the GameObjectManager
|
2013-05-23 00:01:58 +01:00 |
|
Richard Davey
|
e2141c91a6
|
Added VerletManager and lots of new tests
|
2013-05-21 04:12:54 +01:00 |
|
Richard Davey
|
05cc32fbc9
|
Added final logo and start of CollisionMask
|
2013-05-19 14:01:11 +01:00 |
|
Richard Davey
|
3cdd2baff0
|
New Input handler implemented.
|
2013-05-16 02:36:58 +01:00 |
|
Richard Davey
|
ce7bfd1fc2
|
Added FullScreen API support and fixed numerous StageScaleMode issues.
|
2013-05-14 03:37:38 +01:00 |
|
Richard Davey
|
7d98a1bb9d
|
New FXManager system and Camera FX now in place.
|
2013-05-01 04:10:21 +01:00 |
|
Richard Davey
|
c5cccf3283
|
Large refactoring of the pause and boot screens in Stage and various other small fixes
|
2013-04-29 02:41:19 +01:00 |
|
Richard Davey
|
332f715943
|
Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board.
|
2013-04-23 15:15:34 +01:00 |
|
Richard Davey
|
f2678104fa
|
Saving first iteration of the ScrollZone game object.
|
2013-04-22 01:53:24 +01:00 |
|
Richard Davey
|
87e0c483bb
|
Version 0.9.1 release - see the release notes for more details.
|
2013-04-19 18:53:21 +01:00 |
|
Richard Davey
|
a90606a28a
|
Complete 0.9 release
|
2013-04-18 16:49:08 +01:00 |
|
Richard Davey
|
64d57b8e05
|
Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release.
|
2013-04-18 15:48:06 +01:00 |
|
Richard Davey
|
6bb4c5e3fc
|
Preparing for new release
|
2013-04-18 14:16:18 +01:00 |
|