photonstorm
|
aa3a86df6e
|
Timer class overhaul.
|
2014-01-04 02:53:32 +00:00 |
|
photonstorm
|
7aa45b5872
|
Added BitDeli badge, also updating Timer class.
|
2014-01-03 12:43:58 +00:00 |
|
photonstorm
|
c3183dcea9
|
Angular Physics re-implemented, most tests now working as expected.
|
2014-01-03 04:50:31 +00:00 |
|
Richard Davey
|
f7329e0661
|
Further physics modifications
|
2014-01-03 02:24:06 +00:00 |
|
photonstorm
|
5526a7322b
|
Warning: This version has a new ArcadePhysics handler in it. Don't upgrade if you need this for live game code, wait until we go to master. Otherwise, this commit contains lots of new physics demos and a new updateMotion and Body class to try and fix, once and for all, the physics issues with applied forces.
|
2014-01-02 23:28:22 +00:00 |
|
photonstorm
|
902ffee808
|
Loader.progressFloat contains the actual non-rounded progress value, where-as Loader.progress contains a rounded value. Use progressFloat if you've > 100 files to load.
|
2013-12-31 17:35:40 +00:00 |
|
photonstorm
|
d1cd1df9a5
|
Lots of fixes and updates to the Button class, InputHandler for snap offsets, Sound looping and Stage scaling.
|
2013-12-31 17:03:09 +00:00 |
|
photonstorm
|
86f6ddcbc8
|
Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
|
2013-12-31 03:37:11 +00:00 |
|
photonstorm
|
ba74bea4b4
|
New Group.destroy example and patched the desyrel font xml.
|
2013-12-30 21:36:50 +00:00 |
|
photonstorm
|
ce4cf531d4
|
Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
|
2013-12-30 16:54:00 +00:00 |
|
photonstorm
|
167a498a5e
|
Phaser.Game constructor can now be passed a single object containing game settings + Stage settings, useful for advanced configurations.
|
2013-12-24 03:18:55 +00:00 |
|
photonstorm
|
0acef49a7c
|
RenderTexture now displays correctly in Canvas games.
Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
|
2013-12-23 04:20:09 +00:00 |
|
photonstorm
|
bf72b4d3b0
|
Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well.
|
2013-12-22 04:27:12 +00:00 |
|
photonstorm
|
63d90a0176
|
Sprites that are fixedToCamera can now be input dragged regardless of world position.
|
2013-12-22 03:46:08 +00:00 |
|
photonstorm
|
3cbb820349
|
You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache.
|
2013-12-20 18:27:36 +00:00 |
|
photonstorm
|
352749e803
|
Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound.
|
2013-12-19 05:09:49 +00:00 |
|
photonstorm
|
4c7a4ebf62
|
Tiled map loader now working much better, rendering, layering properly.
|
2013-12-19 03:49:28 +00:00 |
|
photonstorm
|
b2c680811b
|
New unified Tiled loader.
|
2013-12-18 13:02:01 +00:00 |
|
photonstorm
|
50eee95c99
|
Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.
|
2013-12-18 00:44:04 +00:00 |
|
photonstorm
|
896e9af9f5
|
TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges.
|
2013-12-17 05:07:00 +00:00 |
|
photonstorm
|
7917eac255
|
Added Matching Pairs game and updated fixed to camera example.
|
2013-12-16 15:16:44 +00:00 |
|
Richard Davey
|
39cae4cc09
|
Sphere snake wip demo
|
2013-12-14 02:22:14 +00:00 |
|
photonstorm
|
03ae324d26
|
New user submitted examples
|
2013-12-13 23:56:39 +00:00 |
|
photonstorm
|
a361a18616
|
Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
|
2013-12-13 14:04:14 +00:00 |
|
photonstorm
|
da5d8c9272
|
Updated p2.js to latest build.
|
2013-12-11 03:20:33 +00:00 |
|
photonstorm
|
669570c701
|
Tidying up the examples and more Tilemap work.
|
2013-12-10 12:23:42 +00:00 |
|
photonstorm
|
74e0cfb13a
|
Added Tutorial 2.
|
2013-12-07 02:05:07 +00:00 |
|
photonstorm
|
13a03f3620
|
TypeScript file updated, now compiles without error in VS and FlashDevelop.
|
2013-12-06 13:48:40 +00:00 |
|
photonstorm
|
886618c056
|
Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this.
|
2013-12-06 04:34:27 +00:00 |
|
photonstorm
|
ca3c71e8f5
|
Added max overlap clamp.
|
2013-12-06 02:44:06 +00:00 |
|
photonstorm
|
8e289e6b7c
|
Mostly working, just need to apply a max overlap to avoid tunneling, although a ray would be better.
|
2013-12-06 02:34:28 +00:00 |
|
photonstorm
|
1f513a333e
|
Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100).
Continued work on the tilemap collision - again, please don't use this version if you need working tilemaps.
|
2013-12-06 01:07:25 +00:00 |
|
photonstorm
|
ea3802a556
|
Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging!
|
2013-12-05 18:12:16 +00:00 |
|
photonstorm
|
c5c754725a
|
* When a Sprite is destroyed any active filters are removed as well.
* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
|
2013-12-04 22:39:53 +00:00 |
|
photonstorm
|
666df67453
|
Tidying up the wip folder and updating pixi.
|
2013-12-03 20:50:34 +00:00 |
|
photonstorm
|
3bfea2101a
|
Start of the Dragonfire game sample
|
2013-12-01 20:59:52 +00:00 |
|
photonstorm
|
b2fc6c422a
|
Fixed filters for new shader code.
|
2013-11-28 21:29:16 +00:00 |
|
photonstorm
|
780b8a5d6d
|
New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files.
|
2013-11-28 05:43:35 +00:00 |
|
photonstorm
|
a9a46bfbbf
|
Lots of documentation updates and new Loader examples.
|
2013-11-27 16:33:49 +00:00 |
|
photonstorm
|
d30e2974c4
|
Updated JSHint configuration, README and started working through source files against JSHint.
|
2013-11-24 12:51:20 +00:00 |
|
photonstorm
|
7d7aa795e7
|
New Fire filter.
|
2013-11-21 12:34:41 +00:00 |
|
photonstorm
|
b286093093
|
Opps forgot to fix a rogue filter which caused the lib to crash.
|
2013-11-21 05:31:23 +00:00 |
|
photonstorm
|
496639ff25
|
Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.
|
2013-11-21 05:00:07 +00:00 |
|
photonstorm
|
577e3f8506
|
Heroku shader conversion :)
|
2013-11-20 06:31:49 +00:00 |
|
photonstorm
|
93fcb7acbf
|
Loads more shaders and some fixes and enhancements to PixiShader
|
2013-11-20 04:04:48 +00:00 |
|
photonstorm
|
e620c99479
|
ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :)
|
2013-11-20 02:28:28 +00:00 |
|
photonstorm
|
6ed6820429
|
Grid Gunner: Book demo game
|
2013-11-19 05:34:08 +00:00 |
|
Richard Davey
|
e43571980d
|
Book files
|
2013-11-19 00:25:55 +00:00 |
|
photonstorm
|
a5f2d65d23
|
Fixing a few more Pixi issues.
|
2013-11-17 12:31:57 +00:00 |
|
photonstorm
|
7ad4164e3a
|
Expanding BitmapData
|
2013-11-17 04:33:16 +00:00 |
|