phaser/examples/wip
2013-12-22 03:46:08 +00:00
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book Fixed filters for new shader code. 2013-11-28 21:29:16 +00:00
filters Tidying up the wip folder and updating pixi. 2013-12-03 20:50:34 +00:00
64x64.png ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :) 2013-11-20 02:28:28 +00:00
acceleration.js Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode. 2013-12-13 14:04:14 +00:00
bmd.js Tidying up the examples and more Tilemap work. 2013-12-10 12:23:42 +00:00
bmd2.js Fixing a few more Pixi issues. 2013-11-17 12:31:57 +00:00
bmd3.js Expanding BitmapData 2013-11-17 04:33:16 +00:00
body test.js Updated README and sorting out folder case issue. 2013-10-23 13:30:23 +01:00
bunny.js Lots of documentation updates and new Loader examples. 2013-11-27 16:33:49 +00:00
button scale.js Lots of documentation updates and new Loader examples. 2013-11-27 16:33:49 +00:00
button size.js Commit before refactoring Sprite guts. 2013-10-24 21:21:00 +01:00
commando.js TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges. 2013-12-17 05:07:00 +00:00
crop.js Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
cursor.js Added Group.cursor. This points to the first item added to a Group. You can move the cursor with Group.next() and Group.previous(). 2013-11-01 02:50:00 +00:00
dragonfire.js Start of the Dragonfire game sample 2013-12-01 20:59:52 +00:00
fiddle.js Commit before refactoring Sprite guts. 2013-10-24 21:21:00 +01:00
filterconv.php ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :) 2013-11-20 02:28:28 +00:00
fixdrag.js Sprites that are fixedToCamera can now be input dragged regardless of world position. 2013-12-22 03:46:08 +00:00
forum.js More work on the Invaders game. 2013-10-31 05:31:54 +00:00
gc1.js Fixing a few more Pixi issues. 2013-11-17 12:31:57 +00:00
index.php Tidying up the wip folder and updating pixi. 2013-12-03 20:50:34 +00:00
input active.js Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
mariotogether.js Updated docs for 1.1.2 release. 2013-11-01 18:16:52 +00:00
mod.js Sprites that are fixedToCamera can now be input dragged regardless of world position. 2013-12-22 03:46:08 +00:00
mouse scale.js * Updated: event.preventDefault() has been added to all Mouse event handlers. 2013-11-01 02:07:21 +00:00
moveToPointer.js Updated p2.js to latest build. 2013-12-11 03:20:33 +00:00
offset.js * Updated: event.preventDefault() has been added to all Mouse event handlers. 2013-11-01 02:07:21 +00:00
pivot.js Added Matching Pairs game and updated fixed to camera example. 2013-12-16 15:16:44 +00:00
pixelpick atlas trimmed.js ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs) 2013-11-05 16:14:24 +00:00
prerend.js More work on the Invaders game. 2013-10-31 05:31:54 +00:00
pt.js You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache. 2013-12-20 18:27:36 +00:00
removeFilter.js * When a Sprite is destroyed any active filters are removed as well. 2013-12-04 22:39:53 +00:00
rendertexture1.js Lots of renderTexture updates and examples added 2013-11-13 06:49:24 +00:00
sci-fly2.js Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound. 2013-12-19 05:09:49 +00:00
snake.js Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode. 2013-12-13 14:04:14 +00:00
snake2.js Sphere snake wip demo 2013-12-14 02:22:14 +00:00
sort.js Added in a Group.sort demo, also updated the documentation and build files. 2013-11-07 06:10:15 +00:00
sprite vs sprite.js * Updated: event.preventDefault() has been added to all Mouse event handlers. 2013-11-01 02:07:21 +00:00
struck.js ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana) 2013-11-16 13:47:12 +00:00
supermario.js Updated docs for 1.1.2 release. 2013-11-01 18:16:52 +00:00
supermario2.js Updated docs for 1.1.2 release. 2013-11-01 18:16:52 +00:00
swap.js Fixing up Group.sort 2013-11-06 17:43:01 +00:00
template.js Tidying up the wip folder and updating pixi. 2013-12-03 20:50:34 +00:00
tilemap.js Sprites that are fixedToCamera can now be input dragged regardless of world position. 2013-12-22 03:46:08 +00:00
wip1.js Second commit, all the basic examples added, and wip files moved 2013-10-25 18:10:03 +01:00
wip2.js Second commit, all the basic examples added, and wip files moved 2013-10-25 18:10:03 +01:00
wip3.js Second commit, all the basic examples added, and wip files moved 2013-10-25 18:10:03 +01:00
wip4.js Second commit, all the basic examples added, and wip files moved 2013-10-25 18:10:03 +01:00