Commit graph

233 commits

Author SHA1 Message Date
Chris Andrew
c9d17fb9c7 Implemented Vector3.setTo() (alias for set()).
Fixed some documentation mistakes. Removed appropriate TODO.
2018-05-23 12:19:31 +01:00
Chris Andrew
d8163439a1 Documented most of Vector3. Improved Vector2 documentation. 2018-05-23 12:15:16 +01:00
Chris Andrew
dca9f11f0f Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
Richard Davey
103e0c8727 Updated RandomDataGenerator.shuffle to remove several internal calls as min is always zero 2018-04-26 13:02:13 +01:00
Richard Davey
44314845f5
Merge pull request #3564 from wtravO/master
Added array shuffle method to RDG
2018-04-26 12:38:19 +01:00
Daniel
78d1c566ef Fix comment alignment 2018-04-25 20:25:29 +10:00
Daniel
9f8d87c23f Fill some description tags in Vector2.js. Fixed some descriptions.
Filled for:
setFromObject
constructor
2018-04-25 20:10:49 +10:00
Daniel
1f50bbd221 Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 17:40:51 +10:00
Daniel
f347af853f Fix grammar in return statement description DegToRad.js 2018-04-24 16:29:51 +10:00
Daniel
529c35adda Update return statement description in RadToDeg 2018-04-24 16:27:19 +10:00
Daniel
516c8cb29d Update return statement description in DegToRad 2018-04-24 16:26:47 +10:00
Daniel
bad01055e1 Fill description tags in IsEven.js 2018-04-24 16:23:42 +10:00
Daniel
ce4702cbc2 Fill all description tags in RoundAwayFromZero.js 2018-04-24 16:23:26 +10:00
Daniel
bea966f646 Fill in remaining description tags for Within.js 2018-04-24 16:22:52 +10:00
Daniel
2fbb29f79a Fill all description tags in Rotate.js 2018-04-24 16:22:05 +10:00
Daniel
31ed7f7673 Fill all description tags in TadToDeg.js 2018-04-24 13:48:11 +10:00
Daniel
c119d570ee Fill all description tags in DegToRad.js 2018-04-24 13:47:55 +10:00
Daniel
96d1b691fa Add full stop to docs 2018-04-22 17:07:55 +10:00
Daniel
0e3c1064c9 Actually fill in the doc tags, instead of commiting the wrong thing 2018-04-22 17:04:11 +10:00
Daniel
0a422fce0c Add full stops at the end of doc sentences 2018-04-22 17:03:47 +10:00
Daniel
d67559debc Fill all description tags for Phaser.Math.Difference 2018-04-22 17:00:03 +10:00
Daniel
ea1d01b325 Fill all description tags for Phaser.Math.Factorial 2018-04-22 16:59:44 +10:00
Daniel
9701d68af2 Fill all description tags for Phaser.Math.FloatBetween 2018-04-22 16:59:25 +10:00
Daniel
d7c5d8951a Fill all description tags for Phaser.Math.Factorial 2018-04-22 16:53:35 +10:00
Richard Davey
c37c6365d3 The RandomDataGenerator class is now exposed under Phaser.Math should you wish to instantiate it yourself. Fix #3576 2018-04-16 16:07:52 +01:00
Richard Davey
18585de81d Lots of jsdoc fixes 2018-04-16 14:43:24 +01:00
Travis O'Neal
620585a57c Added array shuffle method 2018-04-13 14:23:48 -04:00
Richard Davey
34b236df41 Vector2.setTo is a method alias for Vector2.set allowing it to be used inter-changeably with Geom.Point. 2018-04-05 11:24:56 +01:00
Evan Cobb
6d7b28db04
Fleshing out docs 2018-04-02 11:03:23 -05:00
Evan Cobb
7153548c36
Update LinearInterpolation.js 2018-04-02 10:54:46 -05:00
orblazer
ed1f2a7011 Fix wrong types 2018-03-22 13:51:30 +01:00
orblazer
11845f9d6d Fix "object" types on Physics and Math 2018-03-21 14:15:25 +01:00
orblazer
c5d4c0a9d2 Fix Vector2 types 2018-03-20 23:51:54 +01:00
orblazer
7fba122321 Fix "any" types 2018-03-20 17:15:49 +01:00
orblazer
7e05b333a0 Fix multiple types on Math 2018-03-20 16:06:30 +01:00
orblazer
679253f591 Update JSDoc on Math 2018-03-19 13:06:46 +01:00
Richard Davey
4fe6a25117 Added jsdoc data types 2018-03-19 11:25:46 +00:00
samme
9234fd1d4f Fix property name conflict in Phaser.Math.RandomDataGenerator#sign
Fixes #3323
2018-03-04 22:09:29 -08:00
Richard Davey
ae1c91cf6a eslint fixes 2018-03-05 01:40:11 +00:00
Richard Davey
375db253f2 Quadratic Curve updates
* Quadratic Bezier Interpolation has been added to the Math.Interpolation functions
* A new Quadratic Bezier Curve class has been added, expanding the available Curve types
* Path.quadraticBezierTo allows you to add a Quadratic Bezier Curve into your Path.
2018-03-05 01:15:18 +00:00
Richard Davey
af8f8739ba
Merge pull request #3307 from RiCoTeRoX/curves-quadratic
Add quadraticBezier to API
2018-03-05 00:20:43 +00:00
danny
af3e47ce4b Fix on P0 vector 2018-03-02 20:16:11 -03:00
danny
db6039bf4f Add quadraticBezier to API 2018-03-02 17:42:12 -03:00
migiyubi
2f239de66a
Correct JSDoc 2018-03-02 19:35:01 +09:00
migiyubi
fc1181970b
Fix RandomDataGenerator's randomness 2018-03-01 19:57:16 +09:00
Richard Davey
26f0578261 jsdoc fixes 2018-02-22 01:07:30 +00:00
Richard Davey
3c65121cb3 eslint fixes 2018-02-16 19:17:49 +00:00
Richard Davey
d23688c3e4 Added eslint fixes and overrides 2018-02-16 18:44:07 +00:00
Richard Davey
4a3f4293d4 Fuzzy.Floor had an incorrect method signature. 2018-02-16 18:43:52 +00:00
Richard Davey
86f00eeb52 eslint fixes 2018-02-16 18:17:51 +00:00
Richard Davey
4e6df03512 Updated semver 2018-02-15 14:31:15 +00:00
Richard Davey
11aff17e0d Added Vector2.ZERO const for a handy zero vec2 reference. 2018-02-15 01:49:11 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
b0529c79f8 Moved un-used class 2018-02-10 02:20:36 +00:00
Richard Davey
ea52b2e12c Updated jsdocs 2018-02-07 21:58:23 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
203a0ee98c Added jsdocs 2018-01-31 17:48:30 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Richard Davey
a6dbacbc20 Added jsdocs. 2018-01-26 12:43:51 +00:00
Richard Davey
3ba739756c Added jsdocs. 2018-01-26 06:19:27 +00:00
Richard Davey
8d97b1a46a Removed the MinMax classes. 2018-01-26 06:19:19 +00:00
yp
242471beb9 Renamed no longer existing Vector2/3 .sub and .len to .subtract and .length where still used 2018-01-12 02:18:36 +02:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
Richard Davey
346fbc2cbd Blitter + Bob now rendering and updating fully. 2016-11-15 01:57:42 +00:00
photonstorm
c836d4bfbd PIXI.PI_2, PIXI.RAD_TO_DEG and PIXI.DEG_TO_RAD have all been removed, as they are no longer used internally, and are all available under Phaser.Math.
PIXI.VERSION has been removed, as it's no longer relevant and misleading.
2016-09-28 16:57:08 +01:00
photonstorm
eda4961c06 Math.getNextPowerOfTwo will get the next power of two for the given value.
Math.isPowerOfTwo will return a boolean if the given width and height are a power of two.
2016-09-28 13:48:08 +01:00
Richard Davey
a16e6e92ff Tidying up the formatting #2760 2016-09-26 21:02:36 +01:00
James Lowrey
ff75721507 minor docs fixes from last commit 2016-09-14 18:31:21 -07:00
James Lowrey
a6302cdd9a fixed between() docs and updated it to accept negative numbers, default values, and auto-orders min/max parameters if they're input wrong. Added a random() function that does the same but returns floats instead of integers 2016-09-14 18:25:58 -07:00
Richard Davey
a532f7b2c4 Optimised Math.getShortestAngle. 2016-07-29 03:58:25 +01:00
Richard Davey
688752c5de Math.getShortestAngle will return the shortest angle between the two given angles. Angles are in the range -180 to 180, which is what Sprite.angle uses. So you can happily feed this method two sprite angles, and get the shortest angle back between them (#2494) 2016-07-29 03:39:51 +01:00
Richard Davey
19e609185a Math.rotateToAngle takes two angles (in radians), and an interpolation value, and returns a new angle, based on the shortest rotational distance between the two. 2016-07-25 00:39:38 +01:00
photonstorm
c34c7bae4e Docs updates. 2016-07-08 12:04:28 +01:00
photonstorm
93b1f3eba1 Math.between will return a value between the given min and max values. 2016-06-03 16:18:35 +01:00
Richard Davey
358cc6b8d0 Merge pull request #2428 from EJanuszewski/radToDeg-typo
Fix typo in Math radToDeg description
2016-04-13 14:18:18 +01:00
photonstorm
b9fab96471 Improved docs. 2016-04-09 00:25:56 +01:00
photonstorm
b162ca4d51 Improved Math.clamp and docs. 2016-04-07 16:14:44 +01:00
photonstorm
f40cfbe2ae 2015 - 2016. 2016-04-04 22:16:16 +01:00
Edward Januszewski
a9e4d956b3 Fix typo in Math radToDeg description 2016-03-29 21:14:55 +01:00
Taylan Kasap
1310daa9af Added RandomDataGenerator.sign (returns -1 or +1) 2016-02-07 14:25:19 +02:00
Richard Davey
4143b3f3ae rnd check fix. 2015-09-19 11:58:25 +01:00
Richard Davey
96de58cc5f Added lots more info to the jsdocs and tidied up the code for #2056 2015-09-19 11:50:26 +01:00
luckylooke
63f5df9c65 Feature: Allow random generator to get/set state 2015-09-07 21:47:36 +02:00
photonstorm
f0d7da1c56 Removed RND.float as it's a reserved word :(
Fixed jshint errors.
2015-08-27 19:28:01 +01:00
photonstorm
ddcc46124c RandomDataGenerator.float is a new alias for the method 'realInRange' and takes the same arguments. 2015-08-27 14:57:23 +01:00
Richard Davey
a1bd35fc35 Tidied up formatting and improved jsdocs. 2015-08-26 19:13:46 +01:00
Rusty Rountree
f017db806a Phaser.Math.fuzzyCeil and Phaser.Math.fuzzyFloor should not return boolean values as stated in @return section of the comments 2015-08-25 04:06:06 -05:00
Rusty Rountree
92bac852c8 Optimize the average function in math.js 2015-08-25 02:16:31 -05:00
photonstorm
f15fe6706c All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
photonstorm
1b5da312d0 RandomDataGenerator.weightedPick has been tweaked slightly to allow for a more even distribution of weights. It still favors the earlier array elements, but will accurately include 'distance' elements as well (thanks @gingerbeardman #1751) 2015-07-08 17:20:36 +01:00
Richard Davey
ae08b9ac02 Text tab support working. Now to add varying tab sizing. 2015-07-07 23:31:44 +01:00
photonstorm
102c74e121 Deprecated the following:
* Camera.screenView
* ScaleManager.maxIterations
* ScaleManager.enterPortrait (see onOrientationChange)
* ScaleManager.enterLandscape (see onOrientationChange)
* ScaleManager.enterFullScreen (see onFullScreenChange)
* ScaleManager.leaveFullScreen (see onFullScreenChange)
* ScaleManager.fullScreenFailed (see onFullScreenError)
* ScaleManager.checkResize
* ScaleManager.checkOrientation
* ScaleManager.setScreenSize (see updateLayout)
* ScaleManager.setSize (see reflowCanvas)
* ScaleManager.checkOrientationState (see reflowCanvas)
* ScaleManager.orientation (see screenOrientation)
* Gamepad.disabled (see enabled)
* Input.currentPointers (see totalActivePointers)
* Input.disabled (see enabled)
* Keyboard.disabled (see enabled)
* Mouse.disabled (see enabled)
* Mouse.mouseMoveCallback (see Input.addMoveCallback)
* MSPointer.disabled (see enabled)
* Touch.disabled (see enabled)
* Cache.getUrl (see getURL)
* Math.truncate (see Math.trunc)
* Math.snapToInArray (see Phaser.ArrayUtils.findClosest)
* Math.interpolateFloat (see Math.linear)
* Math.normalizeLatitude (use Phaser.Math.clamp(lat, -90, 90))
* Math.normalizeLongitude (use Phaser.Math.wrap(lng, -180, 180))
* Math.chanceRoll (use Phaser.Utils.chanceRoll)
* Math.numberArray (use Phaser.ArrayUtils.numberArray)
* Math.numberArrayStep (use Phaser.ArrayUtils.numberArrayStep)
* Math.limitValue (use Phaser.Math.clamp)
* Math.randomSign (use Phaser.Utils.randomChoice(-1, 1))
* Math.angleLimit (use Phaser.Math.clamp)
* Math.getRandom (use Phaser.ArrayUtils.getRandomItem)
* Math.removeRandom (use Phaser.ArrayUtils.removeRandomItem)
* Math.floor (use Math.trunc)
* Math.ceil (use Phaser.Math.roundAwayFromZero)
* Math.shift (use Phaser.ArrayUtils.rotate)
* Math.shuffleArray (use Phaser.ArrayUtils.shuffle)
* Math.distanceRounded (do the rounding locally)
* Canvas.getOffset (see Phaser.DOM.getOffset)
* Canvas.getAspectRatio (see Phaser.DOM.getAspectRatio)
* TilemapLayer.tileColor (use TilemapLayer.debugSettings.missingImageFill)
* Phaser.ArrayList alias removed, now use Phaser.ArraySet
* Utils.transposeArray (see Phaser.ArrayUtils.transposeMatrix)
* Utils.rotateArray (see Phaser.ArrayUtils.rotateMatrix)
* Utils.shuffle (see Phaser.ArrayUtils.shuffle)
2015-06-17 03:14:31 +01:00
photonstorm
04a25c5d9b Small fix + jsdoc update. 2015-06-17 01:04:55 +01:00
photonstorm
5a91f85b1f Typo. 2015-05-19 16:57:36 +01:00
Richard Davey
4431e72711 Merge pull request #1770 from jeremyosborne/distsq
Fix for #1761: [Feature Request] Add Math.distanceSq().
2015-05-19 16:14:57 +01:00
Rodrigo Silveira
ce7bcb2243 Return actual boolean value instead of 1
This is particularly helpful when doing === comparisons. Now isOdd is
  consistent with isEven, which returns actual boolean values as well.
2015-05-13 05:59:34 -03:00
Jeremy Osborne
61f24f1719 Fix for #1761: [Feature Request] Add Math.distanceSq(). Also, first attempt at a pull request for Phaser. 2015-04-28 10:03:35 -07:00
photonstorm
3f30a3d0d2 jsdocs updates. 2015-03-23 10:11:39 +00:00
photonstorm
a69e53f901 Copyright date change. 2015-02-25 03:36:23 +00:00