Commit graph

233 commits

Author SHA1 Message Date
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
7513a1c351 JSDoc update 2019-01-09 14:19:27 +00:00
Richard Davey
a6447cd6b0 Updated docs and change log 2019-01-04 13:33:56 +00:00
Richard Davey
f4f4512d0f Fixed Math.RND assignment. Fix #4197. 2018-12-13 13:09:14 +00:00
Richard Davey
2780babe10 Final Doc Jam merge 2018-12-03 15:16:23 +00:00
Richard Davey
64d2b26398 Tidied up the control flow 2018-11-23 18:58:01 +00:00
Richard Davey
dbdfb0e95c RandomDataGenerator.shuffle has been fixed to use the proper modifier in the calculation, allowing for a more even distribution 2018-11-21 11:23:48 +00:00
Richard Davey
f95f611c1f Added CounterClockwise helper function 2018-10-26 19:38:51 +01:00
Richard Davey
6b34ef0e4f Added translateXYZ and scaleXYZ 2018-10-24 23:46:27 +01:00
Richard Davey
d3b573a615 MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it. 2018-10-24 14:08:49 +01:00
Richard Davey
07bb619c5e Added jsdocs 2018-10-19 16:14:51 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
e297b3272e Added hundreds of new jsdoc descriptions 2018-10-01 11:35:01 +01:00
Richard Davey
818a28073f Added jsdocs 2018-09-28 11:04:19 +01:00
Richard Davey
91f7e27ae8 Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920 2018-08-29 16:10:48 +01:00
Richard Davey
3cc17f5c97 The RandomDataGenerator will now create a default random seed if you instantiate your own version of the class (instead of using Phaser.Math.RND) and don't provide a seed for it 2018-08-21 14:06:41 +01:00
Chris Andrew
f46bd2cacd Fixed documentation for a Vector2 constructor parameter and its ZERO constant. 2018-08-17 00:18:26 +01:00
Richard Davey
eff01adbc9 Added divide argument to the Snap methods. 2018-08-03 00:34:11 +01:00
Richard Davey
7ccd469048 Updated the jsdocs. 2018-07-25 00:18:45 +01:00
Richard Davey
7aa46657c2 Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Chris Andrew
c2bfc52987 Documented the majority of the Geom Line functions. 2018-06-21 18:13:56 +01:00
Chris Andrew
e140640583 Minor punctuation fix for Vector distanceSq() method descriptions. 2018-06-14 15:12:10 +01:00
Chris Andrew
ee6f48b10c Fixed an incorrect usage of Math.abs() in Quaternion.calculateW() (thanks @qxzkjp). 2018-05-31 18:05:31 +01:00
Chris Andrew
40ba9a2ddf Improved descriptions for Quaternion.conjugate() and Quaternion.calculateW(). 2018-05-31 17:55:07 +01:00
Chris Andrew
56b43c5cc0 Improved Quaternion.conjugate() description. 2018-05-31 17:42:57 +01:00
Chris Andrew
e52e9ff8ec Documented a few more Matrix descriptions. Fixed Matrix4.makeRotationAxis(). 2018-05-31 17:32:25 +01:00
Chris Andrew
0fdb7fcab6 Documented SinCosTableGenerator and a few more easing parameters. 2018-05-31 16:29:42 +01:00
Chris Andrew
dad6b78c9b Documented almost all of Math.Quaternion. Fixed lint error in RandomOutside. 2018-05-31 15:17:59 +01:00
Chris Andrew
05f55dc5ed Minor parameter renaming for SmoothStep interpolation functions. 2018-05-24 19:06:57 +01:00
Chris Andrew
2e0b50ee90 Simplified implementations of SmoothStepInterpolation and SmootherStepInterpolation. 2018-05-24 18:55:24 +01:00
Chris Andrew
2f3c35c5b5 Fixed SmoothStepInterpolation and SmootherStepInterpolation implementations.
Improved documentation consistency of SmoothStep, SmootherStep, SmoothStepInterpolation and SmootherStepInterpolation.
2018-05-24 18:48:12 +01:00
Chris Andrew
f38a0683ff Updated SmoothStep and SmootherStep documentation. Fixed lint errors. 2018-05-24 18:11:18 +01:00
Chris Andrew
424b5d72cd Added SmootherStep interpolation function. 2018-05-24 18:02:53 +01:00
Richard Davey
603483ee69 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-05-24 17:30:31 +01:00
Richard Davey
bed3968ff7 Added SmoothStep interpolation function 2018-05-24 17:04:02 +01:00
Richard Davey
2684e7d988 Updated docs and added native clamping 2018-05-24 17:03:42 +01:00
Chris Andrew
e6d1df56cd Started documenting Matrix3 and Matrix4. 2018-05-24 16:41:59 +01:00
Chris Andrew
3a56fc32f7 Described all easing functions. 2018-05-24 15:44:49 +01:00
Chris Andrew
1aeb8327e7 Started documenting Math.Easing functions. 2018-05-24 13:33:47 +01:00
Chris Andrew
313ae38bb1 Improved Math.Angle function documentation. 2018-05-24 13:14:04 +01:00
Chris Andrew
1c94c3d4d6 Documented a few more Phaser.Math functions. 2018-05-24 12:59:27 +01:00
Chris Andrew
c9d82c9ebd Documented Math.Snap functions.
Adapted from Phaser CE documentation.
2018-05-24 12:15:37 +01:00
Chris Andrew
5e374b29dc Elaborated fuzzy math function descriptions.
Finished up pow2 and RandomDataGenerator descriptions.
2018-05-24 12:06:44 +01:00
Chris Andrew
0f9bfc62f8 Documented Math.Distance, Math.Fuzzy and Math.Interpolation. 2018-05-24 11:40:53 +01:00
Chris Andrew
4726b8f2eb
Merge pull request #3696 from hexus/documentation
Phaser.Math Documentation
2018-05-23 18:49:29 +01:00
Chris Andrew
03fee98511 Reverted Vector3.setTo() implementation. Fixed an ESLint issue in RenderTexture. 2018-05-23 18:37:32 +01:00
Chris Andrew
8c3a9ea42b Documented Math.Angle functions and Math.Wrap. 2018-05-23 17:42:54 +01:00
Richard Davey
182015bdbc
Merge pull request #3695 from wtravO/master
Fixed JSDoc error in RND.shuffle param
2018-05-23 15:30:42 +01:00
Travis O'Neal
87d1621bfc Fixed JSDoc error in shuffle param 2018-05-23 10:17:07 -04:00
Chris Andrew
01d45f5d83 Documented most of Vector4. Improved documentation consistency between Vector classes. 2018-05-23 15:00:03 +01:00