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https://github.com/photonstorm/phaser
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Implemented Vector3.setTo() (alias for set()).
Fixed some documentation mistakes. Removed appropriate TODO.
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1 changed files with 20 additions and 5 deletions
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@ -172,8 +172,6 @@ var Vector3 = new Class({
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/**
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* Set the `x`, `y`, and `z` components of this Vector to the given `x`, `y`, and `z` values.
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*
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* TODO: setTo() alias.
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*
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* @method Phaser.Math.Vector3#set
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* @since 3.0.0
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*
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@ -201,6 +199,23 @@ var Vector3 = new Class({
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return this;
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},
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/**
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* This method is an alias for `Vector3.set`.
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*
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* @method Phaser.Math.Vector3#setTo
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* @since 3.next
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*
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* @param {number} x - The x value to set for this Vector.
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* @param {number} [y] - The y value to set for this Vector.
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* @param {number} [z] - The z value to set for this Vector.
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*
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* @return {Phaser.Math.Vector3} This Vector3.
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*/
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setTo: function (x, y, z)
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{
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return this.set(x, y, z);
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},
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/**
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* Add a given Vector to this Vector. Addition is component-wise.
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*
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@ -351,7 +366,7 @@ var Vector3 = new Class({
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* @method Phaser.Math.Vector3#distanceSq
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* @since 3.0.0
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*
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* @param {(Phaser.Math.Vector2|Phaser.Math.Vector3)} v - [description]
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* @param {(Phaser.Math.Vector2|Phaser.Math.Vector3)} v - The Vector to calculate the distance to.
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*
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* @return {number} The distance between this Vector, and the given Vector, squared.
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*/
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@ -500,7 +515,7 @@ var Vector3 = new Class({
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* @method Phaser.Math.Vector3#transformMat3
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* @since 3.0.0
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*
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* @param {Phaser.Math.Matrix3} mat - The Matrix3 to transform this Vector2 with.
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* @param {Phaser.Math.Matrix3} mat - The Matrix3 to transform this Vector3 with.
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*
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* @return {Phaser.Math.Vector3} This Vector3.
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*/
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@ -524,7 +539,7 @@ var Vector3 = new Class({
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* @method Phaser.Math.Vector3#transformMat4
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* @since 3.0.0
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*
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* @param {Phaser.Math.Matrix4} mat - The Matrix4 to transform this Vector2 with.
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* @param {Phaser.Math.Matrix4} mat - The Matrix4 to transform this Vector3 with.
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*
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* @return {Phaser.Math.Vector3} This Vector3.
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*/
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