Richard Davey
8cd37afb70
Updated change log
2018-03-05 00:21:00 +00:00
Richard Davey
95d85576c9
SceneManager.moveAbove and moveBelow added.
...
SceneManager.moveAbove will move a Scene to be directly above another Scene in the Scenes list. This is also exposed in the ScenePlugin.
SceneManager.moveBelow will move a Scene to be directly below another Scene in the Scenes list. This is also exposed in the ScenePlugin.
2018-03-02 18:25:44 +00:00
Richard Davey
25bc70f690
Updated change log
2018-03-02 17:48:52 +00:00
Richard Davey
4de9690f98
The setFrame
method of the Texture component has been updated so that it will now automatically reset the width
and height
of a Game Object to match that of the new Frame. Related, it will also adjust the display origin values, because they are size based. If the Frame has a custom pivot it will set the origin to match the custom pivot instead.
2018-03-02 16:23:43 +00:00
Richard Davey
98930de3a8
The SceneManager has a new method: remove
which allows you to remove and destroy a Scene, freeing up the Scene key for use by future scenes and potentially clearing the Scene from active memory for gc.
2018-03-02 03:50:55 +00:00
Richard Davey
19304c22d2
Updated change log
2018-03-01 02:50:12 +00:00
Richard Davey
acc4922027
Fixes to the InputPlugin re: drop zones and addition of setInteractive argument.
2018-03-01 02:46:17 +00:00
Richard Davey
ee42432c74
Texture.get has been optimized to fail first, then error, with a new falsey check. This allows you to skip out specifying animation frames in the animation config without generating a console warning.
2018-03-01 00:36:50 +00:00
Richard Davey
252a76f416
The Headless render mode has been implemented. You can now set HEADLESS as the renderType
in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256
2018-02-28 21:57:32 +00:00
Richard Davey
a223b35ccf
Rectangle.top wouldn't reset the y
position if the value given never exceed the Rectangles bottom. Fix #3290 (thanks @chancezeus)
2018-02-28 21:25:55 +00:00
Richard Davey
a89be7abc5
Tween.complete will allow you to flag a tween as being complete, no matter what stage it is at. If an onComplete callback has been defined it will be invoked. You can set an optional delay before this happens (thanks @Jerenaux for the idea)
...
Fix #3280
2018-02-28 21:14:56 +00:00
Richard Davey
cc3a6964dd
Updated change log
2018-02-28 14:36:26 +00:00
Richard Davey
8ae3493296
setText updates
...
BitmapText.setText will check if the value given is falsey but not a zero and set to an empty string if so.
BitmapText.setText will now cast the given value to a string before setting.
BitmapText.setText will not change the text via `setText` unless the new text is different to the old one.
2018-02-27 15:14:03 +00:00
Richard Davey
6b77ca6ae5
Updated change log
2018-02-27 01:09:17 +00:00
Richard Davey
650cfa7ad0
Ironic typo fix.
2018-02-23 17:47:50 +00:00
Richard Davey
b1b5c863f3
3.1.2 Release
2018-02-23 13:29:52 +00:00
Richard Davey
7b42abd601
Updated change log
2018-02-23 02:23:46 +00:00
Richard Davey
4043fa2925
Merge branch 'master' into Phaser#3180
2018-02-22 23:58:38 +00:00
Richard Davey
024767e1cd
Updated change log
2018-02-22 23:50:45 +00:00
AleBles
fd4e6f8920
Updated changelog
2018-02-22 12:50:32 +01:00
Richard Davey
b57ab091c1
The KeyCode FORWAD_SLASH
had a typo and has been changed to FORWAD_SLASH
. Fix #3271 (thanks @josedarioxyz)
2018-02-22 01:59:32 +00:00
Richard Davey
9b37a123e2
Updated version number and change log
2018-02-22 01:50:46 +00:00
Richard Davey
193ac6bfed
Updated for 3.1.1 Release.
2018-02-20 14:23:21 +00:00
Richard Davey
e20352016a
Change log updated
2018-02-19 23:06:59 +00:00
Richard Davey
eb6b6e1382
Updated change log.
2018-02-19 21:01:39 +00:00
Richard Davey
2219858764
Updated change log.
2018-02-16 19:35:44 +00:00
Richard Davey
17e7ea930f
Updated with 3.1.1 fixes
2018-02-16 19:18:03 +00:00
Richard Davey
70ff0fd233
Updated change log and readme for 3.1.0
2018-02-16 12:33:50 +00:00
Richard Davey
4e6df03512
Updated semver
2018-02-15 14:31:15 +00:00
Richard Davey
6480eee7bc
Added change log template
2018-02-15 14:03:51 +00:00
Richard Davey
0d90f75b5f
Splitting the dev branch up into versions.
2016-11-22 01:36:56 +00:00
Richard Davey
dd39f9ab08
Updated TS defs.
2016-08-26 01:24:15 +01:00
photonstorm
ac2516f5aa
2.6.1 Release.
2016-07-11 10:07:56 +01:00
photonstorm
8a8fa0297d
Preparing for release.
2016-07-08 14:26:31 +01:00
Richard Davey
a9976d2703
Phaser 2.5.0 Release.
2016-06-17 12:46:56 +01:00
photonstorm
47f0224a40
Phaser 2.4.9 release.
2016-06-17 01:11:24 +01:00
photonstorm
9f28d0659d
Phaser 2.4.8 release.
2016-05-19 12:36:51 +01:00
photonstorm
a29cc64932
Phaser 2.4.7 Final.
2016-04-22 15:15:28 +01:00
photonstorm
8399073fde
Added 2.4.6 to the Change Log.
2016-02-18 15:03:13 +00:00
photonstorm
e25d944d67
Small typo fix.
2016-02-17 13:42:14 +00:00
photonstorm
34c484367c
Phaser 2.4.5 Build files.
2016-02-17 13:27:09 +00:00
photonstorm
c9c85330ab
2.4.4 Release.
2015-10-15 12:06:38 +01:00
photonstorm
db641ca82e
Updated date in the readme.
2015-08-24 15:56:06 +01:00
photonstorm
94223c66b7
Updated blend mode multiply check ( #1994 )
2015-08-24 13:53:46 +01:00
photonstorm
4b22f48c75
2.4.2 release.
2015-07-29 15:01:04 +01:00
photonstorm
205fe5844d
2.4.1 readme.
2015-07-24 13:25:28 +01:00
photonstorm
858ad51610
Phaser 2.4 release.
2015-07-22 15:31:30 +01:00
photonstorm
bd62459a56
Readme release changes.
2015-03-26 02:10:57 +00:00
photonstorm
1c05e42f6b
Docs and Change Log update.
2015-01-06 06:56:59 +00:00
photonstorm
70c9afec50
Fix #1468
2014-12-18 11:15:08 +00:00