Updated change log

This commit is contained in:
Richard Davey 2018-02-27 01:09:17 +00:00
parent 34e5a282d2
commit 6b77ca6ae5

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@ -3,9 +3,15 @@
## Version 3.2.0 - In Development
### New Features
### Bug Fixes
* Arcade Physics Bodies didn't apply the results of `allowRotation` to the parent Game Object.
### Updates
* AnimationComponent.play now calls `setSizeToFrame()` and `updateDisplayOrigin()` on the parent Game Object in order to catch situations where you've started playing an animation on a Game Object that uses a different size to the previously set frame.
## Version 3.1.2 - 23rd February 2018
### Updates