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Change log updated
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* Removed unused `_queue` property from `ScenePlugin` class (thanks @rblopes)
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* The variable `static` is no longer used in Arcade Physics, fixing the 'static is a reserved word' in strict mode error (thanks @samme)
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* Fixed `Set.union`, `Set.intersect` and `Set.difference` (thanks @yupaul)
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* The corner tints were being applied in the wrong order. Fixes #3252 (thanks @Rybar)
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* BitmapText objects would ignore calls to setOrigin. Fixes #3249 (thanks @amkazan)
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* Fixed a 1px camera jitter and bleeding issue in the renderer. Fixes #3245 (thanks @bradharms)
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* Fixed the error `WebGL: INVALID_ENUM: blendEquation: invalid mode.` that would arise on iOS. Fixes #3244 (thanks @Ziao)
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* The `drawBlitter` function would crash if `roundPixels` was true. Fixes #3243 (thanks @Jerenaux and @vulcanoidlogic)
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## Version 3.1.0 - Onishi - 16th February 2018
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